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Everything posted by Ivan Zaitzev
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The Official Map Conversion Thread
Ivan Zaitzev replied to Artkin's topic in Combat Mission - General Discussion
Has anyone managed to convert maps to work in CMA? I'm trying with a very simple map from CMBN to CMA and it doesn't load. -
How can you make compatible maps? And does it work with Afghanistan? I would love to use the background feature of modern games for creating heights and importing them to CMA!
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Entirely replace British helmet mk 2 by mk 3?
Ivan Zaitzev replied to Aragorn2002's topic in CM Normandy Maps and Mods
I'm glad it worked! -
Entirely replace British helmet mk 2 by mk 3?
Ivan Zaitzev replied to Aragorn2002's topic in CM Normandy Maps and Mods
Yes, you have to copy the modified files into the mods or z folder for them to work. -
Entirely replace British helmet mk 2 by mk 3?
Ivan Zaitzev replied to Aragorn2002's topic in CM Normandy Maps and Mods
You have to explode the brz files and look for the soldiers folder, and then for the nationality and uniforms folder, it should be there. -
Entirely replace British helmet mk 2 by mk 3?
Ivan Zaitzev replied to Aragorn2002's topic in CM Normandy Maps and Mods
Wait, the simplest way would be to copy the MK3 mdr file and it's associated bmp file and rename it like the MK2, then when the game looks for MK2 it will get a MK3 instead! -
Entirely replace British helmet mk 2 by mk 3?
Ivan Zaitzev replied to Aragorn2002's topic in CM Normandy Maps and Mods
You have to edit the mds skeleton files of the infantry with a software like Notepad++ and replace all mention of Mk2 with Mk3, it's a bit more involved but that's the basic you should start looking into. When you open the file you will see a lot of strange symbols, bot just press CTRL+F and search for the exact denomination of the MK2 file that's probably inside the uniforms folder and replace it with the exact name of the MK3 helmet. Again, it might be more complex, but this is the basic. Hope it helps. -
The state of Syrian Mechanized Airborne
Ivan Zaitzev replied to Majestic12's topic in Combat Mission Shock Force 2
Is it a random bug or they are not in any Quick Battle? Anyway, incredible that there's not a quick patch to fix this, the game has been out for quite some time now. -
Custom 3D Models and Mods Compilation
Ivan Zaitzev replied to Aquila-SmartWargames's topic in CM2 Scenario and Mod Tips
Ok, I asked this in another topic but it might get some more attention here: I edited a bolt action rifle in CMFI with a new obj, have clip, muzzle and extraction. Managed to export as mdr from blender. But when I fire the game, the rifle is invisible. I'm guessing this is a texture problem. The file I have renders textures in Blender, all wood and metal. But when I go to UV editing there is nothing there. And the textures are three separate files (two for metal, one for wood). Can someone point me in the right direction? Thanks -
Of course, I will be returning home tomorrow and will have a look at my old HDD, there might be something there too.
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I just sent you a PM with my dropbox.
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Simon reviews WW2 shooters. Hates all of them.
Ivan Zaitzev replied to SimpleSimon's topic in General Discussion Forum
Apparently Post Scriptum is doing an early war expansion with the battle of France: https://www.youtube.com/watch?v=S2v03mizxU4 I hope one day we can say the same about Combat Mission. -
I have had no luck looking for it in CMMODS, could you upload it somewhere?
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I remember it added some snowy trees with no foliage, and added snow to walls and other objects.
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Does anyone still have this mod? The links are down.
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Combat Mission: Modding tools
Ivan Zaitzev replied to sbobovyc's topic in CM Black Sea Maps and Mods
I gave this a shot, but it's not working. I edited a bolt action rifle with a new obj, have clip, muzzle and extraction. Managed to export as mdr from blender. But when I fire the game, the rifle is invisible. I'm guessing this is a texture problem. The file i have renders textures in Blender, all wood and metal. But when I go to UV editing there is nothing there. And the textures are three separate files (two for metal, one for wood). Can someone point me in the right direction? -
Custom 3D Models and Mods Compilation
Ivan Zaitzev replied to Aquila-SmartWargames's topic in CM2 Scenario and Mod Tips
If you saw the same video I saw, then the helos where placed in leave the scenario objective squares and leave the scenario on turn one. -
first small mod for R2V French troop
Ivan Zaitzev replied to Falaise's topic in CM Fortress Italy Maps and Mods
Now that we have French, British and German forces in the same game, and people are advancing in the replacement of 3D models for tanks, are we closer to a 1940s game mod? -
You should run the rest a couple more times to have better numbers.
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Custom 3D Models and Mods Compilation
Ivan Zaitzev replied to Aquila-SmartWargames's topic in CM2 Scenario and Mod Tips
Aquila, are you able to edit mds files too? I thought you could not open those with the tools. Let me know how you did it, I would like to try and fix the Soviet Paratroopers. Thanks! -
Rome to Victory Pre-orders are now open
Ivan Zaitzev replied to BFCElvis's topic in Combat Mission Fortress Italy
It's great to see some news about this module! I would love to see a screenshot of the Spahis and the Indians, I think those are the most interesting factions in this module. A bit disappointed the Italians are not getting anything new. Or even Italians on the Allied side. -
CMA Unofficial Screenshot Thread
Ivan Zaitzev replied to MOS:96B2P's topic in Combat Mission Afghanistan
I shouldn't give so much Vodka to my troops before the battle, they coudn't spot your sniper a few meters away. To be fair, after all this years I didn't know you had troops in that hill. I knew there where troops in the other two hills, but not in "mine". So I thought I was being all clever sending those units in a flanking maneuver and I bumped with your guys. -
I hope this paves the way for the games to be in more digital platforms.