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    • Battlefront.com

      Special Upgrade 4 Tech Tips   12/27/2016

      Hi all! Now that Upgrade 4 is out and about in large quantities we have now discovered a few SNAFUs that happen out in the scary, real world that is home computing.  Fortunately the rate of problems is extremely small and so far most are easily worked around.  We've identified a few issues that have similar causes which we have clear instructions for work arounds here they are: 1.  CMRT Windows customers need to re-license their original key.  This is a result of improvements to the licensing system which CMBN, CMBS, and CMFB are already using.  To do this launch CMRT with the Upgrade and the first time enter your Engine 4 key.  Exit and then use the "Activate New Products" shortcut in your CMRT folder, then enter your Engine 3 license key.  That should do the trick. 2.  CMRT and CMBN MacOS customers have a similar situation as #2, however the "Activate New Products" is inside the Documents folder in their respective CM folders.  For CMBN you have to go through the process described above for each of your license keys.  There is no special order to follow. 3.  For CMBS and CMFB customers, you need to use the Activate New Products shortcut and enter your Upgrade 4 key.  If you launch the game and see a screen that says "LICENSE FAILURE: Base Game 4.0 is required." that is an indication you haven't yet gone through that procedure.  Provided you had a properly functioning copy before installing the Upgrade, that should be all you need to do.  If in the future you have to install from scratch on a new system you'll need to do the same procedure for both your original license key and your Upgrade 4.0 key. 4.  There's always a weird one and here it is.  A few Windows users are not getting "Activate New Products" shortcuts created during installation.  Apparently anti-virus software is preventing the installer from doing its job.  This might not be a problem right now, but it will prove to be an issue at some point in the future.  The solution is to create your own shortcut using the following steps: Disable your anti-virus software before you do anything. Go to your Desktop, right click on the Desktop itself, select NEW->SHORTCUT, use BROWSE to locate the CM EXE that you are trying to fix. The location is then written out. After it type in a single space and then paste this:

      -showui

      Click NEXT and give your new Shortcut a name (doesn't matter what). Confirm that and you're done. Double click on the new Shortcut and you should be prompted to license whatever it is you need to license. At this time we have not identified any issues that have not been worked around.  Let's hope it stays that way Steve
    • Battlefront.com

      Forum Reorganization   10/12/2017

      We've reorganized our Combat Mission Forums to reflect the fact that most of you are now running Engine 4 and that means you're all using the same basic code.  Because of that, there's no good reason to have the discussion about Combat Mission spread out over 5 separate sets of Forums.  There is now one General Discussion area with Tech Support and Scenario/Mod Tips sub forums.  The Family specific Tech Support Forums have been moved to a new CM2 Archives area and frozen in place. You might also notice we dropped the "x" from distinguishing between the first generation of CM games and the second.  The "x" was reluctantly adopted back in 2005 or so because at the time we had the original three CM games on European store shelves entitled CM1, CM2, and CM3 (CMBO, CMBB, and CMAK).  We didn't want to cause confusion so we added the "x".  Time has moved on and we have to, so the "x" is now gone from our public vocabulary as it has been from our private vocabulary for quite a while already.  Side note, Charles *NEVER* used the "x" so now we're all speaking the same language as him.  Which is important since he is the one programming them

steelwarrior77

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About steelwarrior77

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    Worldwide ;-)
  1. Feedback from a multiplayer game

    Thanks - yes I understand but it is really scarry also....
  2. Ok ;-D - Just want to be sure about rules - as I have little ressources at my hand and want to use the Allies as much as possibe ;-D - especially against the evil red dragon ;-D I send you turn 10 yesterday ;-D
  3. So they withdraw anyways after a while?
  4. Hey, should I respect the restrictions of the Allies (England, Frnace and USA) or can I just ignore them and use them in combat whereever I need them - what would be the consequences, if I ignore their rules? Will they retreat out of war anyways after a while?
  5. Feedback from a multiplayer game

    AoC on Expert level the Axis AI fields at least 18 Panzer Corps in September - is it supposed to be like this - plus seems to have 148 units by now...even with 100% bonus on MPP this should not happen, or?
  6. Campaign

    Another feedback - also in science the luck or bad luck factor is for me too high - one time in CtA my opponent had an Infantry 1 breakthroug as Germany 6+ month before me even though we invested at the same time - so he just overran me even though the campaign was really going well for me before... And in AoD I just had very bad luck with the Allies with tech investments too - before investing at the same time I had Infantry level 2 and Anti Air levels 1 and 2 much earlier - now as late as possible for SU, China and England - resulting in the Axis player murdering my units easily - I would really love a not so much dice rolls based system - as it can completly mess up MP games - as I said also with diplomacy - rather small % but steady - than bigger ones but extremly luck based - at least an implementation of this as alternative to the system now would be great - like optional in the options menu.... Would be great to have this in the next patch for the SC2 and addons and also for SC3 - nothing frustates more than getting beaten by dice rolls....same I suggested for combat results - not so much dice roll factor....
  7. Call to Arm AI

    You are welcome - yeah I know that problem with games and time -D
  8. Call to Arm AI

    I know and play both titles and TEAW does a poor job giving you a WWI feeling except supply and cohesion - definitely the WWI of SC is the best title in that aspect - I wish the fronts would be a bit more stable - due to more available units - but as it is - one stupid attack of you can mean your end - especially against an AI that has all advantages - so best WWI TB title I know right now - especially with the breathrough expansion and all the nice scenarios...
  9. Another general feedback - I wish that the dice roll factor would not be so high - that is especially important for Axis/CP players - cannot count anymore how often a 4:0, 3:0 or an attack against a depleted and demoralized garrision unit cost my expensive planes or tanks losses - sometimes up to 1 damage point. It is very hard to keep up an attack like this and even to rebuild losses - so my suggestion ist a 30% cahnce that there is a 15% difference between shown combat results and real ones...would really help to minimize frustrations and really encourage careful planing...
  10. Hey, I am playing the German side right now and I feel the game is very unbalanced to the SU side - mostly due to the hiuge amount of light tanks that can kill in packs German tanks with ease and the German units are just not retreating in my game - even with strength 1 - so my tanks and infantry units get destroyed by counterattacks in huge numbers - even though they would only need to retreat behind the defensive line (they did not even use all their action points the turn before) - right behind them...is ist possible to make German units retreat depending on strength not moral? Otherwise the many losses are just an early defeat even in 41....and there was no "No Retreat" order.... Ouch wrong thread I meant AoC - please move it there....
  11. First Turn in the North ?

    Cool stuff - I try it later on ;-)
  12. Algeria in SoE

    Hey, I did get Vichy, but the same turn France surrendered due to me also occupying Algiers ;-D
  13. First Turn in the North ?

    How to move in North, middle and south to get as many SU units trapped and especially Light Tanks destroyed - wpuld be great tohave screenshots...;-)
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