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sttp

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sttp last won the day on December 22 2019

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  1. I think it's extremely likely that Steve is referring to CMx3. There is nothing else BFC could be doing -- no new module, no engine upgrade, not even a whole new title in the CMx2 series -- that would warrant that type of language. Steve had talked about Charle's insane programming workload over the last xx months. Nothing in CMx2 would likely be taking that much programming time. Plus there is now defense contract money coming into BFC. The engine is showing its age, despite still providing most of use with many hours of fun, so it's reasonable to surmise that the wargamers on this forum are not the only ones pushing for advancements. Plus... a few things said only a week or two ago in the "Is CMBS Dead?" thread might've revealed more than some people desired or noticed? It's fun to speculate about what the potential first CMx3 title would be. To me, yes, Normandy (or at least France '44), makes the most sense. CMBN is the company's most popular and highest selling CMx2 title for a reason. I am so, so ready to give BFC even more of my money!
  2. There's a lot of wishful thinking taking place in this thread from the small minority who want to see early WW2 content. How many times and ways do we need to hear BFC say that early war just isn't a wise use of their time and resources? Would it be profitable? Probably. Would it be less profitable than other things they could be doing? Definitely. The CMx2 engine is FOURTEEN YEARS OLD. At this point all new CM2 content feels like watching the same old play but with slightly different costumes and some upgraded props. It's a good and classic play, and I'll watch it as long as I must, but... it is the same old play. Every minute that core BFC staff spend on CMx2 is a minute they could have been using to develop CMx3.
  3. Mine was put directly on the Desktop. Might also try C:\Program Files (x86)\Battlefront\Combat Mission Final Blitzkrieg.
  4. Just took a quick look through all the maps / scenarios / extracted campaign missions, and all I can say is... really nice job with the Downfall module. Those missions involving the bridge at Remagen look especially juicy. (And well done re: the bridge model.) Plus, with many scenarios, there are panzerfausts nearly everywhere. Should be absolute madness. Love it!
  5. I am extremely curious about this language in particular! Honestly when I first saw that everything CMx2 related was going to 50% off on Steam, a small part of me wondered if CMx3 was maybe on the horizon.... I dismissed that thought, but this has just made it resurface! My wallet's right here, BFC, ready and waiting to throw more cash your way!
  6. Do we even know which current titles actually sell the best? Review numbers, the order the titles were released on Steam, tournament signups, etc., offer only a limited glimpse of the current situation, but apparently foregoing the release of the CMBS module is not going to be as financially damaging to BF as some seem to think. I've been on these forums for years (though I only play the WW2 titles, so not the Black Sea or Shock Force forums), and from what I've gathered it seems the WW2 titles -- Normandy, especially -- are still the best sellers, no? But I've always had the impression that Black Sea is not that far behind it. Which means that if Black Sea is "dead" (and I don't think it actually is, really) then it couldn't bode well for the rest of CM2. Well past time for CM3!!
  7. Thanks for all your work, Paper Tiger. I'm looking forward to giving a couple of these missions a play! Is anyone else having trouble getting to the individual missions / btt files? I can extract the campaign files just fine (using either the most updated version of Rokko's Uncam that I can find, or Mad Mike's tool), but the individual missions are not showing up in my scenario list even though the btt files are in the scenario folder... i.e., same procedure that's worked for so many other extracted campaigns.
  8. Given the stellar quality of the original campaign, I am really looking forward to your new revisions! Like so many others, I really appreciate you taking the time to do this. Happy holidays!
  9. There's an entire (rather ridiculous) thread on the Ukraine situation in the CMBS sub-forum. For the love of god can we please keep that stuff over there?
  10. My first six months with the Combat Mission WW2 titles were almost definitely the highlight of my PC gaming life... and I started gaming a long time ago, like the Doom and Falcon 3.0 days in the early 90s, with DOS bootdisks, etc., and there've been several addictions along the way. CM was the most almost out of control addicted it ever got. In fact, I remember taking a secret trip / vacation when I first got CM (2014/15 for me) and locking myself in a hotel room for eight days just so that I could play it constantly and scratch that overwhelming itch. It was bliss! Hope it's that for you as well.
  11. 1) Download Audacity. 2) Set Audacity up so that it's recording your own PC's output. (Plenty of tutorials on this online.) 3) Either play Squad or watch high quality Squad videos (or whatever original sound source you may choose). 4) Hit record in Audacity. 5) Stop the recording and save that large, raw file as a .wav file. 6) Cut the larger .wav file up into smaller individual gunshot sound segments. 7) Edit these new .wav files to remove clipping and to conform to CM requirements. (I'm not at my main PC at the moment, so don't remember these particular file characteristics off-hand. You can open one of the defaults to be sure. They are definitely mono though, not stereo, so there'll be a noticeable loss in sound quality at this step.) Name these .wav file to match the CM sound files you want to replace. 9) Put your new wav files into your Z folder. No need to mess with or move the originals. Tada! This is all actually way less cumbersome than it may sound. Once you do it a few times it becomes almost routine. You can even combine sounds / tracks in Audacity and start messing with the program's default effects to get some really unique and high quality gun sounds. The one thing I will urge is that you should avoid clipping at all costs. There's a volume war going on with many downloadable sound packs, and to be honest, as much as I respect the time that people have put into them, many of those downloadable sounds just don't sound so great if you're playing with high quality headphones, for example.
  12. Maybe this will help re: jumping flavor objects? Taken from a post I made a long time ago: So, after lots of testing (by creating grids of 64 water spigots per 8x8 meter action square, lol), I've now made more sense of how to accurately place flavor objects and keep them where I want them. Or at least predict where they'll end up after a reload of the 3D environment. The logic is apparently pretty straightforward: It seems that flavor objects just snap to the southwest corner of whichever 1 x 1 meter grid spot you place them on. So it's just that both grid coordinates are truncated, i.e. the decimal portion is just stripped away. A crate placed at, say, x=7.88 y=23.88, will just eventually migrate itself over to (7,23)... not to (8,24), even though (8,24) was much, much closer. If there's already another flavor object at (7,23), the new object will replace it.
  13. I can't refute that, and have definitely heard the same from several people. On the other hand, I was asking it questions about a narrow topic I happen to have a lot of expertise and experience in, and the bot's "knowledge" about it and ability to "explain" some esoteric concepts was really, really surprising... again, almost creepy.
  14. Can't edit my post, so I'll add: I just asked it how to place buildings and hedgerows within the mission editor, and it answered perfectly and with surprising detail and speed. I also asked it to recite the mission briefing for the US side in "Breaking the Line", and it listed it immediately. Finally, I asked it to list each objective and the number of points associated with each for a certain mission, and again, it did it perfectly. WHAT in the hell?! Now I'm not saying the things I asked are particularly useful, but it's interesting to imagine what else it could do if pushed to its limits. It's like I'm talking to Enterprise's computer in Star Trek: The Next Generation. Siri times 100!
  15. Have you guys tried to ask ChatGPT questions about Combat Mission? It's pretty amazing, and I have no idea how it could possibly access some of the specific information I asked about, like describe the map and units and objectives in the mission entitled XXXX. Not sure where or how it would find such information... almost like it's delving into game manuals, mission briefings, mission map layouts from the editor (unlikely!), or supplementary pdfs or something. It's super interesting and impressive, but a little bit creepy in some ways too. I was sorta skeptical and thinking of this thing as just a talking search engine or something, but it is so much more. I'll paste in just a short snippet of my "conversation" with it. (Not sure why the text of my questions isn't showing up, but it's pretty obvious from the context what I asked it.)
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