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steelwarrior77

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  1. Ok ;-D - Just want to be sure about rules - as I have little ressources at my hand and want to use the Allies as much as possibe ;-D - especially against the evil red dragon ;-D I send you turn 10 yesterday ;-D
  2. Hey, should I respect the restrictions of the Allies (England, Frnace and USA) or can I just ignore them and use them in combat whereever I need them - what would be the consequences, if I ignore their rules? Will they retreat out of war anyways after a while?
  3. AoC on Expert level the Axis AI fields at least 18 Panzer Corps in September - is it supposed to be like this - plus seems to have 148 units by now...even with 100% bonus on MPP this should not happen, or?
  4. Another feedback - also in science the luck or bad luck factor is for me too high - one time in CtA my opponent had an Infantry 1 breakthroug as Germany 6+ month before me even though we invested at the same time - so he just overran me even though the campaign was really going well for me before... And in AoD I just had very bad luck with the Allies with tech investments too - before investing at the same time I had Infantry level 2 and Anti Air levels 1 and 2 much earlier - now as late as possible for SU, China and England - resulting in the Axis player murdering my units easily - I would really love a not so much dice rolls based system - as it can completly mess up MP games - as I said also with diplomacy - rather small % but steady - than bigger ones but extremly luck based - at least an implementation of this as alternative to the system now would be great - like optional in the options menu.... Would be great to have this in the next patch for the SC2 and addons and also for SC3 - nothing frustates more than getting beaten by dice rolls....same I suggested for combat results - not so much dice roll factor....
  5. You are welcome - yeah I know that problem with games and time -D
  6. I know and play both titles and TEAW does a poor job giving you a WWI feeling except supply and cohesion - definitely the WWI of SC is the best title in that aspect - I wish the fronts would be a bit more stable - due to more available units - but as it is - one stupid attack of you can mean your end - especially against an AI that has all advantages - so best WWI TB title I know right now - especially with the breathrough expansion and all the nice scenarios...
  7. Another general feedback - I wish that the dice roll factor would not be so high - that is especially important for Axis/CP players - cannot count anymore how often a 4:0, 3:0 or an attack against a depleted and demoralized garrision unit cost my expensive planes or tanks losses - sometimes up to 1 damage point. It is very hard to keep up an attack like this and even to rebuild losses - so my suggestion ist a 30% cahnce that there is a 15% difference between shown combat results and real ones...would really help to minimize frustrations and really encourage careful planing...
  8. Hey, I am playing the German side right now and I feel the game is very unbalanced to the SU side - mostly due to the hiuge amount of light tanks that can kill in packs German tanks with ease and the German units are just not retreating in my game - even with strength 1 - so my tanks and infantry units get destroyed by counterattacks in huge numbers - even though they would only need to retreat behind the defensive line (they did not even use all their action points the turn before) - right behind them...is ist possible to make German units retreat depending on strength not moral? Otherwise the many losses are just an early defeat even in 41....and there was no "No Retreat" order.... Ouch wrong thread I meant AoC - please move it there....
  9. Hey, I did get Vichy, but the same turn France surrendered due to me also occupying Algiers ;-D
  10. How to move in North, middle and south to get as many SU units trapped and especially Light Tanks destroyed - wpuld be great tohave screenshots...;-)
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