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      Special Upgrade 4 Tech Tips   12/27/2016

      Hi all! Now that Upgrade 4 is out and about in large quantities we have now discovered a few SNAFUs that happen out in the scary, real world that is home computing.  Fortunately the rate of problems is extremely small and so far most are easily worked around.  We've identified a few issues that have similar causes which we have clear instructions for work arounds here they are: 1.  CMRT Windows customers need to re-license their original key.  This is a result of improvements to the licensing system which CMBN, CMBS, and CMFB are already using.  To do this launch CMRT with the Upgrade and the first time enter your Engine 4 key.  Exit and then use the "Activate New Products" shortcut in your CMRT folder, then enter your Engine 3 license key.  That should do the trick. 2.  CMRT and CMBN MacOS customers have a similar situation as #2, however the "Activate New Products" is inside the Documents folder in their respective CM folders.  For CMBN you have to go through the process described above for each of your license keys.  There is no special order to follow. 3.  For CMBS and CMFB customers, you need to use the Activate New Products shortcut and enter your Upgrade 4 key.  If you launch the game and see a screen that says "LICENSE FAILURE: Base Game 4.0 is required." that is an indication you haven't yet gone through that procedure.  Provided you had a properly functioning copy before installing the Upgrade, that should be all you need to do.  If in the future you have to install from scratch on a new system you'll need to do the same procedure for both your original license key and your Upgrade 4.0 key. 4.  There's always a weird one and here it is.  A few Windows users are not getting "Activate New Products" shortcuts created during installation.  Apparently anti-virus software is preventing the installer from doing its job.  This might not be a problem right now, but it will prove to be an issue at some point in the future.  The solution is to create your own shortcut using the following steps: Disable your anti-virus software before you do anything. Go to your Desktop, right click on the Desktop itself, select NEW->SHORTCUT, use BROWSE to locate the CM EXE that you are trying to fix. The location is then written out. After it type in a single space and then paste this:


      Click NEXT and give your new Shortcut a name (doesn't matter what). Confirm that and you're done. Double click on the new Shortcut and you should be prompted to license whatever it is you need to license. At this time we have not identified any issues that have not been worked around.  Let's hope it stays that way Steve
    • Battlefront.com

      Forum Reorganization   10/12/2017

      We've reorganized our Combat Mission Forums to reflect the fact that most of you are now running Engine 4 and that means you're all using the same basic code.  Because of that, there's no good reason to have the discussion about Combat Mission spread out over 5 separate sets of Forums.  There is now one General Discussion area with Tech Support and Scenario/Mod Tips sub forums.  The Family specific Tech Support Forums have been moved to a new CM2 Archives area and frozen in place. You might also notice we dropped the "x" from distinguishing between the first generation of CM games and the second.  The "x" was reluctantly adopted back in 2005 or so because at the time we had the original three CM games on European store shelves entitled CM1, CM2, and CM3 (CMBO, CMBB, and CMAK).  We didn't want to cause confusion so we added the "x".  Time has moved on and we have to, so the "x" is now gone from our public vocabulary as it has been from our private vocabulary for quite a while already.  Side note, Charles *NEVER* used the "x" so now we're all speaking the same language as him.  Which is important since he is the one programming them


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About BTR

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  1. Tactical Lifehack

    Any time you want to drop any tactical lifehacks about this fight - please do. God knows I need them .
  2. Can't be that major of a reason since the return to this type of array in comparable calibers and launcher array installation happened not once but thrice with Drozd-2, Liven and Afghanit.
  3. That is a question of equipment installed. Syria/Iraq/Yemen do not have operational LWRs as far as I know. Most CMBS tanks come equipped with LWRs.
  4. Tactical Lifehack

    Simplicity and doctrine are one side of the story. Weight and volume are another. The original gearbox design hovered around 38t tank that had to be the smallest possible while still being more armored than previous generations so space and armored volume was very tight. I bet you if they could have 8F/8R gearboxes in the 60s on the cheap and in the dimensions they wanted they would have put them in . I feel we are digressing from the original intent of this thread so I'll stop here.
  5. That scenario is my favorite out of all CMBS, followed closely by Gagarina avenue. Just the best blend of scaling, objectives and some interesting terrain.
  6. I don't know how things are on the Ukrainian twin 30mm installation, but our twin 30 is one gun HE and one gun AP. Both guns are fed from a separate ammo bin. So in effect it would still be one 30mm gun per target type. Not that impressive. Also that "new generation" BTR-4 is so 2013 with an up-armoring kit. Not to say I don't like it, but it is far from a new concept.
  7. Tactical Lifehack

    It is just that - there is a single reverse gear that goes *up to* 4.18kph on a T-72 for example. As I said, the game is very forgiving of this, but not to the point where you can forget about the reverse problem because it is still very slow. The reason carousel is sort of special is because it maximizes round output from several vehicles in several stages and it is about the only time you'll see combat rate of fire approach technical rate of fire. Beyond that you nailed it on the head - it is a substitute for calling in artillery.
  8. Testing

    Also re-uploaded force selection 2016+ Army red star. It looks like this: LINK.
  9. Tactical Lifehack

    Yes. There is no set way to move and fire your tanks while doing the carousel :). If you are lazy you can minute fire "target brief commands" without moving at all for example. About reverse order on Ru and Ua vehicles in general - the game is very forgiving to them versus their IRL reverse speeds, but it is still often a thing to be avoided. Syrian tankers sometimes side park or reverse park their tanks so they can quickly drive off in case something goes wrong. I'm not saying do exactly that, but it helps to consider ways of not using reverse while commanding ru armor. Re my personal carousel experience - it is rarely effective when spread over an area or multiple targets, but it has its merits when you have a large building or a hedge you have to clean up.
  10. Testing

    Ukrainian BMP-2 turret texture fix for 1.4+ added. LINK.
  11. Tactical Lifehack

    It's tactical worth is about the same for me since IRL you'd lose a tank group from engagement for 20-30 minutes in the very best case after each carousel (that's how long it takes to restock the loaders). Effectively in terms of most of CM shorter time frames you'd really only be able to use this carousel once from a tank group (i.e. a pair or a platoon).
  12. Tactical Lifehack

    I guess it would look something like this until the ammo is spent. I use "slow" command to realing the turret to the next target so the aiming at the end of "move" command is faster. Moving around allows for better LoS and more fire commands per turn than simply waiting a turn and then issuing another "target" command. Plus I don't have to babysit the tanks. I don't think it is a necessarily a good idea to go all out and do this for the whole platoon, but two out of three doing the carousel and one on overwatch is rather accurate to Grozny application.
  13. Tactical Lifehack

    Honestly in our peer or conventional case the carousel is equally situational in game and IRL. It was mostly used versus a non-conventional threat or in situations where enemy AT had little chance to respond. I would guess it has the same applicability in game. Hm, I wander if I can set up a traditional carousel in-game...
  14. Tactical Lifehack

    The original tactic is as that guardian excerpt says. A tank group engages or suppresses until its ammo load is depleted then gets switched out by a fresh group. This originated in Afghanistan as far as I am aware, but really solidified in Urban environments during the first Chechen war. Also during the Chechen conflict a pair or a platoon of three were the standard group size, but I suppose it could work with four or more at the time.