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Thewood1

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Thewood1 last won the day on June 23 2019

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  1. So why are you posting in the Red Thunder forum on Steam?
  2. He seems to have it on Steam because he posts there.
  3. This guy is all over this forum and Steam looking for help. He needs to read and pay attention a little.
  4. Trying be generous and interpret a weird rant... I assume he's complaining about micro-managing tanks on roads because BFC still thinks their base doesn't want a simple follow or group march command.
  5. I'm always surprised at the low number of players that bring saves to discussions about bugs and issues. CM is built on saves. It saves EVERY turn.
  6. If you can screen cap all of that, why not post the save?
  7. There should be a sign that says X tactical game is not perfect and neither is reality on the webpage of every tactical game. CM, Steel Beasts, Graviteam, and even ARMA all can show spotting issues like this if you play them enough. Some more than other. BFC has stated in the past its just a function of the mechanics used in one of the more complex spotting algorithms in wargames. Its a balance between spotting cycles and computing power. "in CM they usually evolves into a 50:50 chance firefight." I sure would like to the stats on that. I have not seen it come up anywhere near that frequently. I think at most I might see it once a game. But I can't actually think of a time where it happened and I thought it was completely impossible. If someone were really convinced its this frequent, bring a save. You get one after every turn just save it and post it.
  8. I had to go hunting for mine when I installed Downfall. It never showed up on my desktop.
  9. While there is always some rose-colored glasses perspective, the launch of CMSF was kind of a mess. Just read the archives around 2007/2008. It took years to get some basic features back the CM2 players take for granted today. And those weren't features that were just nice to have. They are basic game features we take for granted today that were cut out in the transition from CM1 to CM2.
  10. "I wish they'd bring it back." Ahhh, the mantra for long-term players in the transition from CM1 to CM2. In the first couple of years of CMSF probably half the threads were based on that phrase. For anyone that played CM1 and then skipped the first few years of CMSF, you'd be amazed at what was considered missing then was brought back in patches to CMSF. There were some dark times for a bit.
  11. AI doesn't pull stuff out of thin air. A number of my clients are working on AI-generated code and they are finding the AI algorithms are just recycling the same code available in open sources. It can just do it a little faster. AI can be a productivity tool. But its a very long way off from anything more than raising the floor on knowledge of for basic programming.
  12. I have set up similar scenarios myself to sandbox stuff. I set up a series of terrain objectives as phase lines for the red side. The objectives get more points as the red team moves forward. I used a combination of occupy and touch depending on the type of objective. If I know a Blue strongpoint, I use occupy or destroy. Just use the phase line concept and scenario length as a way to force the time issue. It forces blue to make decisions around troop condition, holding terrain, and time. I know it sounds obvious, but scenario length is critical in this concept. Red has to decide on how many casualties its will trade as the point haul accelerates as they get closer to the exit. Again, the key concept here is balancing the phase line point acceleration against scenario length. Don't just give a lot of points for key terrain. They have to be given in the framework of making the red team keep pushing against the clock and distance. And forcing blue to always be evaluating if stalling red at a phase line is worth the losses. One concept that I played with was an objective that is literally a single line across the map. As red touches the objective, they get points. Use multiple lines and even a few terrain objectives that blue has to occupy for points can work. CM's objectives are relatively easy to use, but somewhat limited over scripting. But a little thinking on how a commander would approach both sides lets you use CM unit and terrain objectives to the fullest.
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