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Nerdwing

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Posts posted by Nerdwing

  1. Surely the 30mm fire would of caused the ERA to detonate....

     

    Yeah, that thing should be more or less stripped of tiles I'd think.  

     

    Is there a general rule for ERA tile detonation, or are they all set to such different tolerances and protective mechanisms of operation that there isnt a "If its above 50 cal, it'll pop a tile" rule or anything of that nature?  

  2. Yeah, the claim has been made alot, but is it possibly some sort of mistranslation?  The armor thickness is 30-35mm apparently, with a special setup/spaced armor on the turret (from what I was told).  Angle depending, wouldnt that be penetrable by most projectiles of the claimed caliber?  Angle of course being a key factor.

  3. Bad luck Vladimir. I was playing the scenario included in the demo yesterday and I moved my M1 forward in a tree line to get a shot at a russian tank contact and it was dispatched with a nice clean hole in the gun mount, range 500 meters. It didnt spot the T90AM that killed it. Prompting many #$$#$ from me :D

    Not the first time either. Its actually 2-1 for the T90s in that game . I'm using my surviving apache and javelin teams to destroy the remaining T-90s so I got very careful hehe

    When playing the Russians on the attack I use smoke (both arty deployed and vehicule deployed) and regular and constant move orders (to get closer) for my tanks with bounding overwatch and the kill ratio is on average 2-1 or sometimes 1.5-1 for the Abrams against my T-72s or T-90s (both versions) which is not bad at all. I use veteran crews for the Russians .

     

    That one's damn nasty.  I think the US Tank crew's low experience there is a big cause though?

  4. Some real life flavor to this thread (Yemen, a vintage AT-4 vs 2 different Saudi M1A2SA, side penetrations and catastrophic kills at what appears to be ~1.5km; not graphic unless you count imagination):

     

    Believe it or not, those arent catastrophic as it would seem.  I was amazed, but thats what its meant to look like when the blast-door setup does its job :P  I'd figured it was more of an ERA-tile thing, but instead its a huge inferno on the tank that leaves the crew compartment untouched.

     

     

     

    There's a vid showing what happens internally.

     

    Most of what you see falling all over is debris and residue/leftovers from the ammo cooking.  There's a big discussion on Tank-net about it, and the lack of fire from certain areas you'd see from a full-on internal fire.  Plus the fact it burns out pretty fast comparatively, rather than a continuous fire you'd see coming from the crew compartment hatches and all.

     

    Not trying to defend the oddness in penetrations of course, as none of those hits in Antaress' pics seem likely to have left the crew unharmed realistically.  Definitely an oddity there.

  5. RPG-30 with its APS defeat capability would be an interesting and unique piece of equipment to give to Russian airborne. Would make them really stand apart from other Russian troops and give them a capability the US does not have.

     

    Wasnt Trophy upgraded to counter the RPG-30 already?  Trophy-17 or w/e.

     

    Either way, it'll probably lead to a new RPG or just an upgrade for the 30, then another for Trophy and so on.

  6. Steel Beasts currently doesnt really do the whole temperature differences in terrain thing well at all.  Thermals there are a bit too God mode in my opinion.  DCS (the flight sim series) also sadly just has flat "Thermal" textures for stuff, and terrain is just recolored for thermal imagers.  This creates some really bizarre visual scenarios that arent in fact relative to a thermal viewer's actual view at all; its just a recolored/inverted normal image.

     

    ArmA3 mods however are featuring some cool stuff like vehicle temperature increasing as a vehicle moves or is driven, etc.  A tank that is just placed in the editor, and does absolutely nothing, is cold for all intents until it heats up over a bit of time.  It actually turning on causing the most immediate increase in temperature.

  7. APS for nobody would be my choice. APS does not really help Russian player but renderers US vehicles immune against Russian AT - missiles. Man-portable anti-tank systems would be realistic enought  solution to T90 versus Abrams problems. Quick Battles are problematic because you really can't (or should not need to) prevent cherry picking.

     

    Maybe for scenario design, just give it to Russian tank platoon command tanks?  Granted, its going to sort of broadcast "I AM THE COMMANDER PLEASE DONT SHOOT ME :)" , but it could kind of illustrate the rarity.

  8. 12 out of 14 of my Stingers missed :(  MANPADs gonna MANPAD I guess :P

     

    Got the Russian drone, and a Hind though.  Sadly, near the end I lost a full Bradley to a Hind's missile in the rear troop compartment.  12 dead instantly.  My own fault for failing to deploy at a reasonable pace.

     

     

    I'm just wondering why they, and nobody else, got a flatbed version of the humvee in that mission, if it makes no difference whatsoever.  I'm no military expert, but it seems plausible to me that, as long as the humvee isn't moving, they should be able to fire a stinger from the flatbed area.  

     
    Know whats funny?  Russian MANPADS train to fire from the opened up rear-hatch of BMP's as well.  There are many vids and images of them doing just that around, its pretty impressive albeit not exactly always tactically sound.  
  9. I dunno...I've found the AT-4 pretty darn useful. Yeah, it may take a few shots to kill that T-90, but it's an excellent close quaters AT weapon in my experience.

     

    True enough :)  my AT-4 experiences versus armor were literally just "Shoot that T-62... oh God ok it hit ERA, shoot again... oh God, ERA... OUR WEAPONS ARE USELESS CALL THE COBRAS!" :P

  10. Yeah I don't think arena can actually deal with the TOW-2B.

     

    Reading into this now and discussing it with ikalugin off-site, it seems that the radar is totally able to detect it but due to how Arena works, its a matter of the defensive projectile getting into the correct position to engage the incoming missile while still maintaining the TOW in the radar's field of view.  The higher the TOW, the further out the launch would have to be attempted, and thats assuming the Arena is going to waste a shot versus what would 99% of the time NOT be a TOW-2B anyways, and instead be a ATGM that is going to outright miss its target!

     

    Honestly, you may be right.  This is a pretty unique situation given the function of each system in question.  

     

    (Trade you Abrams roof durability for Arena TOW-2B vulnerability? :P )

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