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About grungar

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    Junior Member
  • Birthday 04/30/1964

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  • Biography
    I bought squad leader at toys are us for 9.99 in 1979. The rest of my story is just so much dross
  • Location
    central california
  • Interests
    eddie van halen style guitar!
  • Occupation
    retired trucker

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  1. oil alone is enough to convince me along with axis navy blockaded accept for its u boat gaurilla war among all the other problems germany alone faced namely the procrastinating hitler blah blah.
  2. I think the minimum size unit unit for a campaign would be battalion because anything less takes you to the tactical level imo. with battalions a gm has more realistic and less arbitrary recources to hand to a player for quick battle. maybe a company of dudes and battalion assests depending on the type of battle duke it out against similar forces. or one side gets regiment assets against a dug in platoon for a pitched battle. maybe even some dice rolling for parameters etc. sounds like fun to me if any method or scale works out with some fog of war and a goo umpire.
  3. If you want a game that simulates "bandwidth" just check out hps's tigers unleashed. for those that know about it it actually works now. to explain how play unfolds is rather daunting but my experience is the command and control from the commanders perspective in that title is very challenging from the get go. It also simulates friction in a way that makes me understand what is meant by the term. Its to bad the title is only in 2d with rather drab maps. If you want a game that simulates the commanders viewpoint it might be worth 50 dollars for some to check it out.It is also heavily documented for those who love manuels. cheers
  4. The squad leader games featured sewer movement even in its most basic form. maybe an underground set of levels in the editor could do this dimension in cm2. the troops would move into a building perhaps and be given the option to go to level -x making where the troops go show clear to who has los in a given location.
  5. is it just me or does the sun really rise in a dawn scn. it sure seems that way to me.
  6. thanks mates for the lessons anymore ideas are welcome
  7. Hi, can some veterans out there tell me when to use fast with inf other than say "dash" across a danger erea
  8. there is a much bigger sample too Does BF even develop and or sell theater of war anymore?
  9. perhaps giving your at gun a short coverd arc to avoid hitting the first thing to come out would mitigate that issue. fireing off an atg to early can be a pain agasinst any unit coming into view in the bigger scheme.
  10. gravteam sseems like a great game to me from looking at the video. so many toys in the toy box and all that though.
  11. I would like to see features such as in game planning maps with said contour helps and in game ways to use them such as drawing on them. that might be another game engine altogetheršŸ˜£
  12. I wonder if this is the same semenovka found in the title east front..."strong point semeovka" supposedly a german strong point was centerd here and attacked in 1942 I believe
  13. I noticed this behavior sometimes. I think its just the tac ai saying "avoid fight".
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