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sttp last won the day on December 22 2019

sttp had the most liked content!

About sttp

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  1. Neat video. Thanks! I will say, though, that if they can't get shadows to look better than that shimmery, blobby mess we see in this presentation -- which is exactly how they look on my PCs, regardless of video card brand -- they should just turn them off altogether. They're trying to attract customers, right?
  2. This is my single biggest wish. It really is time for the next iteration of the CM engine, in my opinion, but the extra Steam sales and the new, wider audience could buy BFC the time to make CMx3 more robust and reliable than it might have otherwise been. I will trade wait time for engine quality any day.
  3. This is great news. I think Steam is a good idea for many reasons, and hope Battlefront finds lots of success there. The influx of new players will be most welcomed.
  4. They had a YouTube channel called Battlefrontcom for a long time, and then I seem to remember another one under a different name after that. And now there's yet another, I guess? I wonder why they keep changing channels? Cool gun, that Pak44. What a beast!
  5. The CMx2 engine is thirteen years old, and it shows. So I say let's drop the demands for new theaters and new features and instead urge and allow them to focus on an entirely new game engine, CMx3.
  6. I, personally, would be very careful about assuming the bug will be fixed anytime soon. It took the company almost 2 years to fix the HE bug from 3.0, and all that fix did was introduce this new (now too old) hedgerow bug. Or maybe both bugs are different manifestations of some singular root cause. Who knows. The point is, over the last 4-5 years BFC has been in no apparent hurry to fix what are often times game-breaking bugs. The HE bug... the hedgerow bug... the bridge bug... the team-members-staying-behind bug... the halftrack-gunner / tank commander 'issue' (which I don't think can pr
  7. Yeah, I have now played this scenario a few times from each side, and the force balance seems pretty lopsided in favor of the Germans. They have so many automatic weapons, plus much more deadly armor. Not to mention the fact that they can get into position more quickly. So, though technically a meeting engagement, it's really more like the Germans are defending. The extra number of pieces of armor you get as the French just isn't enough to counter it, in my opinion. Maybe if the French had some smoke they could rush up their far right and try to cause some mayhem that way, but as it stands now
  8. Yes, good news indeed. I may just revert to an earlier version of CMBN until everything is working as intended with version 4 and the bocage. All this talk of it makes me miss it even more. I've always enjoyed CMFI the most, but CMBN was a not--too-distant 2nd place.
  9. You know what Ultradave, I must admit that you are right on this. I did find the post by Steve that I was remembering, but I missed his post on the same topic later on in the thread where he clarified BFC's position a little bit. Here's what I was originally referring to: Steve said "The bocage issue you've brought up is certainly more than irritating to those who experience it, but it is fairly isolated when one considers the whole range of possible Combat Mission games and maps. We have to balance our limited resources. I'll see what I can do, however don't hold your breath for anythin
  10. It has been game-breaking, practically speaking, at least twice for me personally. And has caused me to quit scenarios several more times than that. If your radio and binoculars get separated, for example, good luck calling in artillery. Or imagine you've only got one bazooka or panzershrek, and its carrier is stuck hugging a hedge? Are these situations really that hard to imagine? I'm sure the fanatics will come to BFC's defense and try to justify how this simulates the chaos of battle or some other such nonsense, but it is almost impossible to exaggerate how frustrating these two bugs h
  11. There are at least two CMBN hedgerow bugs -- there's a suicidal-rush-towards-enemy-territory bug, and a soldiers-get-unintentionally-left-behind bug, each of which get downplayed on this forum, but in my experience are each very prevalent and extremely frustrating. Game-breaking at times. So I, too, could not feel good about recommending CMBN until BFC makes some kind of progress towards fixing those issues. (Last I saw, BFC didn't even want to admit they were real or significant issues.... which is patently ridiculous.) So I'd recommend to OP that he check out the Final Blitzkrieg demo
  12. To the contrary, the rise of Trump offers valuable insights into the rise of authoritarianism, and how certain elements of a country's population can be made to practically crave it. To me it would be more dangerous not to notice and discuss the historical parallels. I don't think anyone is saying that Trump is or will ultimately be responsible for tens of millions of deaths.
  13. Awww, man... if you wanted the original images -- they're bitmaps, 2560x1440 -- I would've happily just given them to you. The image names are the QB map names. Oh well, at least you got to work on your scripting skills!
  14. After having put the CM2 titles down for awhile, and having tried a handful of other similar games in the interim, in my opinion the single biggest change that's needed for CM3 is a more efficient way to check spotting / visibility from the various points on the battlefield. Related, but a somewhat different issue altogether, is that I'd love for there to be a way to quickly generate high resolution terrain relief maps for any scenario or QB map. Improved animations -- more of them, for more specific actions, with better resolution / granularity -- would also be on my list of high priorit
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