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sttp

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  1. sttp

    Update on Engine 4 patches

    To add something more specific and CM-related to IanL's informative post: yes, it does at first seem like one AI change to the "trunk" of the tree should propagate across all 5 main titles. And I stubbornly thought this until maybe a few days ago.... Now I think about it this way: the AI coding would have to be slightly different for, let's say, those 10-person, un-splittable, ****tily-equipped Italian squads. The code which says "this is when you stay with your crappy 10-man squad" vs. "this is when you get out of Dodge" would have to be different than is found in other CM titles... because other CM titles do not have that force structure. So it's easy to see, based upon 'only' the composition of a formation, how the little bits of code pushing and pulling the pixeltruppen behavior would have to be tweaked separately for each game.
  2. sttp

    QB map pdfs

    Looking at the "fresh" CMBN install folder I just made on a laptop, it appears that the 745 you mention is precisely the number of QB maps available through all CMBN modules and addons. (And some people say there's not enough content or replay value... ha!) All that you're most likely lacking are a bunch of community-made QB maps. There are many. And I'm sure that's where most of my extra 100+ come from. (That'd have to be the case, because I sure as heck haven't made any QB maps of my own!)
  3. sttp

    QB map pdfs

    Thanks Ian. Some naming conventions have carried through the various modules, so... no help there. Here's the real problem: since the new installer and activation system were adopted, apparently all CMBN-ready QB Maps -- whether from the original title, or from a later module / addon -- are placed into your Quick Battles folder, whether you'll be able to use them or not, as soon as you activate base CMBN. (No biggie, but it did surprise me.) So now if you try to open, say, a Market Garden QB map but haven't activated that module, you get an error that says you must purchase Market Garden. Before this, I don't think the map would've even shown up in the directory, IIRC. And I did have to use up an activation to discover all this, but I guess that's no big deal. Bottom line, there doesn't seem to be a way to get a fresh, "pure" install of CMBN like we could have a year or two ago. I'm just gonna have to do the CMBN pdf the long(er) way, so it might take a bit. Thank you for your suggestions though. You're always quick to try to help people out.
  4. sttp

    QB map pdfs

    My Quick Battle Maps folder for CMBN has almost 900 maps. Is there a way to tell which QB maps came packed in the original game, and which came from which particular module / addon? File date helps a little, but not as much as you'd think..... I'd consider installing the game on another laptop and taking note that way, but I'd hate to use up one of my limited number of installs just for that. Since there seems to be demand, what I may do is just release the CMBN version in pieces -- first with only the original game's QB maps, then uploading newer pdf versions as I add Commonwealth Forces, Market Garden, etc.... Thanks.
  5. sttp

    QB map pdfs

    Thanks for confirming boekie.
  6. sttp

    QB map pdfs

    Not gonna lie... I've lost my CMMODS login info, and in my experience it often takes a bit to get a response, and an even longer bit for the files to be made public anyway. Plus I'd really like to post all 4 game titles together. I'll get all 4 combined and posted as soon as I can.
  7. These are pdf's with large, labeled pictures for every QB map, covering CMFB, CMFI, and CMRT. I always get frustrated trying to remember which QB map is which, and having to load up the scenario editor just to find one gets really, really old. So I created these. I'll eventually put these on CMMODS. As soon as I finish the CMBN one, which is a significantly bigger task, and has had to take a back seat to a different project I'm now invested in. So I decided to just post these here, now. Can someone please let me know if these links work for plain ol' public download / access? If not, I'll repost proper links in a new thread. Dropbox recently got rid of its "Public Folder" feature, and the new way to accomplish almost the same thing is not very intuitive.... Here ya go: https://www.dropbox.com/s/jffokwaq2w017bj/CMFB - All QB Maps.pdf?dl=0 https://www.dropbox.com/s/3l4xpbdhps0mgq6/CMRT - All QB Maps.pdf?dl=0 https://www.dropbox.com/s/4rh9ya8wbe3tldr/CMFI - Alol QB Maps - lower quality.pdf?dl=0 https://www.dropbox.com/s/p9vhj33u708h0f9/CMFI - All QB Maps.pdf?dl=0 *NOTE: the "lower quality" CMFI pdf is actually the same quality as CMFB's and CMRT's -- plenty good enough. The higher quality CMFI pdf was my first, though, and features lossless images... which is great, except that the file size is almost 300MB.
  8. sttp

    New features curiosity

    --- We need an option to immediately Undo any type of "Split Team" order we've just given. This one's really affecting a little project I'm working on right now -- creating a spreadsheet of a bunch of the different unit types that shows how all the team members and important equipment (satchels, bazookas, binoculars, radios, ammo, etc.) are divided up with the various split squad commands. (If anyone else happens to have already done this, would you mind please letting me know? Thanks.)
  9. sttp

    CMRT Module 1 Bones

    Oh my. Some of those CMRT screenshots are just stunningly "beautiful"... especially the sense of destruction and even dread present in that first one. You guys are experts at tweaking just a few variables -- subtleties in the colors, minor architectural adjustments, for example --and yet still completely capturing the mood and general feel of a particular place and time. Well done.
  10. sttp

    A long delayed update

    This sounds fantastic! I'm sure this CMFI module will be well worth the wait.
  11. sttp

    A long delayed update

    Really appreciate this status report, Steve. Fingers crossed that your two update threads won't be derailed this time by things like "Will it also have features X, Y, and Z?", "Why not!?", "Why should a patch or update cost so much?", "Let me tell you how to run your business more effectively so you can get your products into our hands more quickly," etc., etc.... C'mon guys, we can do it!! Just say thanks for the update here and then go replay your favorite scenario or something to remind yourself how good these games are.
  12. sttp

    The patch?

    Decent arguments on both sides here. That said... yeah, it's pretty disappointing that a fix couldn't have come our way by now. It's true that Steve didn't publicly acknowledge the AI problem until 5 or 6 months ago (IIRC), but that doesn't mean it wasn't known about well before then. Several users noted and a few mentioned it right here on these forums long before that. And let's not forget that BFC has admitted that they knew of the issue at 4.0's release -- apparently it was pointed out by a few beta testers -- but the company didn't consider it game-breaking enough to hold the product back. I happen to disagree -- it absolutely is game-breaking, to me -- so I have several scenarios on-hold at the moment. It's just not challenging to attack anymore. But maybe we should also remember that there are other issues that need to be (re)fixed in this patch, too. Like the one where a few soldiers will not move even while their unit is ordered all around the battlefield. That can have some pretty devastating consequences. Is it tied to the way infantry is now more spread out when moving... or how they use corners... or something else altogether? Who knows? Well, I think the point is, after EIGHTEEN MONTHS(!!), BFC does (or should) know by now. If they need more beta-testers to check out any incremental changes, fine, I'd say it's well past the time to just go ahead and enlist a few more. Customers are obviously getting pretty upset with this delay, and -- as much as I like this product, and respect what Steve, et al., are doing -- it's becoming really difficult to say that all these obviously annoyed customers are being unreasonable.
  13. sttp

    New features curiosity

    For CMx2 titles, each man on the battlefield has his own soldier animation, at least so far as I've ever known. I would be extremely surprised to hear that this were not the case. What is it you're seeing in-game that makes you think that 5 men, for example, are being represented by 3 animations?
  14. sttp

    New features curiosity

    The ability to copy and paste pieces of maps into other cells. As it works now, if you want to move some feature(s) even one cell over you have to basically do the whole thing over. I'm convinced that this is part of the reason we don't see more user created maps and scenarios. I know I've been burned by this a few times, and it makes me just want to quit the editor altogether sometimes. (But who am I kidding... I usually pick it up again a few weeks later.) Also, an "undo" button in the scenario editor.
  15. I think I do have a saved game. Do you want the command phase or replay? And please let me know how to get it to you. Thanks
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