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BvDijen

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About BvDijen

  • Birthday 10/14/1988

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  • Biography
    Game design researcher
  • Interests
    Game design
  • Occupation
    Master student Game studies

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  1. Wow a lot of responses thank you, Something I'm still very curious about is what happens "outside" of the game. Most serious games rely on reinforcement learning where the student can preform an array of actions and sort of check the waters and after the results of the actions are in it is time for reflection. Some of my colleagues have been calling it "Plan, Play, Ponder" as a way to describe the teaching setup of serious gaming. My questions: - What does your classroom/setup look like? - Is there a designated time for planning, playing and reflecting? - (Slightly unrelated) do you use games on higher levels to train comprehensive approach and decision making? Again the info thus far has given me quite some insight on the application of some of the war games out there.
  2. thank you for all the responses they are very helpful for my research.
  3. Thank you for the article, always helpful to have more information on the subject.
  4. LS, I'm currently analyzing tactical war games and other types of RTS games to explore their impact when used as serious games for training. My question is about if there is any information on the use and results of CM being used for serious purposes with an emphases on the pre / post game planning and analysis (i.e. is there an briefing and debriefing before and after the game is played?). It would also be interesting to know in what modes the game is played in such trainings and what the learning goals are for the student/player. Any other information about the implementation of CM in the professional environment or "hobby" use would be much appreciated. Thanks in advance, Bas (Master game studies student)
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