Jump to content
  • Announcements

    • Battlefront.com

      Special Upgrade 4 Tech Tips   12/27/2016

      Hi all! Now that Upgrade 4 is out and about in large quantities we have now discovered a few SNAFUs that happen out in the scary, real world that is home computing.  Fortunately the rate of problems is extremely small and so far most are easily worked around.  We've identified a few issues that have similar causes which we have clear instructions for work arounds here they are: 1.  CMRT Windows customers need to re-license their original key.  This is a result of improvements to the licensing system which CMBN, CMBS, and CMFB are already using.  To do this launch CMRT with the Upgrade and the first time enter your Engine 4 key.  Exit and then use the "Activate New Products" shortcut in your CMRT folder, then enter your Engine 3 license key.  That should do the trick. 2.  CMRT and CMBN MacOS customers have a similar situation as #2, however the "Activate New Products" is inside the Documents folder in their respective CM folders.  For CMBN you have to go through the process described above for each of your license keys.  There is no special order to follow. 3.  For CMBS and CMFB customers, you need to use the Activate New Products shortcut and enter your Upgrade 4 key.  If you launch the game and see a screen that says "LICENSE FAILURE: Base Game 4.0 is required." that is an indication you haven't yet gone through that procedure.  Provided you had a properly functioning copy before installing the Upgrade, that should be all you need to do.  If in the future you have to install from scratch on a new system you'll need to do the same procedure for both your original license key and your Upgrade 4.0 key. 4.  There's always a weird one and here it is.  A few Windows users are not getting "Activate New Products" shortcuts created during installation.  Apparently anti-virus software is preventing the installer from doing its job.  This might not be a problem right now, but it will prove to be an issue at some point in the future.  The solution is to create your own shortcut using the following steps: Disable your anti-virus software before you do anything. Go to your Desktop, right click on the Desktop itself, select NEW->SHORTCUT, use BROWSE to locate the CM EXE that you are trying to fix. The location is then written out. After it type in a single space and then paste this:

      -showui

      Click NEXT and give your new Shortcut a name (doesn't matter what). Confirm that and you're done. Double click on the new Shortcut and you should be prompted to license whatever it is you need to license. At this time we have not identified any issues that have not been worked around.  Let's hope it stays that way Steve
    • Battlefront.com

      Forum Reorganization   10/12/2017

      We've reorganized our Combat Mission Forums to reflect the fact that most of you are now running Engine 4 and that means you're all using the same basic code.  Because of that, there's no good reason to have the discussion about Combat Mission spread out over 5 separate sets of Forums.  There is now one General Discussion area with Tech Support and Scenario/Mod Tips sub forums.  The Family specific Tech Support Forums have been moved to a new CM2 Archives area and frozen in place. You might also notice we dropped the "x" from distinguishing between the first generation of CM games and the second.  The "x" was reluctantly adopted back in 2005 or so because at the time we had the original three CM games on European store shelves entitled CM1, CM2, and CM3 (CMBO, CMBB, and CMAK).  We didn't want to cause confusion so we added the "x".  Time has moved on and we have to, so the "x" is now gone from our public vocabulary as it has been from our private vocabulary for quite a while already.  Side note, Charles *NEVER* used the "x" so now we're all speaking the same language as him.  Which is important since he is the one programming them

dragonwynn

Members
  • Content count

    535
  • Joined

  • Last visited

  • Days Won

    1

dragonwynn last won the day on July 21 2015

dragonwynn had the most liked content!

2 Followers

About dragonwynn

  • Rank
    Member

Contact Methods

  • Yahoo
    dragonfly30153@yahoo.com

Profile Information

  • Gender
    Male
  • Location:
    Concord NC
  • Interests
    military history (all), tactical level combat games, MMOG's, photography (nature primarily) reading, sports etc......
  1. CMRT Campaign: The Last Bridge

    Yes Ill get it to you ASAP.
  2. CMRT Campaign: The Last Bridge

    Yes Ill be glad to do that. I ment to put that into the campaign notes. Ill send it to you when I get time.
  3. CMRT Campaign: The Last Bridge

    No you leave them in their respective folder just put in your dataz.
  4. CMRT Campaign: The Last Bridge

    Thanks for giving it a try JohnO. Hope it proves to be fun.
  5. CMRT Campaign: The Last Bridge

    CMRT: The Last Bridge The Last Bridge is a CMRT mini campaign that takes place in the last days of the war during The Battle of Berlin. Hopefully it will give a good depiction of the brutal street fighting in those final days. It is comprised of 4 missions you must successfully complete to win the campaign. If you lose the first mission you will be branched to an additional mission to have a chance to regain your honor. However the drawback is it will put additional stress on your core units. It will require certain mods to play which will be listed below. The campaign should be considered hypothetical even though the units are historical. However a historical timeline is included in the designer notes of the campaign for reference and interest. It requires the latest version 4 of CMRT. The campaign mission is to control four bridges over the Spree River and the Industrial Zone. About the Campaign: It takes place from April 28th, 1945 until April 30th, 1945 near the Alexanderplatz District of Berlin. The Industrial District lies on a island of sorts where the Spree River divides into separate waterways. Your mission is to hold the 4 bridges and the Industrial District and complete the objectives of each scenario. The Details: To be successful you must preserve as much of your core forces as possible between missions. As in the real battle the Russians have a endless supply of men and material where you have limited resources and reinforcements. Supply and ammunition will be stressed to the limit but you will get opportunities to be refitted. However, resource management during the first several missions is important. Make every round count. Map: The map was created by me and is a heavily modified Berlin map from my previous campaign The Last Panzer using the amazing Stalingrad Mod by Umlaut and NigelP. The entire campaign takes place on this one map. Mods: For this campaign to look and play as I have designed it you will need the following mods. All credit goes to the authors of these mods. The Stalingrad Mod - http://cmmodsiii.greenasjade.net/?p=3776 (Special Note) I have modified some of this mod to include German slogans and propaganda posters on some of the buildings to give it a Berlin feel. Umlauts Factory Mod - (Required for the Stalingrad Mod) - http://cmmodsiii.greenasjade.net/?p=266& (Read the installation instructions carefully for both of these. I recommend a separate CMRT install for this to work best) If you already have these two mods (and I expect many will as they are awesome) then you will be good to go. I have included the rest of the required mods in the campaign download. They are tagged to this campaign only: 1. Aris Vehicle Mods (I have slightly modified these with specific unit insignia or damage features) a. Tiger 1 Mod b. Panther Mod c. StugIII Mod d. SDKfz 251D Mod e. T-34/85 Mod f. ISU-152 Mod g. IS-2 Mod h. OT-34/76 Mod i. Opel Blitz Mod 2. Umlauts King Tiger Henschel Mod 3. Mords Portrait Mods (Also slightly modified with unit insignia) 4. EZ's Uniforms and Faces Mod 5. Various Additional Terrain and Effects Features 6. Russian Telogreika Uniform Mod by Kohleklau 7. Custom Loading Music These mods will add the immersion that I designed the campaign with. Core Units: German 30th Panzergrenadier Regiment - 3 x Kompanies, 4 x 120mm Mortars 118th Panzer Reconnassiance Battalion - 1 x Kompanie Panzer Regiment 118 - 1 x PzMkV, 1 x StugIIIG, 2 x PzMkVI PanzerAbt Munchberg - 1 x PzMkVIB 18th Pioneer Battalion - 1 x Kompanie 3/115 Siemensstadt Battalion - 2 x Kompanies Enemy Forces: 450th Rifle Regiment (Part of the 7th Rifle Corps) 42nd Guards Rifle Regiment (Part of the 5th Guards Army) 23rd Tank Brigade 12th Guards Tank Brigade 85th Independant Tank Regiment 205th Guards Rifle Regiment Campaign Tree: 1. Crucible of Fire (Minor Victory will advance) Win - Incursion Loss- Für das Vaterland 2. Für das Vaterland (Minor Victory will advance) Win - Incursion Loss - Campaign Over 3. Incursion (Minor Victory will advance) Win - Operation Eiserne Faust Loss - Campaign Over 4. Operation Eiserne Faust (Minor Victory will advance) Win - Götterdämmerung Loss - Campaign Over 5. Götterdämmerung (Minor Victory will advance) Win - Campaign Victory Here is the link to download the campaign folder https://www.dropbox.com/s/60kuv3ry9tjquv2/The Last Bridge.zip?dl=0 Place the modfolder into your dataz and the .cam file into your campaign directory. As always let me know of any issues as this is only been lightly tested due to work schedules. Hope you enjoy the carnage. Michael
  6. CMRT Campaign: The Last Bridge

    Actually CMFI and Afghanistan are the only two I dont own. I will probably get CMFI eventually but will probably be after I save up my monthly allowance for CMSF2
  7. CMRT Campaign: The Last Bridge

    Thanks guys. Slippy let me know what games you have and Ill get you the list of campaigns Ive done for them. Send me a PM and I can get you the links. Michael
  8. Here is a link to some screenshots of my upcoming mini campaign The Last Bridge depicting urban fighting in Berlin near the Spree River in the last days of the Battle of Berlin. Hopefully it will be finished up soon and for those who like brutal city fighting this one is for you. The screenies are depicted in my usual artistic flair. https://imgur.com/a/xVrfI Hope you will enjoy. Michael
  9. CMFB Campaign: Fields of Tears

    Im not sure how the game mechanics work on that. My guess is you had survivors from each crew and they carried over with replacements for the dead. I had them setup as kill all in the editor so unless the entire crew is kaput then they should carry over. Glad your having fun with it and keep the boys motivated 😁
  10. CMFB Campaign: Fields of Tears

    Glad your having fun with it Heinrich505. Look after my boys lol.
  11. Nice job. Glad you enjoyed the mission. Thanks for giving it a try and good luck on the next missions.
  12. CMFB Campaign: Fields of Tears

    Ok correction. Mords portraits are not in this campaign. Due to the above mentioned glitch I had removed them at the last minute and forgot to change the campaign details. It should show the standard CMFB portraits with the correct unit insignias. Let me know if it didnt. I like mords portraits and use them alot in my campaigns but for some reason they would showup in the first mission but the remaining missions would not show the correct unit insignias. Sorry for the confusion, thats what happens when you become senile....
  13. CMFB Campaign: Fields of Tears

    Thanks for giving it a try IICptMillerII. Glad you found it enjoyable. I checked the mod folder and well go figure...I forgot to put Mords portraits in the folder lol. They only show up in the first mission. I wanted the unit portraits to have the correct unit symbols I had added but when I used the standard game portraits it seemed glitched and they would not show up correctly. So I used Mords which I added the unit symbols to in the first mission and the others showed up correctly in the following missions. I will add them into the mod pack when I get time. It was for immersion only so not a game breaker. I tend to make my first missions a handful, Ive been beatup several times for this in other campaigns . That mission was ment to pull you into the storyline which you may or may not have followed if you just played through. Ill see what other players have to say about it and make some adjustments to lighten it up if needed. Thanks again for trying it. Michael
  14. CMFB Campaign: Fields of Tears

    Thanks guys for giving it a try. I tend to make my campaigns to be a bit aggravating but I do try and replicate the combat conditions as accuratly as possible. Its easy to design a campaign to be a walkover but its challenging to create one that challenges the player. Hopefully I have achieved a good balance though the mission Something Wicked This Way Comes may prove to be a cusser lol.
×