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piner

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  1. Hello benpark,

    I have been following Umlaut's "A Scenario Designers Guide to Umlaut's Factory Mods" with respect to your solution to the alpha channel issue transparency to resolve the damaged building LOS/LOF and entrance constraints.  I think I understand your solution for making the alpha channel transparent and then it will apply to all the windows selected when designing a building.  Unfortunately I can't get that alpha channel to work in a number of image editor programs.  I make the alpha channel transparent, black, etc, nothing works in game.

    Therefore I tried you .mdr model substitution technique and that works for replacing "8-space-space-space" with for example "8-window-space-window".  The windows are transparent, but the window sills are not.  Any suggestions for me to try in order to get the flat textures (transparent window sills) or to get the alpha channels to work properly?  I really appreciate any help or guidance you can give me.  I want to build the 3 big Stalingrad factories and create scenario for them and this issue is preventing my progress.

    Thanks,

    piner

     

    1. Show previous comments  2 more
    2. piner

      piner

      Thank you.  I will give it a try. Just curious, did you use Photoshop to make the alpha channel edits or some other graphics editor.  I have had trouble using GIMP and I'm not sure Paint.net works with alpha channels.  Thanks again for all your help.  

      Piner

    3. benpark

      benpark

      Photoshop, all the time.

    4. piner

      piner

      benpark,

      Thanks again!  You have been very helpful.

      piner

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