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Rinaldi

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Everything posted by Rinaldi

  1. Situation Threat forces are advancing south rapidly, sprinkling light forces in their wake to secure their Lines of Communication (LOC). An opening has appeared for a counterattack and command has strained every nerve to concentrate an appropriately sized force to strike the enemy in the rear, cut their LOC and severely disrupt their offensive. ---- As promised - my opponent from Sabres at Dawn and myself are back at it. I have allowed my opponent to select the scenario and sides, and he has selected NATO. This once again puts me in command of the OPFOR forces, this time on the offensive. I have a defeat to avenge so I'll be putting my back into it. Expect my METT-TC and Order of Battle analysis later today. Naturally, I template an entertaining match and an inevitable victory
  2. Quick update: The AAR isn't dead! I have a series of screenshots but haven't had the time to update. Surplice and myself have also taken a quick break from the game to handle some periods of work in both our respective lives. For the two of you still reading, watch this space.
  3. Same boat as you presently,. Asides from my current PBEM with @BrotherSurplice I'm defending in all my other games - namely because I want some damn practice in it.
  4. Rinaldi

    CMSF 2 – US-SYRIA BETA AAR

    Yes, this is a much better way to put it.
  5. Rinaldi

    CMSF 2 – US-SYRIA BETA AAR

    Edit: Ninja'd. Better you hear it from the horses' mouth. Not Bil but - you don't necessarily have to move to an entirely new position to avoid this. Baneman's armor presumably had at least tentative contacts in the area; and he had at least one of them positioned on pieces of high ground that would have allowed him to simply roll back a few meters to break line of sight. A combination of rolling forward with target arcs and a pause command, rolling backwards, rinse and repeat may have been enough in this case to keep the majority of threats frustrated. In the modern titles too when info is disseminated so much faster horizontally and vertically, "?" markers from OPs and other units would come pouring in to the tanks relatively quickly, often a matter of seconds, not minutes, making this much more viable. A MBT doesn't need to stare at a piece of terrain for minutes on end to spot targets. If contact isn't imminent even moving a few meters left or right of the position you've currently taken every few turns could help, sometimes even within the same battle position. Again: Baneman had a few armored vehicles positioned on terrain that could have easily masked his shift. Namely reverse slopes, as shown or in foilage which is better than nothing. Finally, try to remember you have instant blooming IR-blocking smoke on most APCs and IFVs in game - when in doubt, have the TC pop some and displace.
  6. Rinaldi

    CMSF 2 – US-SYRIA BETA AAR

    Pretty decisive shift in advantage, at least at first glance - but you're right to not take anything for granted. He has Javelins too, after all. An advantage can be squandered fairly quickly that way. Preaching to the choir, obviously... That does make me want to ask though: Are you going to maintain your position at BP1 for a bit and develop things or are you planning on closing in and destroying before he can get some sort of response set up? You've noted quite a few dismounts moving alongside, or in front of, his IFVs. Makes me wonder if he's had the wherewithal to grab Javelins or leave a few behind in overwatch from his Warrior platoon. Based on his movements, my gut says no. Really does look like he was planning to get into objectives/built-up terrain with infantry while the tanks dominated the open space - even if it meant going about it in a pell-mell manner.
  7. I have. I liked it. I'm sure if I did a second viewing I could find quite a bit to critique about it, but the first viewing was enjoyable.
  8. Rinaldi

    T-90 with Teeth

    Quite the tally. Well done.
  9. Rinaldi

    What will the next CM be?

    You may be interested in Jutland.
  10. Rinaldi

    Disappointed

    The game could look much better, it's true. Fidelity is the number one obstacle for people I try to shill pitch this game to.
  11. Rinaldi

    What will the next CM be?

    That's correct. A trend they seem to be sticking with - their much more involved and made-for-PC follow up Cold Waters is also exclusively single-player. Perhaps describing it as "i-go-you-go" wasn't really sensible in that context.
  12. Rinaldi

    What will the next CM be?

    AF is i-go-you-go turn based. Solely. It's quite good given its price and context - it was originally a tablet game. It's a pick-up-and-play kind of game.
  13. Rinaldi

    Happy 4th of July Everyone!

    Sounds like another no -- you keep typing your rants while dodging the fact you throw out immature accusations but lack the fortitude to put your money where your mouth is. Someone is the child here, I'm not sure it's me.
  14. Rinaldi

    Happy 4th of July Everyone!

    Sounds like another no. Not surprised. Again: put your money where your mouth is, or pound sand.
  15. Rinaldi

    Happy 4th of July Everyone!

    Put up, or shut up - PBEM me. In your last temper tantrum and departure from the forum you were challenged several times after firing off the side of your mouth about your "tactical excellence." This thread also has nothing to do whatsoever with Black Sea.
  16. Rinaldi

    CMSF 2 – US-SYRIA BETA AAR

    Thanks Bil.
  17. Rinaldi

    CMSF 2 – US-SYRIA BETA AAR

    Baneman has what appears to be decent BPs for his Leopards, though I'd rate yours as being better; may just be the angle of the photo but it appears you have better elevation. At any rate, you seem to have more masked positions to shift between at present - that is to say, you have better observation on him than he has on you. What is that contact at Farm 011? You probably already mentioned it, so apologies if that's the case.
  18. Apologies for the delay in update, no real reason other than we've just been plugging away with turns. Let's continue. Turns 13-16 Taking full advantage of the arrival of reinforcements and the destruction of Surplice's Wiesel, I push both teams into the attack. The Mech Group advances, despite losing a BMP that is providing support-by-fire to a Wiesel 20mm. Like the TOW vehicles, Surplice is conducting a competent series of battle position engagements with them, and they displace frequently. He chooses a less circumspect battle position this turn for one of his TOW vehicles, perhaps hoping to continue his successful engagement of the stalled-out armour. He gets an HE for his trouble; one of the surviving T-72s engaging it with good effect while the rest of the group begins to take position for their planned resumption of the attack. I basically got this Wiesel TOW for free and it only further confirms in my mind that Surplice's anti-tank capabilities are severely degraded and its time to put the petal to the metal before he gets some of his own heavy units on the field. So the respective groups kick off; the surviving two ZSUs start hosing down the ground floor of buildings to the Mech Group's immediate front. They briefly acquire a 20mm that takes position - no doubt seeking out further targets - but cannot engage it properly before it slips back into the cluster of buildings. The advance of the Mech Group has shifted a little bit further to the right as a precaution against the enemy vehicles, which unfortunately means that the smoke that was ordered earlier, instead of covering the group's exposed flank, is instead masking it's advance. Normally it's a no-no to advance through your own smoke but I want to maintain the tempo of my attack and I can't puff my cheeks and blow all my smoke away, so it's a circumstance I will have to endure. Further reinforcements arrive, or rather come on-call; all my promised fixed and rotary-wing support is now at my fingertips. The SU-25s are being ordered to search and destroy at the opposite side of the map - a vain hope that they will observe and interdict any reinforcements on their own. The Hinds I will, however, husband. I expect that I will need to rely on them to parry any serious counterattack effort, with my own ATGMs running low on ammo (and of dubious capability) and my armor basically destroyed. The lead platoon of the mech group begins to dismount and move towards the first buildings. So far, so good. The armour swings wide and begins to bypass the greenhouses, they take no long range or heavy anti-tank fire, and one of the T-72s belts an impressive shot on-the-move to knock out a 20mm Wiesel in the Mech Group's sector. Overall, some positive signs. Something of a cross fire is developing here and I'm hoping Surplice is beginning to feel the pressure. He's been playing smart since turn 1 and I can do with some pressure-induced recklessness to further even the odds. So far, despite my heavy losses, confidence is building. Stay tuned.
  19. Rinaldi

    Disappointed

    You're wasting your time man. Square peg, round hole, etc. Some people have preconceived notions of this game that are not easily broken. You picked a good WWII example though. 2nd and 3rd Cav Groups did proper Yeoman work in that area.
  20. Rinaldi

    Disappointed

    I'm well aware of what you meant. It appears the concept remains no more clearer to you, however. To put it simply: if recon occurs at all levels and you cannot see how a vehicle (to take the example of the BRM-1) with a literal radar attached to it, or a swift vehicle that balances protection and mobility may not facilitate this, then I, nor any manual may help you understand how to conduct recon at the tactical level.
  21. Rinaldi

    Disappointed

    Recon is an exercise that occurs at all levels of warfare. The horse is quite dead at this point, Erwin.
  22. Rinaldi

    Disappointed

    in this thread: Geriatrics chomp on obvious bait.
  23. There are real reasons beyond basic human dignity for securing friendly casualties. Asides from securing ammunition and weapons it helps to keep your opponent guessing; corpses and critically wounded men can be spotted and a smart player will try and at least keep track. No sense in making their arithmetic easier and getting a better picture for the state of your forces. Clear those losses; use your XO or Company NCO like you would in reality to control casualties and tactical supply.
  24. If you roleplay, you should be competitive. I see no distinction to draw here; consider it a 'pro' of playing a simmish game.
  25. When I'm CMing on my laptop and I start to get that CTD I've been able to solve the problem by tuning the graphics down to potato (re: lowest) settings. I watch the turn in the high-fidelity, give my orders, save it, then fire it back up and send in low graphics. Has worked 100 percent of the time. Side-steps that nasty memory leak problem that usually leads to crashing.
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