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chohan85

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  1. Downvote
    chohan85 got a reaction from LukeFF in Not on Steam. any particular reason?   
    Hello
     
    ok first of all.. Theater of war is on steam so that is the reason i am asking this here.
     
    Why have the Combat Mission games not placed on steam? i understand that steam takes a cut from the sale.
     
    so is that the reason why CM games are not put to sale on steam or is their some other reasons behind it? 
  2. Upvote
    chohan85 reacted to Bootie in The Scenario Depot III   
    Yes good idea... I will place an FAQ on the site in the next day or so.
  3. Upvote
    chohan85 got a reaction from Bootie in The Scenario Depot III   
    yes i have figured that out. my point is that not everyone knows how to do it so maybe a simple FAQ can help the newcomers?
  4. Upvote
    chohan85 reacted to Lille Fiskerby in Task Force Spartan Resolve   
    yes you can put the complete folder into the Z folder but remember that if you have many mods some of them can overwrite others,
    lets say you have 2 different sound mods for the same, lets say, tank only one of them works.
  5. Upvote
    chohan85 reacted to Kinophile in Kieme's Mods - All In One Place -- PIN PLEASE   
    ## Kieme's Mods are superb, but the links are buried way too deep in a constantly growing thread.   ## So, for ease of access here is the most current list, ripped from @ Page 34, Post #672, July 17 2015.   Terrain and environmental mods:



     
    Buildings and structures:



     
    Troops and soldiers:



     
    Ukrainian Army vehicles:



     
    US Army vehicles:



     
    Russian Army vehicles:



     
    Interface:



     
    Others:



     
    Total: 1.8 GB
     
    Still missing: bridges, a couple of them have been done already. More interface: weapon and vehicle silhouettes (less than 50% done), plus a few tweaks here and there.
  6. Upvote
    chohan85 reacted to umlaut in CMBN or CMFI?   
    Welcome aboard. And please remember:
     
    If you join us down here and become one of the forever lost CM-addicted souls, then CM will probably turn out to be the cheapest game you ever bought - when calculating price per gaming hour. I seriously doubt that you will ever run out of new scenarios to play. I know, I never have.
     
    We all float down here
  7. Upvote
    chohan85 reacted to Jim1954 in CMBN or CMFI?   
    You are going to wind up like the rest of us eventually, addicted and possessing all. Chart yourself a path to follow, and eventually own them all. You will be assimilated, resistance is futile.
  8. Downvote
    chohan85 got a reaction from verulam in CMBN or CMFI?   
    from content i meant missions and pretty much that.. quick battle missions, maps and campaign.... units will be more offcourse .. but the play time that is.. i havent done any user created content thought (i have combat mission black ea already)
     
     
     
    going for all three modules is very difficult for me as i already am stretching my budget with $90.. for some reason i dont like the common wealth countries so i wont be playing them (unless the CW module gives more US and german units)
  9. Upvote
    chohan85 got a reaction from Bulletpoint in No summer of flash sales?   
    super annoying, frustrating and full of rage yet i love the game and play it again. yes the release are worth it. its just that the price kills me atleast at times (i had to buy normandy, market garde, fortress of italy and the bulge)
     
    so you can understand how much money till will be on these alone.. its hard to spend that much cause a $100 dollars when converted to my countrys currency is quite a lot money
  10. Upvote
    chohan85 got a reaction from waclaw in No summer of flash sales?   
    Hello
     
    i have been following the games store for quite some time now and not once i have seen them putting any of the games on sales. yes i know it says that you get X amount of discount ($55, 35 etc) but the thing is that the price for the games or its modules have been like this for quite some time. (atleast from the time i have been following)
     
    Now for CM black sea and Red thunder it makes complete sense to me that they are new games so putting them up at much lower price/ large sale does not make much sense. But what about the other CM games or its modules?
     
    sure you are making games for a niche market but is their any particular reason not to put games on bigger discount for more people to buy? 
     
    steam sales is one thing.. DCS does sales every now and then (they had one recently, non steam that is), origin puts games on sales..so why dont battlefront does it?
     
    PS. i have to buy few games but cannot do it looking at the price tags, thats why i asked ...also was curious 
  11. Upvote
    chohan85 reacted to womble in Hello everyone...and some concerns/ questions :)   
    Some elaboration and enlargement on points already answered:
     
    Welcome to the forums, and an infinite well of combined arms tactical sim game goodness!
     
    I recommend starting off in turn-based mode, often called "WeGo", while you learn what handles to pull to make the game work. As you say, trying to figure out what's going on while the bullets are flying real time can be even more daunting. With turn-based you get as much time as you feel you need to carefully consider the options available to you and find out how to execute them. And you get to watch a replay of things you'd miss playing real-time, so you can learn more about the effects of what you're telling your pixelTruppen to do.
     
    During the setup phase, you too can plot support missions anywhere on the map, same as the AI. You don't need to be able to spot the target area. You and the AI always work under the same rules; indeed, the AI has more restrictions than you (it can't use Target Area, its ability to use Target Arcs is very restricted, for example). Just try it during the setup phase: any unit will be able to call any of the support assets that it is eligible to use and which is eligible to be controlled by that spotter to any point that asset can reach. As has been said, this is considered to be "pre-planned" bombardment, with ranging in done carefully beforehand so no setup time or spotting rounds are necessary. You can also achieve the same sort of effect over a limited area later in the game by using "Target Reference Points". It's probably worth noting that calling preplanned strikes on your opponent's setup area can in some circumstances be considered unsportsmanlike: often the attacker's setup area is unrealistically crowded, and a heavy bombardment in turn one before they can disperse would pretty much end the game. When you graduate to playing vs another human, it's worth discussing with them any conditions they expect to be applied.
     
     
    Previous posters have mentioned Target Arcs (TAs). Those are the primary means of enforcing fire discipline on your troops. It can be a good idea to start your setup by shift-dragging a box over your entire force and giving them all a short (say 100m) circular (by holding shift down when you click to set the range) arc. It is important to understand that TAs (and Armour Target Arcs, ATAs) are explicitly limitations on where your units will fire. They don't, in and of themselves, confer any spotting or aiming benefits, and it takes a serious threat for a unit to consider firing at a target that isn't in the area covered by the TA. They just tell your troops "Don't fire on anything further away than this, or outside of this arc." They do also imply a "Face" command, so your infantry will orient themselves in that direction when considering where to take cover and firing positions, and your turretted AFVs will rotate their turret to the midpoint of the arc they're given. This tends to mean more eyes and vision systems are pointed in the general direction of the axis of the arc.
     
    Hide has also been mentioned. While it has its uses, it isn't something that you should just slap on any unit you don't want seen. It prioritises staying unseen over everything else, and your troops will spend more time "Hiding" than "Spotting", so the number of "eyeball-spotting cycles" will be greatly reduced for an element that is Hiding. They will be reluctant to open fire even on very nearby enemies, if they do spot them, which can be very unhealthy. Most of the time, the inherent behaviour of your pTruppen is to seek the best-covered firing positions that allow them to engage targets in the rough direction they're facing while remaining as concealed as possible. Static infantry in good concealment are already difficult to see with the unaided eye; most of the time, Hide isn't necessary, and a restricted Target Arc will take care of fire discipline.
     
    Hide does have its uses, though. Just don't think you want or need to hit Hide at the end of every movement order.
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