Jump to content


  • Content Count

  • Joined

  • Last visited

About Ubiquitous

  • Rank
    Junior Member

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Unlike Men of War, I think the feature would actually be useful in CM, given that line of sight is more important and properly simulated weapon ballistics makes marksmanship more interesting. I'm also not sure it would be that difficult to implement. The people at Graviteam managed to build some high-fidelity first-person armour simulators (Steel Armor: Blaze of War, and Steel Fury: Kharkhov 1942) using the same engine as their tactical-level strategy game (Graviteam tactics). I know this is not at the top of (or even on!) the priority list for CM. That's fair enough because there are other things the community would value more. But I don't think the guys at Digitalmindsoft should be ridiculed for trying to innovate.
  2. Just to be unambiguous, here is an install process that should work: Uninstall any existing CMBN install you have lying around. Download the 3.11 all-in-one installer. You will know when you have it because it's a single 10GB download. Run the installer (setup.exe) that you got with this 10GB download. It should install CMBN along with all of its patches and modules. Do not install anything else. Run the newly installed CMBN. It will ask you to activate. Enter your 3.0 serial number (the number you got when buying the 3.0 upgrade). In your [start > Battlefront > Combat Mission Battle for Normandy] start menu folder, there should be an option to "activate modules". Run this and enter the serial number(s) you got when buying any of the modules to activate them. Now CMBN should be ready to go. If, at any point, your serial/activation attempt is refused, create a support ticket (click the "+ new ticket" button here: http://battlefront.mojohelpdesk.com/).My experience has been that support responds pretty quickly to requests and is generally helpful.
  3. Update: I fixed the problem. A corrupt file (Normandy v100A.brz) download was the culprit. Re-downloading fixed my problem and everything now works. Two weeks after Windows 10 and CM is finally back up and running for me
  4. In an attempt to get CM:BN working in Windows 10 I have recently bought the 3.11 upgrade. This fixed my previous problem of the game not starting, but now I have a new one: whenever I try to load a mission (via scenario, campaign, or quick battle) the game load as far as 7% with the loading text "Allocate World" and then crashes to desktop with the error "CM Normandy.exe" has stopped working. If I go into the scenario editor and select 3D preview then I am able to view the 3D world as normal. I am also able to place units in the scenario editor and view them in the 3D world. But loading an actual scenario to play simply doesn't work. My specs are: Windows 10 i7950 12GB DDR3 GeForce GTX 760 (with latest drivers) Does anyone know any possible solutions to this problem?
  5. Seems like the UI not found thing is a problem with v1.x then. Too bad...
  6. No luck for me either. I get the error "UI not found. Please check that you have the proper UI resource files. The application will be terminated." Neither changing resolution nor setting compatibility mode to Windows 7 or 8 fixes this.
  7. Hello folks. I have recently upgraded to Windows 10 and am unable to launch Combat Mission: Battle for Normandy. Attempting to do so produces the following error: "UI not found. Please check that you have the proper UI resource files. The application will be terminated." Does anyone know what the cause of this error is, or of a possible fix? ​
  8. Since there’s a thread, here goes. CM is a niche product in a market that probably has a fairly limited potential size. That acts as an effective deterrent to Battlefront’s would be competition and endows BF with de facto monopoly power. It comes, then, as no surprise to see them behaving like a monopolist. Compared to more competitive segments of the games industry, we observe persistently higher prices, patches with a positive price, relatively low rates of innovation/product development, extremely draconian activation restrictions, and frequent community interaction on the forums that might be concisely paraphrased as “we know better than our customers, so STFU” (see, e.g., the last post here: http://www.battlefront.com/community/showthread.php?t=115612&page=17&highlight=steam). This behaviour is buttressed by a sycophantic community that takes every opportunity to rush to BF's defence upon any suggestion that the company might cut consumers a better deal. Many in that community adopt the view that they get a lot of value out of the products, so ‘being exploited is okay’. In a properly functioning, competitive market, value is not an appropriate benchmark for price! Take out any introductory economics textbook and you will find that value-based pricing is the hallmark of the monopolistic exploitation of market power. This is not a diatribe against BF. They are the only people making anything like this, they generally do a good job, and they have to cover their fixed costs which might go some way to justifying its pricing. But the community should do better, especially on lobbying over non-pecuniary issues. Mainstream gaming is littered with examples of proactive consumers securing better treatment for themselves. But a community that won’t stand up for itself should prepare to take it in the rear-end.
  9. Since you mention it, how about Oculus Rift support? Check this out:
  10. I don't see a lot of love in this thread for CM:Afghanistan. Is there something in particular that makes Shock Force so great and Afghanistan less so? I am also curious why it is that Normandy and, especially, Red Thunder get more votes that Fortress Italy. Is this just a matter of how interested people are in certain theatres/OOBs, or is there something more fundamental behind this preference?
  11. Shortcut key to turn off the main UI panel for extra immersion (and for making screenshots).
  12. For editing in general, I would recommend that you look here: http://www.battlefront.com/community/showthread.php?t=110294 and at this series of videos: Both of those series have a specific article/video on objectives.
  13. I see that there are four battle types in the game: Assault, Attack, Probe and Meeting Engagement but I'm not sure what exactly the difference (especially between the first three) is. Could someone clarify?
  • Create New...