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speedyglides

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Posts posted by speedyglides

  1. Just watch this video:

    https://www.youtube.com/watch?v=lJd46D90U20#t=13m07s

     

    A US team is ordered to get out of a IFV and into a building, they get out and take fire from the north.

    Instead of running the last few meters into the building they get pinned and stop still on the road...in perfect LOS of the enemy fire.

    They stay there and if the player did not order them again into the building they would most likely died there.

     

    Thats the behavior thats so annoying and is responsible for at least 50% of my casualties, instead of

    a ) just follow the order for 2sec more and make it into the building or

    b ) hit the ground and change the Quick waypoint into slow and crawl into cover

     

    ...they drop to the ground in the most stupid and deadliest spot and stay there awaiting death !

     

    Anyway it may be no specific US problem.

     

     

    I recommend you to read "Men Against Fire: The Problem of Battlefield Command" from S.L.A. Marshall. It is very interesting to read to better know reactions of soliders to contact with the enemy and being under fire. It has some real description of battles and encounters and what soldiers did that will challenge your logic.

  2. Professional pilots make mistakes and not-the-right-thing when under heavy stress or panic situations (many time killing themselves and passengers as result). These things that seem plainly stupid when quietly sit down at home. I will not go in cognitive models, but the same happens in battle situations. Training tries to overcome some of this reactions, but it is not perfect.

     

    I don't know whether this is something modelled or the TAC AI could not cope with it, but this specific situation would not be unusual in real life.

  3. That is what it represents.  If you find fading icons near some of your guys, usually if you select the units that are right there with the fading icons they disappear.  This is because those are your men that know there is no enemy there anymore.  Everyone else has not heard the news that the enemy is gone yet.  Sometimes they really linger and I think that is usually caused by a disruption in your C2 chain.  I have CMFI fight going on now where ghost FOW icons have lingered around one of my platoons for  really long time.  I have not bothered to figure out who's not talking to whom because I am to busy - they will fade away soon enough :)

     

    Yep, that's the kind of things I ask when I have a break at work. The battle it is too stressing to stop and consider that :)

     

    Thanks!

  4. The FOW icons will fade with time.. and you can have echoes of old icons that stay put for quite a while.. you have to be on your toes to ensure you keep them separated.. the less transparent they are the fresher and more accurate they are.  The fresh ones are the only ones you can rely upon to be accurate.

     

    Thank you, Bil. I know more or less that. What creates confusion to me is all those icons that stay despite of having passed through that place with my troops, therefore adding to the visual noise. Is it that Comm has not spread out to all units? 

  5. I never ever reload. I can abandon if I feel it is all lost, but I go with whatever happens during the game, as I would have to in real life. Dealing with uncertainty, overcoming blows, changing the plan as you go, etc. is what makes tactics so exciting and this game so great. For example, it does not makes sense to me reloading if you have been ambush. Just deal with it.

  6. We all love this game. After all, that is why we are registered on this forum.

     

    In most of other game forums, you have legions of people claiming about quality, playability or other things upon game release. It is not the case of CMBS which says a lot about the work done by Battlefront. I have played most of it and this is the best one.

  7. In the middle of a battle you usually end up with tons of previously detected icons of enemy units which never disappear, even when your troops have explored or passed through that area. This adds a lot of unnecesary noise to the battle picture. 

     

    Is there any particular reason why they stay there? Any way to remove them? Or am I interpreting something wrongly?

     

     

     

  8. What has been commented in this forum is completely true: lethality is brutal. In CM WWII games things are cooked somewhat slowly. You have some surprises, but usually you need some turns for getting results or being kicked in the ass. In CMBS things get solved in just one turn, sometimes a few seconds. This game is for impatient people who can not wait to see the result of their actions ;)

     

    All in all, good technical quality and good stability just after launch. Extremely fun to play. Very educative to update our WWII mental models.

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