luigim
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Posts
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luigim reacted to Artkin in The year to come - 2024 (Part 2)
+1 Except I hope it's not drone spam because that wouldnt be fun at all.
China + NK VS USA, Japan, SK would be incredible.
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luigim got a reaction from warrenpeace in Engine 5 Wishlist
In Engine 5 I'd like MORE PERFORMANCE:
1. LESS LOADING AND SAVING TIME (VERY ANNOYING)
2. MORE FPS PERFORMANCE AT LONG DISTANCE OF DETAIL (because a long draw distance, for trees, buildings, it's useful for situational awareness...)
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luigim got a reaction from Bulletpoint in Engine 5 Wishlist
In Engine 5 I'd like MORE PERFORMANCE:
1. LESS LOADING AND SAVING TIME (VERY ANNOYING)
2. MORE FPS PERFORMANCE AT LONG DISTANCE OF DETAIL (because a long draw distance, for trees, buildings, it's useful for situational awareness...)
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luigim reacted to Redwolf in Engine 5 Wishlist
No, neither is actually the case for CMx2. Even the fastest per-core speed processors are limited on CPU time, not disk throughput, for CMx2. Don't give people bogus purchase advise.
DCS for example is the other way round. Without a (particularly fast) SSD you want to strangle it. So SSDs are useful in the general case, just not for CMx2.
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luigim reacted to Erwin in Engine 5 Wishlist
SSD's are great for fast loading the game. Fast memory is also helpful. But even with a fast CPU many of the largest scenarios still take a minute or two to load(!). My understanding is that CM is an "obsolete" software that only can utilize a single core. Multiple cores do not speed things up.
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luigim reacted to Redwolf in Engine 5 Wishlist
Yes, loading time is mostly CPU time. Storage speed plays almost no role.
However, this means that multithreading would help (a lot).
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luigim reacted to Artkin in What Subject For The First CMCW Module?
yessss the T80U is so sexy
this thing is MEAN!!!!
Edit: Just realized a bolt is falling out of the first (from the left) side hull ERA block. LOL!!
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luigim got a reaction from Artkin in What Subject For The First CMCW Module?
Playing around with M1A1 and T80U would be marvellous
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luigim got a reaction from MOS:96B2P in What Subject For The First CMCW Module?
I would like for BLUFOR: Germany and Britain
for OPFOR: VDV and NVA or Poland/Czechs
But it would be oustanding even extending the timeframe: up to 1989 and back to the sixties
I would buy EVERYTHING (I own all the CM games with every module)
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luigim reacted to Freyberg in v2.11 patch is now available to download
Sharefile link is still active:
https://battlefront.sharefile.com/share/view/se6172454765f485aacc7bf94ef950fcd/fo1537bb-8878-4e38-83e1-a2f372b86b08
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luigim got a reaction from Bil Hardenberger in Just received an email - it's on!
This game Is a masterpiece.
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luigim reacted to 532889 in The Year Ahead Bone Post
All i want is 64-bit support to make big huge maps to play .How many years will i have to wait?Forever? update 5? New engine?
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luigim got a reaction from Attilaforfun in Just a thought-Combat Mission is so authentic and immersive we nickpick any blemish?
For me, an engine update with more performance in big maps ( and bigger than the current) with a lot of units and objects in CMx3 would be sufficient to enlarge the scale of the simulation
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luigim reacted to sfhand in Update on Engine 4 patches
A question for Steve, a bit off topic but still upgrade related. At this point in time is CM2 Windows going to remain a 32-bit program?
I made a really large map/scenario with the idea of mimicking old CM campaigns over the length of a 4 hour battle. Everything was testing well until our Win32 versions started getting oom errors as reinforcement forces were added to the survivors of the previous skirmish. My theory is 64-bit would solve the oom issue and allow for larger battles.
This doesn't mean I am not still in awe of what CM accomplishes. After all these years that's a pretty good endorsement, IMHO. Thanks for the countless hours of enjoyment.
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luigim reacted to Sgt.Squarehead in NATO Units????
Can we stretch to non-NATO units?
The absence of earlier T-72s like the T-72A/AV, T-72B1, T-72BM/BA really limits what we can do with the game, all are present in the arsenals of both sides, The T-72B1 being rather prevalent.
Also.....T-80s!
Yes, I know the Ukrainians sold all theirs to Pakistan and the Russians don't seem to have used them in action since Chechnya.....But just look at them:
Now wouldn't that look good with a Javelin going straight through the top?
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luigim reacted to DerKommissar in NATO Units????
I'd really like a USMC & VDV module for BS. I may be wrong, but weren't they already involved in the lore? I'd like more toys for UKR too...
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luigim reacted to Bulletpoint in What would be your priority wish? More Families, or more content for existing Families?
I'd prefer them to develop a new engine that fixes and improves core issues, rather than new families or modules. Even now, and especially after all those modules finally come out, I think we're pretty well convered and that the CM2 engine should retire.
That's my opinion. I'm sure some people will disagree, and that's fine.
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luigim got a reaction from Thomm in What would be your priority wish? More Families, or more content for existing Families?
Combat Mission Fulda Gap with M1A1, M60A3, T64s and of course T80s
But my preference is a faster and prettier engine, with 64bit and true multicore support
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luigim got a reaction from c3k in What would be your priority wish? More Families, or more content for existing Families?
Combat Mission Fulda Gap with M1A1, M60A3, T64s and of course T80s
But my preference is a faster and prettier engine, with 64bit and true multicore support
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luigim got a reaction from HerrTom in What would be your priority wish? More Families, or more content for existing Families?
Combat Mission Fulda Gap with M1A1, M60A3, T64s and of course T80s
But my preference is a faster and prettier engine, with 64bit and true multicore support
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luigim reacted to AlexUK in What would be your priority wish? More Families, or more content for existing Families?
Fulda Gap with a new engine😋