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About Bozowans

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  1. I really wish they would put up the CMx1 games for sale again. I have no idea why they would take them down from their store. They're great games and still work just fine for me on Windows 10 after a bit of fiddling. I still have my original CDs for CMBO and CMBB. My CMAK CD seems to have gotten lost over the years though which made me very mad. As much as I like the CMx2 engine, there are still some things about the CMx1 games that are handled much better than CMx2 even after all these years.
  2. Weapon ballistics and munitions. That's the one thing that CM does better than everything else IMO. No game can simulate the complexity of human behavior, but CM does a pretty masterful job with really getting down to simulating the munitions of an actual battlefield and the physics of bullets and shells and shrapnel flying around. It can be almost frightening to watch sometimes when you see companies of men get shredded to pieces with modern weaponry and you imagine what that must have looked like in reality, or how horrifying it would be to be on the receiving end of it. War movies look really fake and silly after playing CM. It's funny that we're living in an age in which video games do a better job at simulating this stuff than movies with real actors. Kind of like how Napoleonic movies do such a poor job of showing what real Napoleonic-era munitions looked like, especially with artillery and whatnot. Yet you can simulate that stuff in video games pretty easily. With the WEGO mode in CM you can get that absurd, forensic level of detail about every little bullet flying around. You can rewind and watch an AT shell miss its target, fly between someone's legs and then smack into someone's face through a window 800 meters behind the line. Or watch bullets ricochet off a building and hit someone hiding in an alleyway. Or ricocheting into an open hatch. Or you can watch tank shells bounce off armor, fly high up into the air, and then come back down and land on some poor sap's head. Or watch bullets raining down from the sky from a firefight way on the other side of the map. Other games can do this kind of stuff -- I have fond memories of playing Red Orchestra and watching tank shells bounce off armor and then hit some dude nearby, turning him into red mist. No game has ever approached the scale of CM though with the same level of detail, with entire battalions of men running around with authentic orders of battle, visually represented down to the last man cowering in the dirt. CM was like my dream game when I was a little kid playing with toy soldiers.
  3. Bozowans

    Attacking a reverse slope

    I remember doing this for one scenario. I was attacking an extensive enemy trench line + bunkers behind a slope. There were a couple areas that I could sneak some scouts and observers into to look at their positions, but I couldn't do much more than that. I would have to attack it frontally. So I massed my whole force just behind the crest of the ridge, and prepared a smokescreen. Rather than smoke the ridge itself to let my troops go over it, I dropped smoke directly over half the enemy trench line, leaving the other half exposed. Then I went over the top. The smokescreen divided the enemy force and halved their firepower, so I could halt on top of the ridge and then concentrate my entire force's firepower on that one exposed enemy half. If I had smoked the ridge instead, then my force would still be exposed to 100% of the enemy's firepower once the smoke cleared. I took casualties, but I was able to suppress that exposed half, making sure to concentrate on their heavy weapons first. Once the smoke cleared, I could shift fire toward the other half of the enemy trenches. As soon as the enemy bunkers and heavy weapons were destroyed or suppressed, I sent the infantry forward in a big wave to mop up the enemy riflemen and HQ teams that I missed earlier. It ended up working really well in the end!
  4. Bozowans

    This guy is worth a watch

    If oil is completely unnecessary for armaments production, then why did Albert Speer say otherwise? I posted a direct quote from him earlier in the thread. The guy in charge of Germany's entire armaments and war production said in his memoir that the Allies' oil campaign meant "the end of German armaments production," and that it was, "effective immediately, and decisive within less than a year." Adolf Galland also said the oil campaign was the single most important factor in the collapse of Nazi Germany. Looking through this thread again, I still keep seeing people attacking TIK personally for his "clickbait" videos, when he is not the guy who is coming up with any of these arguments. As far as I can tell he is getting his info from people like Anand Toprani, a specialist in energy geopolitics. This guy: (https://usnwc.edu/Faculty-and-Departments/Directory/Anand-Toprani) I posted about him earlier in the thread too. You can argue about it all you want, but calling it, "Poor constructed reasoning or poor reasoned information, more properly called misinformation" and then comparing it to Trump, like Lethaface did a couple posts above me is rather ridiculous isn't it? This is a topic that professional historians spend years studying and debating, and it's kind of annoying seeing random internet posters claim that they're experts on the topic.
  5. Bozowans

    Happy New Year's Day! 2018 look ahead

    I think I'm most looking forward to the CMRT module. It's supposed to bring the game to the end of the war right? Which means the Battle of Berlin. It seems like it would be a daunting task to research and then design scenarios and campaigns around that. I wonder if they are gonna have scenarios for the crossing of the Von Moltke bridge and the assault on the Reichstag. That was such an iconic moment of the war that it seems likely they would work on something like that. Which means they are gonna need to make a big map for the middle of Berlin, which means making 3D models and textures for Berlin architecture and the Reichstag building and the Brandenburg Gate and all that. And then I suppose they will have a winter campaign in there as well. That will probably take a while. Oh well, I don't really care how long it takes as long as there is a good quality finished product. I have a million other games to play in the meantime.
  6. I was watching some Youtube videos earlier, and came across this compilation of footage from the Battle of Berlin. One of the things I noticed was the lack of helmets, especially among the Red Army. I don't think I saw a single Soviet soldier wearing a helmet in this entire video. They were either wearing ushankas or side caps, even among the front-line infantry fighting in the city. I've also been reading a memoir from a Soviet soldier called Tank Rider by Evgeni Bessonov. He mentioned never wearing a helmet throughout the war and almost no one in his unit did either. He felt they were too heavy and cumbersome and that he couldn't see as well. I've also read that some Soviet soldiers thought it funny how everyone in the US Army wore helmets 100% of the time. You can find loads of pictures of Soviet troops with or without helmets in large numbers, and it seems the Red Army had no rules or regulations about helmet-wearing. The Germans seemed to wear a lot of helmets of course, but not always. Does anyone here know about any specific rules in the Wehrmacht about helmets? I suppose it would make sense that the Germans, with their fascist aesthetics and nice-looking uniforms, that they would be into a totally uniform look for their soldiers and make everyone wear a helmet, but I don't know for sure. In CM, everyone always wears a helmet, unless they are a really high-level officer or something. I'm hoping that with the upcoming Red Thunder module, with the addition of winter combat, that we will see lots of ushanka-wearing Red Army troops running around. Meanwhile, I started using this mod that replaces all the Soviet helmets with side caps, which I think looks really cool: http://cmmodsiii.greenasjade.net/?p=638 If anyone hasn't seen that mod yet I would check it out.
  7. Bozowans

    An Possible Exploit

    I always play on Iron. Even on Iron, if you click on an enemy soldier then it will tell if you they are part of an HQ team or AT gun crew or whatever. It would be better if it just told you nothing.
  8. Bozowans

    An Possible Exploit

    I remember that in CM1, the game would fool you about the location of distant shooters. At very long range, you might get a "?" mystery contact that is several tiles away from their true location. Then after you've blasted that spot with area fire, you discover later on that their real location is 50m off to the right or whatever. That was a pretty cool way to handle the problem. Whatever happened to that? I've always felt that CM2 gives you way too much info about the enemy. Not just with the sound exploits, but with other things as well, like being able to tell who is an enemy HQ team and who isn't at 1000+ meters or whatever. Or the game telling you the exact moment that an enemy MG or AT gun position is destroyed or abandoned. Or always being able to tell the exact type of enemy tank. I liked how in CM1, your troops could mis-identify enemy tanks, thinking one is a Tiger when it really isn't or whatever.
  9. Bozowans

    The patch?

    Sometimes I think 4.0 works better with Black Sea, because the weapons there are so deadly that you want your men to always be mobile and fall back if they come under fire. Plus the infantry movement changes and the ability for them to take cover around building corners are big game changers. It doesn't make much sense for a bunch of WWII troops packed into a trenchline to abandon their positions and run around under artillery fire though.
  10. A collection of images from the Black Sea Russian campaign: Ukrainian surface-to-air missiles streak across the early morning sky toward an encroaching Su-25 Frogfoot, shooting it down. A Russian soldier prepares to fire a mortar shell in support of an assault crossing of the Dnepr River. The assault begins! Russian BMP-3s cross the Dnepr river. Russian soldiers disembark from their carriers and advance inland under a smokescreen and the covering fire of their BMPs. An abandoned bicycle lies in a field swept by intense Russian fire. The dance with death.
  11. Yeah that's pricey but I'm very tempted to bite the bullet and get it. Has anyone here read any of the other books on there? That book "Turning Point" looking at Stalingrad from the Russian perspective looks interesting.
  12. Thanks for the recommendation. Seems a little hard to find though. It's not available on Amazon at the moment. If Battlefront makes another East Front game I wish they would skip 1943 and go straight for '42 instead, when the panzers were still grey and you had the most critical battles of the war, like Stalingrad and the battles leading up to it like Kharkov. I was playing Kharkov: Disaster on the Donets earlier and it made me want a CM game for that.
  13. Bozowans

    RT Unofficial Screenshot Thread

    Ivan: "Hmmm, this big German tank just rolled right up to us! It's only a few feet away!" *scratches chin* Ivan: "Evgeni! What should we do? Should we run away?" Evgeni: "Nyet! If you put your hands up to your face like this, they can't see us! You see? It's working!" Ivan: "I don't think playing peek-a-boo with the Germans is going to help us!" Evgeni: "You have a better idea? Don't just stand there!" Ivan: "I'm thinking...."
  14. Bozowans

    Coop mode

    One time I played a pretty extreme version of coop, where each side of the battle was controlled by a different big group of people. There were platoon and company commanders and so on, and each tank would be controlled by a different person. I was a company commander and had 3 people under me. It was absolute chaos and kind of hilarious, and honestly seemed more realistic as well. You had orders being confused or misunderstood, people arguing about orders or not responding, and then the collective trauma of seeing their units get blown to bits, and the overall morale of the group rising and falling with each turn. I never played any kind of coop with just one other person before. That actually sounds pretty fun.
  15. Bozowans

    Happy New Year's Day! 2018 look ahead

    If people are whining and demanding to see new content or screenshots, it means they are emotionally invested in the product and enjoy it and want to follow its development, which is not a bad thing.