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    • Battlefront.com

      Special Upgrade 4 Tech Tips   12/27/2016

      Hi all! Now that Upgrade 4 is out and about in large quantities we have now discovered a few SNAFUs that happen out in the scary, real world that is home computing.  Fortunately the rate of problems is extremely small and so far most are easily worked around.  We've identified a few issues that have similar causes which we have clear instructions for work arounds here they are: 1.  CMRT Windows customers need to re-license their original key.  This is a result of improvements to the licensing system which CMBN, CMBS, and CMFB are already using.  To do this launch CMRT with the Upgrade and the first time enter your Engine 4 key.  Exit and then use the "Activate New Products" shortcut in your CMRT folder, then enter your Engine 3 license key.  That should do the trick. 2.  CMRT and CMBN MacOS customers have a similar situation as #2, however the "Activate New Products" is inside the Documents folder in their respective CM folders.  For CMBN you have to go through the process described above for each of your license keys.  There is no special order to follow. 3.  For CMBS and CMFB customers, you need to use the Activate New Products shortcut and enter your Upgrade 4 key.  If you launch the game and see a screen that says "LICENSE FAILURE: Base Game 4.0 is required." that is an indication you haven't yet gone through that procedure.  Provided you had a properly functioning copy before installing the Upgrade, that should be all you need to do.  If in the future you have to install from scratch on a new system you'll need to do the same procedure for both your original license key and your Upgrade 4.0 key. 4.  There's always a weird one and here it is.  A few Windows users are not getting "Activate New Products" shortcuts created during installation.  Apparently anti-virus software is preventing the installer from doing its job.  This might not be a problem right now, but it will prove to be an issue at some point in the future.  The solution is to create your own shortcut using the following steps: Disable your anti-virus software before you do anything. Go to your Desktop, right click on the Desktop itself, select NEW->SHORTCUT, use BROWSE to locate the CM EXE that you are trying to fix. The location is then written out. After it type in a single space and then paste this:

      -showui

      Click NEXT and give your new Shortcut a name (doesn't matter what). Confirm that and you're done. Double click on the new Shortcut and you should be prompted to license whatever it is you need to license. At this time we have not identified any issues that have not been worked around.  Let's hope it stays that way Steve
    • Battlefront.com

      Forum Reorganization   10/12/2017

      We've reorganized our Combat Mission Forums to reflect the fact that most of you are now running Engine 4 and that means you're all using the same basic code.  Because of that, there's no good reason to have the discussion about Combat Mission spread out over 5 separate sets of Forums.  There is now one General Discussion area with Tech Support and Scenario/Mod Tips sub forums.  The Family specific Tech Support Forums have been moved to a new CM2 Archives area and frozen in place. You might also notice we dropped the "x" from distinguishing between the first generation of CM games and the second.  The "x" was reluctantly adopted back in 2005 or so because at the time we had the original three CM games on European store shelves entitled CM1, CM2, and CM3 (CMBO, CMBB, and CMAK).  We didn't want to cause confusion so we added the "x".  Time has moved on and we have to, so the "x" is now gone from our public vocabulary as it has been from our private vocabulary for quite a while already.  Side note, Charles *NEVER* used the "x" so now we're all speaking the same language as him.  Which is important since he is the one programming them

Ivan Zaitzev

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About Ivan Zaitzev

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  1. Another reason for a centralized Forum...

    +1 for persistent scenario damage + wreckage. Close Combat has this but it has a different and more randomized type of campaign than CM. In all honestly I don't know how much this feature would be used, but it would be awesome and super immersive to have. Retreat to a previously captured zone and find that the building you had to destroy last time could be really useful now would be a lot of fun.
  2. Another reason for a centralized Forum...

    I have always thought Combat Mission required a general discusion area, this is a great improvement! Thanks! I hope the CMFI module includes RSI forces and Italian Paratroopers!
  3. The CM2 FAQ Thread

    Thanks for all the work Ian!
  4. What is going on?

    No problem. But could someone point me to where they have stated their reasons?
  5. What is going on?

    Is there a reason the games are not on Steam? The modules could be adapted sold as DLC, Steam has all sorted out.
  6. Question about map desing.

    Thanks for the ideas!
  7. I would be interested too. I have already started my own folder with this topic and I'm looking to expand it.
  8. Question about map desing.

    According to google yes, around 8m. But more than a wall is like a gallery so is not a tick wall. Now that I give it a little more thought, I might take a creative liberty and rotate the cemetery so it will be an inverted U shape instead of an L. Any tips on representing tombs on a huge cemetery?
  9. I'm currently working on a map and because of the size of the map I'm cutting the corner of a huge cemetery. I have two options, build the visible corner of the wall, this looks strange because its like an L shaped building on the edge of the map or scratching the whole thing. The cemetery would be interesting to have in order to block LOS, it's just right of the starting zone so it would be useful. Any suggestions? Currently it looks like this:
  10. Russian / Ukrainian Breaching kits

    Don't really know what are those, but I imagine breaching kits in game are used to represent battering rams, breaching Shotguns and small explosives used to blow knobs and hinges. I'm wondering if the Russian army has something similar and if it should be added to the game.
  11. Hello. I don't have CM:BS but I have been toying with the idea of buying the game. I have noticed in the demo that US teams carry breaching kits giving them an edge in MOUT. Do any Russian / Ukrainian units carry breaching kits? Does this correspond with reality?
  12. RT Unofficial Screenshot Thread

    This is clearly a bug. There is a thread somewhere to report bridge bugs, they said they must be squashed one by one because they are all different.
  13. Leadership

    Thank you for this topic! Plt HQ leadership does not affect permanent morale state, but it does affect temporal state with C2. So I still have to keep playing the way I have been playing and a +2 is still better than a -2.
  14. Funny

  15. Artillery vs trees

    I'm playing against the Mujahideen, so only infantry. According to the manual, Personnel is Airburst, my doubt is if the tree cannopy will cover the infantry so in this case General would be better with shells exploding on the ground.
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