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Muzzleflash1990

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    Muzzleflash1990 reacted to kohlenklau in Proof that spotting is broken in CM   
    Just my 2 cents...
    Spotting from INSIDE a vehicle: yes, horrific small field of view and in our little CM game if I have my tank NOT SEE an enemy AT infantry team in a nearby area, I feel like that is not a thing to complain about.
    But I see in a CMRT Warsaw Uprising 1944 Mod that German tanks roll down the street and the turret slews over to sniper nail the enemy AT team hiding in a building. WTF?
    In CMFB I have a US Army bazooka team NOT seeing an enemy tank driving all around them. I see as the player a quiet little spotting enemy "?" icon dancing and floating around to indicate they hear something but the game code has no specific sound effect wave file it ques up, a revving or idling of the engine or maybe squeaking of tracks? nope, nothing, the explanation usually given is they have their heads down in fear and are not seeing it or the wind is blowing or the darkness or visibility or Cognac.
    SPOTTING IS BROKEN. SPOTTING ISN'T BROKEN. SPOTTING MIGHT BE IMPROVED OR TWEAKED. WE HAVE NO TIME. BUSY WITH OTHER STUFF. CHARLES IS THE ONLY GUY TO GO IN AND CHANGE THE CODE. HE AINT DOING THAT EVER MAYBE.   
     
     
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    Muzzleflash1990 got a reaction from Redwolf in Tac Air and AA   
    I am guessing it is Mk20 for air support? For the Mk20, what I could find, one source said the area was around 4800 square metres, another 10,000. That leaves means each submunition covers ~20 square meters in the ideal case and a T-72 occupies around ~25 square meters. From Hapless video, it seems like the distribution is uneven with way more near the center, but the density looked about right. A Norwegian report I found suggested the M483A1 with 88 bomblets covers an area of 18,000 square meters, making each bomblet cover ~200 square meters, and that the pattern from tube based artillery is uneven. Good thing they fire in batteries then.
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    Muzzleflash1990 reacted to sttp in Why not a point to point LOS tool?   
    Because in real life you're not ordering a squad to go to an action square. In real life you could order them to "go to the top of this hill, to whatever position will just barely give you direct line of sight to that building on the corner that 2nd platoon is taking fire from." That is why we need a good LOS tool. We in the game have to micro-manage, since we're the brains and eyes of every single team leader, squad leader, platoon commander, company commander, vehicle commander, etc., etc....
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    Muzzleflash1990 got a reaction from CaptainTheDark in Infantry Effective Range-request and insight   
    You are talking about danger spaces, most specifically the one closest to the target.

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    Muzzleflash1990 got a reaction from The Steppenwulf in Pre-orders for Combat Mission Cold War are now open.   
    If they integrated with Steams networking utilities (or some other 3rd partner) we could get direct connections instead of having to port forward. This would help with the "live" TCP/IP modes. In my country at least, Carrier-Grade NAT is the norm, so no amount of fiddling will get port forwarding working for you. I have to resort to VPNs for TCP/IP.
  7. Like
    Muzzleflash1990 got a reaction from Artkin in Pre-orders for Combat Mission Cold War are now open.   
    If they integrated with Steams networking utilities (or some other 3rd partner) we could get direct connections instead of having to port forward. This would help with the "live" TCP/IP modes. In my country at least, Carrier-Grade NAT is the norm, so no amount of fiddling will get port forwarding working for you. I have to resort to VPNs for TCP/IP.
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    Muzzleflash1990 reacted to The_Capt in CM Cold War - Beta AAR - Soviet Thread - Glorious Soviet Victory at Small German Town 1980   
    Ah, well welcome.  You will find tactics are really only the notes, the music is always the stories these games tell and I am glad you are enjoying it.
  16. Upvote
    Muzzleflash1990 reacted to jamxo in A Simple Normandy Map Splash Screen   
    Thanks for the spot, I eyeballed it whilst doing earlier but I think I got a bit carried away adjusting the text slightly over the map markings resulting in them being a bit off centre which I agree isn't great!
    I have redone the CMBN and CMFB ones and centred the text as much as possible. Have also added CMFI and CMRT (the menu in these games seems to be lower placed so they have slightly different layouts.) Will do the modern titles another weekend 
    As above grab them all on on Dropbox here > https://www.dropbox.com/sh/thquh9eho9moww8/AACz2okbQ1BxvHbfyBEPB1KCa?dl=0

    Out of curiosity where is best to post the completed set? In the General CM Mod tips sub forum, or on the Mod Warehouse website? I also notice I can't edit my original post in this thread to change the preview images - is that something a Moderator can do for me or are the original posts locked forever after a certain time? (long long time lurker but only recent poster so apologies for being unsure how best things work here!)
    Thanks all, enjoy your wargaming. 
  17. Upvote
    Muzzleflash1990 reacted to Anonymous_Jonze in Pre-orders for Fire and Rubble are now open!!   
    I just wish the Soviet squads didn't have all sub machinguns and run out of ammo in five turns.
  18. Like
    Muzzleflash1990 got a reaction from Lethaface in SAW ammo loadout   
    I've been messing with QB battles and I noticed the US infantry squads in SF have little ammo compared to BS. I know the ammo caliber is shared among all members, but each infantry soldier contributes to the squad ammo "pool". Of the 9 man US infantry squad, 7 are riflemen, and by comparing with other units, and splits squads, one can easily deduce that each rifleman carries (contributes) 210 rounds for a (sub-)total of 1470 rounds (a minor exception in BS is the one carrying the M110 changing 210 5.56 for 140 7.62).
    In Shock Force the squad carries 1870 rounds giving a total of 400 rounds for the SAW gunners, or 200 rounds each - only a single 200 round box magazine.
    In Black Sea the squad carries 3470 rounds giving a total of 2000 rounds for the SAW gunners, or 1000 rounds each.
    Maybe the load carried in fictional Syria was/should be lower than that of expecting a fight against Russia in eastern Europe, but the Shock force numbers seems sorta ridiculous for the SAW gunner to contribute fewer rounds than the rifleman. Of course you can partially workaround this if you are using the carrier vehicles and acquire, but it is possible to play with only dismounts.
    Any thoughts?
  19. Upvote
    Muzzleflash1990 got a reaction from LongLeftFlank in SAW ammo loadout   
    I've been messing with QB battles and I noticed the US infantry squads in SF have little ammo compared to BS. I know the ammo caliber is shared among all members, but each infantry soldier contributes to the squad ammo "pool". Of the 9 man US infantry squad, 7 are riflemen, and by comparing with other units, and splits squads, one can easily deduce that each rifleman carries (contributes) 210 rounds for a (sub-)total of 1470 rounds (a minor exception in BS is the one carrying the M110 changing 210 5.56 for 140 7.62).
    In Shock Force the squad carries 1870 rounds giving a total of 400 rounds for the SAW gunners, or 200 rounds each - only a single 200 round box magazine.
    In Black Sea the squad carries 3470 rounds giving a total of 2000 rounds for the SAW gunners, or 1000 rounds each.
    Maybe the load carried in fictional Syria was/should be lower than that of expecting a fight against Russia in eastern Europe, but the Shock force numbers seems sorta ridiculous for the SAW gunner to contribute fewer rounds than the rifleman. Of course you can partially workaround this if you are using the carrier vehicles and acquire, but it is possible to play with only dismounts.
    Any thoughts?
  20. Upvote
    Muzzleflash1990 reacted to Probus in Battlefront Poll Updated   
    12. Surprise me - I'm certain to love it
    Korea 1950
    WW2 Pacific
    WW1
    Horses
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    Muzzleflash1990 reacted to Probus in Battlefront Poll Updated   
    10. Enhanced Modding Support
    add units
    equipment
    functionality
    ingame OOB editor
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    Muzzleflash1990 reacted to Probus in Battlefront Poll Updated   
    9. One Engine - CMx3
    game performance improvments, graphics improvements, ray tracing, intermediate distance bitmaps
    additional editor features, dynamic operational campaigns
    additional gameplay features, coop, LoS tool, visible aircraft
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    Muzzleflash1990 reacted to Probus in Battlefront Poll Updated   
    7. "Fulda Gap": 1970-90
    Europe WWIII
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    Muzzleflash1990 reacted to Probus in Battlefront Poll Updated   
    5. Arab-Israeli Wars: 1948–49, 56, 67, 73, 82, and 2006
    Israeli War of Independence, 1948-49
    Suez Crisis, 1956
    Six Day War, 1967
    Yom Kippur War, 1973
    Lebanon Wars, 1982 & 2006
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    Muzzleflash1990 reacted to Probus in Battlefront Poll Updated   
    3. Afrika Korps: 1940-43 
    WWII North Africa
    Operation Torch, American North Africa Invasion Libya, Egypt, and Tunis 1942-43
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