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Everything posted by Rinaldi

  1. Rinaldi


    I'm well aware of what you meant. It appears the concept remains no more clearer to you, however. To put it simply: if recon occurs at all levels and you cannot see how a vehicle (to take the example of the BRM-1) with a literal radar attached to it, or a swift vehicle that balances protection and mobility may not facilitate this, then I, nor any manual may help you understand how to conduct recon at the tactical level.
  2. Rinaldi


    Recon is an exercise that occurs at all levels of warfare. The horse is quite dead at this point, Erwin.
  3. Rinaldi


    in this thread: Geriatrics chomp on obvious bait.
  4. There are real reasons beyond basic human dignity for securing friendly casualties. Asides from securing ammunition and weapons it helps to keep your opponent guessing; corpses and critically wounded men can be spotted and a smart player will try and at least keep track. No sense in making their arithmetic easier and getting a better picture for the state of your forces. Clear those losses; use your XO or Company NCO like you would in reality to control casualties and tactical supply.
  5. If you roleplay, you should be competitive. I see no distinction to draw here; consider it a 'pro' of playing a simmish game.
  6. When I'm CMing on my laptop and I start to get that CTD I've been able to solve the problem by tuning the graphics down to potato (re: lowest) settings. I watch the turn in the high-fidelity, give my orders, save it, then fire it back up and send in low graphics. Has worked 100 percent of the time. Side-steps that nasty memory leak problem that usually leads to crashing.
  7. You don't need a precise location to blanket an area in air and artillery munitions. You don't need a target, you just need a target area. The trick is to energize the radar after assembly, during movement to contact. Problem with that is RADAR takes time to energize. No idea how long because it's all esoteric to me, but it does take some measure of time.
  8. Y'all just had to feed him, lmfao.
  9. The 317th Platoon is a masterpiece. Really hard to find online now, but I remember taking out a physical DVD (along with Bondarchuk's War and Peace) from Robarts library's media archive during my first degree. You could tell just by watching that the extras knew what they were doing; only found out after I watched the film that they were all members of the Royal Cambodian Armed Forces. Big fan of Beevor; have his Crete and Stalingrad on my shelf at home and have read both a few times. He's ultimately a pop historian but one of the good ones. Obviously he's right about most of the films but the article is tongue-in-cheek, its not like you should feel ashamed if you enjoyed any of them. Movies are movies.
  10. Situation Threat forces are advancing south rapidly, sprinkling light forces in their wake to secure their Lines of Communication (LOC). An opening has appeared for a counterattack and command has strained every nerve to concentrate an appropriately sized force to strike the enemy in the rear, cut their LOC and severely disrupt their offensive. ---- As promised - my opponent from Sabres at Dawn and myself are back at it. I have allowed my opponent to select the scenario and sides, and he has selected NATO. This once again puts me in command of the OPFOR forces, this time on the offensive. I have a defeat to avenge so I'll be putting my back into it. Expect my METT-TC and Order of Battle analysis later today. Naturally, I template an entertaining match and an inevitable victory
  11. I apologize for the delay, both Surplice and myself have been quite busy with finals - but this DAR is far from dead. So let's continue.... Turns 10-12 Surplice's Wiesels continue to displace. He either knows, or anticipates, that I am shifting the weight of my attack and is moving to stop this. This movement is not only observed this time. Despite his effective and aggressive use of mortars to break up anything that remotely looks like a support-by-fire position the bulk of my MMGs and ATGMs are in position. The movement of the Wiesels draws fire from one of the ATGM teams. As the ATGM whines towards its target, a second Wiesel trundles out of cover just behind the first one. He's trying to move them through a copse of trees that is quite thick (by Syria's standards) and the Wiesels jam up on one another...could it be? Two for one! The support-by-fire positions are restricting movement to their immediate front to my immense satisfaction. They continue to take, and lose men to, mortar fire but they are sufficiently spread out in frontage that he can't destroy or suppress all the positions in one fire mission. That means its go time: the Mech Group's vehicles begin to deploy into positions that can lay some direct fire on known and suspected positions. Shilkas and BMP2s from the ATGM platoon lead the way. The BMPs take some fire from light anti-tank weapons and waste no time in returning fire. The situation in front of TAI 21 (if you need a refresher on the key terrain, see here) Of course, things have been going too well for far too long, and Surplice gets some shots in once again. A Wiesel is spotted taking a battle position by several T-72s....who have target arcs that do not cover the Wiesel's position. I can do nothing but watch as the TOW lazily snakes its way to the T-72 and catastrophically destroys it. The Wiesel retreats moments later. Surplice amazes me at how quickly he learns, you can see how he handle his units improving over the course of a battle. Its a tidy little engagement and he doggedly continues to try and bleed me white. This time however, I'm calling his bluff: I know his anti-tank defenses are greatly weakened and am going to push forward; something I can now do since the trailing platoons of both Mechanized companies have arrived. Next update: I intend to continue with the templated plan. With TAI 22 largely abandoned by my enemy I can move forward the Armor Group's weapons and BMPs to occupy it and at least act as a trip wire for any reinforcements that may arrive. The surviving T-72s and newly arrived Mech platoon can bypass the greenhouses (TAI 23), which have German infantry trapped in them. The goal here is to secure the causeway across the Wadi and shift my ATGMs to cover expected counterattack routes. I do not expect Surplice's trapped infantry can survive the firepower that can be brought to bear on their fighting positions, one at a time. He still has Wiesels out there, however, and he may show me my assumptions are based on erroneous math yet.
  12. Rinaldi

    Tanks and Roads

    ^This. Once in a PBEM, due to the restricted terrain, I had to force-feed half a battalion through on a relatively short frontage. I went through with column's of platoons, hoping the wall of artillery fire would cover them - and it did, for the most part. One of the lead vehicles in the column got immobilized. Absolute carnage followed for that particular platoon as they all bunched up on one another. Frankly, the result was realistic - while its a pain in the ass to micromanage road marches and columns-of-x it's also part of the strengths of CM: I trust myself more than AI and have only myself to blame when it goes poorly.
  13. It's a good thought. The scenario in and of itself is plausible but I definitely rushed it. I'll likely make the attack closer to dawn so visibility improves generally, and up the quality at the very least of the Syrian armor to T90s. I'm still on the fence about changing the Republican Guard to Mechanized Airborne or SF mounted in a separate Bronnegruppa. Edit: I should for the record state the map was not made from scratch, it's an edited version of The Four Peaks map. Generally made the airstrip look more believable and added strongpoints and enough fighting positions for alternates (which mitigates Fog of War limitations, somewhat).
  14. Rinaldi

    The patch?

    He's right @IanL- until people are threatening to toss piss jugs at the dev team, you haven't seen anything.
  15. Rinaldi

    encouragement !

    Honestly @CarlWAW I'd insult you, but I'm not quite sure you're worth the effort. You're basically self-defeating at this point.
  16. They're written into the canon; the manual's brief outline of the war mentions Marines landing to block Odessa - presumably they take part in the strategic invasion of Eastern Ukraine during the July-August counteroffensives as well. We've heard hints that the future modules will flesh out the TO&E of the current nations in game to that end, but it's all hearsay.
  17. Rinaldi

    The patch?

    I have no qualms with Ian - or anyone. In fact Ian and SBurke were the first testers to really get the momentum moving for a patch when we contacted them about the bug. He was just having what I thought was a very human moment and I called him out on it. I expect people to do the same to me.
  18. Rinaldi

    The patch?

    lmfao... I could've sworn someone a few pages back here was saying something about tabling evidence but being ignored. Starting to empathize. This thread should read "the blind lead the blind." We already have a panic feature; when men panic they will break. The "its not a bug, its a feature" rhetoric has to die. Trained soldiers somewhat in control of their wits do not (a) break under artillery fire when in some semblance of fire and (b) break and run in the face of a tank attack. When they do that, it's called panic. In fact the term "tank fright" was literally coined to capture the type of hysteric irrationality that would be required to do so.
  19. Rinaldi

    The patch?

    @Michael Emrys - beating a dead horse but; respectfully no: If artillery could shoot entrenched men off positions with such ease; 1916 would have indeed been a good year. ----- Posts like these are why trite accusations of "fanboyism" are tossed around. As @sburke said earlier the 4.0 AI was well-meaning in scope and goal but had some hiccups on implementation. I'm sure it will be brought back to a happy middle ground that satisfies your view and prevent the extreme, unreality that view could potentially lead to (breaking from good cover) from being exhibited again.
  20. Rinaldi

    The patch?

    The (poor) sarcasm is doing you no favors. Jackass move.
  21. Turns 6-9 Surplice continues to wage an aggressive defense - divining what I have in mind, he begins to piss some mortars down near my ATGM teams, critically wounding a team member before I am able to displace the rest to safety. This is the story all over the front; with mortars landing dangerously near any infantry maneuvering - a different German mortar fire mission interdicts the surviving infantry from the first failed armoured thrust, causing several casualties and forcing them to ground. However, before that, they have a couple of notable successes: working closely with their remaining BMP they are able to knock out in quick succession a 20mm Wiesel and a MILAN team - both of which have demonstrated themselves to be threats. Knocking a hole in a wall with its 30mm, a BMP-2 exposes a Wiesel 20mm, which is knocked out by infantry RPG fire The BMP in turn knocks out a MILAN team The surviving armour also has success; it takes a couple of minutes to be made aware of the location (relayed through the accompanying company commander) of the Wiesels in the wooded copse but once appraised of the situation a section of T-72s sends some HE down range. As you recall from the last update I put quite a bit of stock in this little stunt and am quite relieved it works. As the dust settles on the target area, one of the tanks is able to see a German crewman scurrying away from a destroyed Wiesel. A second is seen beating a speedy retreat from the area. A T-72, inset, opens up on the known position of a Wiesel, which it is aware of but cannot identify presently. It works. A Wiesel, thinly armoured, is destroyed by the HE fire. A surviving crewman is seen bailing. A second Wiesel is seen beating the retreat, an HE fired at it by an observant T-72 unfortunately misses. The steady erosion of Surplice's anti-armor assets is something that I will need to number crunch on. He has by my estimation lost 6 or 7 TOW wiesels; with at least 5 destroyed to the direct front of the T-72s. I'm not too familiar with Bundeswehr TO&E, but I would hazard a guess that he has between 3-4 TOW wiesels remaining. A few more knock outs may allow me freedom to maneuver again. For now, despite the constant pounding from mortars, its time to launch the bulk of the Mech Group forward with support of the surviving two Shilkas. With the only spotted hard threat being a single 20mm Wiesel, I'm confident I can get this attack back on track.
  22. Rinaldi

    Armor Command Links

    Faster flow of information; better spotting. Units that are vaguely aware of an enemy's presence will spot it faster. The more ways a tank platoon leader or platoon sergeant has to say "hey, look over there!" the better for you to get that first shot off.
  23. Rinaldi

    best CM game

    Haha you're going to get a 1000 different answers; Shock Force and Black Sea are my favorite, with Normandy a very close 3rd for myself. I prefer the little-room-for-error of the modern titles; and the scale tends to be a bit larger, which is to my tastes. I'd definitely echo Emrys and say I find myself playing BN and BS the most; they tend to be the better multiplayer experiences which is what I focus on.
  24. A combination of factors, not all of them something that I would describe as bad; straight up political mismanagement aside, the 'cultural' view of military service, if you'll forgive that term, doesn't exactly make it a first choice for a fit teenager or a well educated young man. The lack of an existential threat on your border, a strong pacifist movement, the knowledge that a superpower is going to come rushing to your nation's defense, and the (understandable) optics of deploying German military power anywhere also factors in. The long and short of it: They don't have an esprit d'corps and they aren't really being given the incentive (and green) to develop one. Stagnation is basically inevitable. That's the quick and dirty of it. Anything else I could write would be parroting @panzersaurkrautwerfer and there's no need to be redundant.
  25. Which circles back to the point that the Bundeswehr is a bit of a shambles, not well motivated, questionably well trained, and poorly maintained. If I raise my eyebrows any further they may merge with my hairline. You turn yourself around two posts later then go off on this very strange pseudo numbers crunch about GDP and defense expenditure. I'm not sure why everyone voluntarily chose to get lost in the sauce here, but the bottom line is the Bundeswehr is not currently capable of maintaining themselves and it shows quite clearly in their soldiery. Most here who decided to dance the jig have shown pretty strong evidence that the political management of funds is a large factor, if you want your why.