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Aurelius

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About Aurelius

  • Rank
    Junior Member
  • Birthday 09/12/1992

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  • Gender
    Male
  • Location:
    Ruma, Serbia
  • Interests
    History, wargaming, criminal law, criminal procedure, criminology

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  • Location
    Ruma, Serbia
  • Interests
    History, criminalistics&criminology
  • Occupation
    student

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  1. It is a playable scenario. The map and AI plans have been tweaked based on player feedback.
  2. Guards Captain Reutov spots and destroys an enemy tank destroyer. It is as Reutov chose this place to throw a track. From his previous actions, he destroyed an enemy Panzer IV (pillar of smoke on the right side of the image) and now a Hetzer. Who knows, maybe Company Commander won't reprimand him for poor maintenance of the tank... On the other side of the area of operation, Guards Captain Yakunin destroys an enemy StuG III, thus avenging the fallen comrades of 2nd tank, 2nd platoon! Not a sight you want to see as a German commander... Bad turn for my opponent...
  3. Excerpt from a PBEM match> Saved by the Tac AI. Due to the threat of German armour, company commander and his XO decide to retreat. In the process of pulling back, the XO is ordered to put some HE rounds on a particularly pesky lmg team. But, the XO spots the Panzer 4 and is now in a dilemma. The commanders makes a correct call and fires at the Panzer 4. Panzer 4 is knocked out, the crew bails out. Radio operator/bow machine-gunner is not among them. Talking to my opponent, I concluded that both of us issued orders to our tanks that contradict the situation at hand. In this case, my gunner was simply faster.
  4. PBEM conclusion> How the Guardsmen fight! The battle was concluded by cease-fire. The game counts it as a German victory. The objective was one giant blob, my opponent occupied it. Such is life. Anyways, the Germans lost 127 killed, 53 heavily wounded and 4 missing in action, while 3 tanks were destroyed (one Tiger II and two Stugs), while the Soviets lost 34 killed, 31 heavily wounded and 4 tanks destroyed. The Germans were played by Kondziu, you can find his youtube channel here > https://www.youtube.com/user/kondziuorisit He posts CM videos. Captain Astakhov survived, caused roughly 1/4 of all casualties on German side. Molodec! Captain Vyroshnikov stood out as well. In the background, a destroyed Stug, his handiwork. Some images of the destruction. These MG 34's were particularly painful... What happens when you put your fire team in a building/floor with only one window. (avoid doing this) What happens when a tank enfilades your position. During the course of the battle, one Company HQ team was destroyed. (avoid sheds, they get destroyed with maybe 3 HE-F shells) Il-2's, when not busy dropping bombs on my tanks (none were hit), did something useful and destroyed the German Company Fire Support Group! Other mortars were damaged, too, but not knocked out. Still, they didn't fire.
  5. Oof, the pain I felt was almost physical! I started listening to my gut more, and the results show! But, there are still 300 IQ moves to be found....
  6. PBEM match continued: The hunt for Tiger II! The Tiger II sits and observes the fields, it's commander amused and slightly worried by the fact that he was engaged six times by AP shells, every shell bounced off from the armor. Efreitors Polivanov and Dyatlov (circled) decide to engage the enemy tank commander. The commander is grazed, he panics, the turret is rotated to confront the shooters, the driver starts reversing, smoke is popped. The Tiger II reverses straight into the sights of Captain Astakhov. So that is the beast that Sergeant Saprygin reported and engaged six times without success! The crew works as one and sends a bolvanka as a greeting to the enemy tank. The engine dies, the crew pops smoke. Captain Astakhov and his crew finish the job. The Tiger II is destroyed, no survivors.
  7. Excerpt from an ongoing PBEM match and a short demonstration on the value of C2 and spotting. (Note, I am playing as Soviets, Guards) Somewhere in Eastern Europe, a Stug patiently waits for prey. T 34/85 is tasked and prepared for the destruction of the Stug, previously spotted and reported by infantry. Note, the target armor arc does not correspond to the Stug's location exactly, in an attempt to center the barrel on target upon arrival, to reduce the time needed to set up the shot. The Stug rotates to face the general direction of my tank platoon. (Sniper took a shot at the commander, missed) The T 34/85 advances rapidly and as it moves, the target armor arc centers. The T 34/85 arrives at it's destination and in less than 10 seconds spots the Stug. If he didn't have the spot in his C2, he would have been scraped with no clue what was happening around him. I suspect that the speed of the spot is affected by C2 and quality and number of vision slots on the tank. The gunner fire, but so does the Stug! The Stug is completely destroyed. In T 34/85 driver-mechanic and his assistant are KIA/WIA, the tank is knocked out. The Stug spotted first in this duel, having the benefit of being stationary and opened up, but having no turret cost its existence. In my opinion, the decision to rush my tank forward in an attempt to destroy was the right one. The only bad choice was having my tank closed. The fear of having my tank commander sniped by an mg was baseless, as mg gunners were preoccupied with other things. Still, 1 for 1 trade costs him more than me, as I am attacking.
  8. Experience is relative. We believe that Tiger Forces, both as a structure, a system and on an individual level, have grown quite adept at destroying jihadi's over the course of time. Thier image is tainted by various militias fighting along them. Furthermore, they are at a higher rating to simulate the extra step Syrians would take to defend their homeland, something @Liveload has already expressed in another forum topic. It would be like comparing a hammer (Tiger Forces) and a scalpel (various specialist units across services and branches, all under a single convenient moniker "Specnaz").
  9. @Lethaface Thank you for your AAR! It's nice to see I'm not the only taking a cold one after physical exercise, for therapeutic purposes, of course!😄 As far as scenario is concerned, a little context is needed. The AI is of above average quality for two reasons. In the actual battle, jihadi forces did actually fight to the death and were a challenge. Second reason being AI of regular or below quality has a tendency of breaking under fire, even if they are not directly targeted. I have observed situations where units are on the first floor, the enemy targets the third, units on the first floor get suppressed, panic and leave cover. Better quality units get less suppressed and don't get morale penalty. Working as intended. Something @Liveload and I need to take a look at. Hmm, that is probably the reinforcement wave. Closer look needed. We'll see about increasing the time limit. From your account, I take it Abu Aurelius and his T 90 survived! 😄
  10. You're welcome. Hmm, Krokodil sometimes uses up all of its ammo and sometimes strafes once already destroyed vehicle, calls it a job well done and leaves! Very hard to get consistent behavior.
  11. Here's what you can expect "Russians" doing:
  12. US are mostly TOW 2 units. No further need to explain that one. Other nationalities are mainly snipers and were added to represent various other nationalities taking part in operations. If you check their names in the editor and cross check that with various reports of who got killed (which emir/commander) or wounded, who took part in battle and so, you'll get the picture. They were mostly added for laughs. But, I can say "Russian" FAC's and "Russian" arty and air assets will play a role in the upcoming campaign!
  13. Ah, yes, the "Russian" FAC! 😄 Considering your plan, we'd also like to know whether the scenario run time needs adjusting.
  14. @Lethaface When you're done with the scenario, do tell us if you had enough ammo.
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