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gcrain

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  1. This is what the map looked like before the 750 point Extinction Level Event.
  2. Here is a 750 point artillery barrage with the Russian 82mm rockets. The Germans immediately surrendered. I turned smoke off for the screenshot.
  3. Has BFC seen this? If not how do we bring it to their attention?
  4. I think the issue of whether Rockets in general are underpriced is a separate issue from the 82mm Rockets. In general Rockets are one third less than their mortar counterpart. While they are less accurate they do have some pretty good advantages. You can unload half your arsenal in a matter of seconds. This means your opponent cannot hightail it out of there, look for better cover or even use the hide command. But I am ok with rockets in general being a little less. However the 82mm Rockets are one tenth of two thirds. There is nothing about the 82mm Rocket that justifies this decrease. I would absolutely rather have 10 Rockets than 1 mortar round. If I am choosing between 4 82mm Mortars with a total of 640 rounds vs more than 7500 Rocket rounds that is a no brainer. That is not even a lot of points. In a large scenario you could easily buy over 25000 82mm Rockets. Accuracy becomes completely irrelevant, you obliterate every living thing on the map along with most of the buildings and foilage. If you don't believe me just try it against the AI real quick. They are not only good for pre-plotted use either. Once battle lines become established they can be even more effective. Now I am only playing on Veteran mode so maybe the delay is quite different in Iron man but in Veteran there is not a big difference in delay between regular artillery and rockets, in fact I am not sure there is any difference at all. It really seems to me somebody misplaced a decimal, I think when comparing to the other Rockets they are off by a factor of ten. I think the evidence is compelling that the price is way off and needs to be corrected regardless of any previous policy. Right now they are so broken that if you use them it ruins the game and if you ban them then you are omitting a unit that should be in the game.
  5. What is up here? I searched this forum for rockets but found 0 posts. Russian 82mm mortar with 120 rounds 109 points Russian 82mm mortar with 160 rounds 143 points Russian 120mm mortar with 60 rounds 181 points Russian 120mm mortar with 180 rounds 517 points Russian 82mm rocket with 192 rounds 14 points Russian 82mm rocket with 384 rounds 22 points Russian 82mm rocket with 384 rounds 29 points Russian 132 mm rocket with 120 rounds 263 points German 81mm mortar with 100 rounds 98 points German 120mm mortar with 60 rounds 179 points German 159mm rocket with 180 rounds 349 points So roughly: 80mm mortar rounds are 1 point each 120mm mortar rounds 3 points each 132mm rocket 2 points each 150mm rocket 2 points each 82mm rocket 0.07 point each Seems to me all the 82mm rockets are off by at least a factor of 10. Pretty big difference in an opponent who has 3 batteries of rockets vs 30 batteries of rockets.
  6. FYI - There is a pretty nasty Mac bug. CMRT appears to quit but the process is still running. You can make it quit with Cmd-Opt-Esc and the computer will not restart. It has to be manually powered off. I have not seen any other application that can do this to Mac OS X. I'm on version 10.9.4. It is not easily replicatable. When I quit the game and the UI quit but I see the the 2nd CMRT icon still active on the dock I know it has happened. I can actually launch CMRT again and play a game but I can't make the other process quit. Eventually when it's time to restart or shutoff the computer I have to do a hard reset. I haven't seen any clues in the console as to what is going on. If nobody else has reported this let me know and I will try to gather more info.
  7. My impression has been the opposite, in fact we had to ban the Panther and go to short 76 rules because we felt the Panther vs the T34/85 was heavily imbalanced in the Panther's favor. My editor tests seem to confirm this. With experience, morale and leadership equal the Panther wins handily. Also at equal morale levels the Russians seem much more likely to jump out of their tanks and run for mother Russia. It's almost a no win scenario, if you go for high experience T34/85s they seem to get more turret hits and much better chance of penetrating. But since the Germans still have the edge you need greater numbers and therefore lower experience but then the results are even worse. As you may have gathered the Russians need to hit the turret where the Germans can penetrate the T 34 just about anywhere. Also the Panthers seem to fire quite a bit faster so after the initial salvo the odds tip even more heavily in the Panthers favor. One thing I did notice was the T 34/85s seem inconsistent in their penetration and they don't carry any sort of sabot round. Apparently they have different kinds of ammo and it does not show in game so you never know what they are using. My recollections from that scenario was that it was the SU 76M sabot round that caused me the most grief. I lost the Panzer IVs but my Panther's decimated the T34/85s. I dont recall the 76mm sabot round being as deadly as it has been to me in games. I now worry ore abou those more than I do the 85mm gun.
  8. I disagree, given the cost difference I do not think a Conscript should be able to zero in the range that quickly at that extreme distance. I also don't think it should be able to penetrate at that range but here I would also say more tests are needed. There seems to to be a very small chance of firing a magic bullet that will penetrate no matter how unlikely it seems.
  9. I couldn't find anyting with a search, is there a way to increase the point limit beyond 7k for meeting engagements?
  10. I'm sure you know a lot more about he Lend-lease program than I do but it seems to me that you are probably underestimating the importance of filling in weak spots. Also total lend lease vs total output isn't that relevant, would you happen to know a year by year comparison?
  11. Which factors contribute most to the size of the ema file? Size of the map. amount of terrain or number of units?
  12. Well hello Mr. 10 -3 I actually took Greup's counter out of my game and kept it around as a keepsake. I seem to be having issues with big maps right now. Probably because my monitor is 2560 x 1440. Does anybody know which terrain is the resource hog in CM3? I suspect it is the trees but since we have been using only custom maps I'd like to make sure.
  13. I have no issue with the Gog and Magog map on the best settings. However when trying to load a map that is about 20% bigger my computer completely bogs downs. It takes over 5 minutes just to load the map on even the lowest ettings and even once it is loaded it is quite slow in game. Is their a technical limitation on how big the map should be?
  14. No my in game tests have always been as expected. It was the calculator that was giving me some strange results. I used it again a couple days later though and it appeared to be giving me similar results to in game. No idea why I was getting such strange results before.
  15. The results I got previously were the 122mm AP penetrating Tiger II and Panther, both Turret and Hull at all angles. What was even more bizarre was the 88mm L71 was showing as less powerful than the 75mm L70. However tonight they are giving the expected results.
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