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mvp7

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Everything posted by mvp7

  1. One question about the GOG versions: Are they technically closer to 1.03 or 1.04 patches? The top review of CMAK is currently 3/5 due to the game version being (or at least displayed as) 1.04. Some are reporting performance issues that were supposedly fixed in 1.04 patches.
  2. Has anyone played the Scottish Corridor with the latest engine 4 patch? That campaign got ridiculously hard after that engine 2 or 3 rate-of-fire overhaul when any one of those previously just mildly annoying MG teams could suddenly out-shoot a platoon of British infantry (which suffered the most in all the factions of CMx2 from the rate-of-fire changes).
  3. The issue was solved by the support. Thanks Ian.
  4. Thanks, I made my account long before the new website so my username is not related to the email. I don't think the issues is with me not knowing my username anyway as I just reset the password and logged in several times with no issues a day ago. If no-one else is having problems with login I guess I'll have to make a support ticket.
  5. Are there currently some kind of login issues with main page/store? I reset my password on 15th and purchased CMSF2 big bundle upgrade yesterday without any login issues but today my password doesn't work and when I try to reset password the page claims that username and password don't match (I have tried every imaginable spelling and email several times).
  6. Really looking forward to the Shock Force 2 release. No other strategy game has ever done modern asymmetric warfare like Shock Force did. Could you give some examples of the TO&E changes? Were there any major additions or removals to the original equipment for example? A question about the pricing (I know it has been discussed several times in many threads including this one but I still can't find a clear, definitive answer): I have the paradox version of SF1 and the battlefront 3-DLC bundle but not the 1$ update. Will I be able to buy the 35$ full upgrade directly with the keys I have or do I have to contact the support or something like that to get the full discount?
  7. Does this also include people who have purchased the paradox version of the base game and the (battlefront.com) expansions but not the separate paradox upgrade? And could you please clarify: does the CMSF2 at release include the contents of CMSF1 and all its expansions and have the normal price of $60 (without discounts)? Are the maps of the CMSF2 going to be exact copies of the original maps or is the terrain going to be smoother as in the later CM2 titles and will there be some water added to the riverbeds for example?
  8. I have seen an unrelated squad (hq support or something like that) salvage an M25. I'd put my money on weight issues if you always pick the javelin or extra AT4s and grenades.
  9. As IanL said, sub-forums usually lead to a ton of post in wrong sub-forum and to posts in less visited sub-forums being ignored. It would be nice however to have a sub-forum for bug reports (or tech support sub-forum's description to be changed to mention bug reports if that's where they are supposed to go). Also released mods and missions should have their own sub-forum for easy searching.
  10. We-go is the way. It often takes me 5-20 minutes depending on the mission size to plan and view just 1 minute of the game time. It's also much easier to follow what is happening on the entire front in the we-go as you can review the action as many times as you want.
  11. Whatever they choose it's going to be a step back aesthetically Why are they replacing AK-74 anyway?
  12. It's hard to see A-10 surviving at the front line in real modern war but then again it's the same thing with helicopters. Somehow I doubt US would be willing to use them against Russians as they seem to be somewhat embarrassed that they can't retire them because of their usefulness and there isn't even A-10s based in Europe anymore as far as I know. Wouldn't still mind seeing it in the game though I doubt F-35 will ever be able to fill A-10s shoes as CAS aircraft.
  13. Thanks I think luck had much to do with my low losses. I almost couldn't believe that no-one had died when the BTR shot a cannon burst at the teams running in middle of the river.
  14. Yes I know that replay can't be calculated on the go but existence of real time mode shows that at least the engine isn't completely dependent on everything being loaded into the RAM which could make full replays more technically plausible. Don't really know how the engine works so I'm just guesstimating.
  15. Finnish army doctrine is to fire at least two rockets in quick succession (at least with the light LAW-clone), both shooters should have the same range set so the seconds shooter can adjust his aim in case of miss and also to increase the chance of destroying the vehicle.
  16. Being able to view entire battles without fog of war and GUI elements would make combat missions a lot more YouTube friendly games and so directly more appealing to people watching those videos. If the file sizes would really be as large as womble estimates then that could be a major problem but I don't think the game necessarily has any inherent need to load all the action in one go as there is the real time mode which renders and calculates action on the go. Replays are not the most important feature to be had but it would be nice and maybe smart from marketing point of view.
  17. Map and mission making would be much more accessible if the editor was 3D rather than 2D, that would probably require a ton of engine work though. I'm not sure if something like this exists already but automatic road fitting would make map making a lot faster and more tempting (so that you could simply draw the road and editor would automatically use correct road pieces instead of making the user select correct ones manually). Any kind of automation or tools in general improve accessibility of editor greatly (Far Cry 2 editor for example had great tools for terrain and vegetation). But in my experience the accessibility of editor rarely correlates to the amount of high quality content. People who are into mission making will learn the tools and produce good content even if they are complex and those who are not ready to commit themselves into learning the tools will rarely produce good content in any case.
  18. US is not going to start handing out M1A2s from it's own formations and I doubt Ukraine would even want weapon systems for which it has absolutely no existing trained personnel or supplies. If Ukraine is going to receive any tank related aid then modernization of the existing tanks or some surplus soviet tanks bought from other ex-pact countries would seem more likely.
  19. Deployed is actually the word used in the BBC article By the way, does anyone know if Ukrainian army transmits audio with radios instead of short encrypted text messages or can even that be triangulated reliably?
  20. Here's an interesting BBC article that outlines some of the current problems of the Ukrainian army among other things: http://www.bbc.com/news/world-europe-31146595 Mainly the lack of drones and weak electronic warfare capability. Has anyone ran into any articles about the Russian tanks in east Ukraine? I'm interested in details about the used tank models and such, news rarely go into much details about that. I have seen at least some pictures of old T-64's from last summer but the BBC article claims that that the pro-Moscow forces often have better tanks than Ukrainian army these days, what would those be? Looks like you beat me to it
  21. I know how to just blow the wall and then do something else. The point here was that in that particular situation there was no movement option that would have been better than quick for entering the building. The wall I blew already had plenty of windows and doors, I was just hoping that the explosion would have been enough to pin the man in the another part of the building.
  22. Probably the most gamey thing I do on regular basis is area firing into enemies with units that have not spotted or heard about the target through chain of command.
  23. It would be nice if it could make the infantry AI use hand grenades to area targets, that would be one potential use for command like this. I think this could only work if it functioned like 'target briefly' rather than continuous target order, otherwise most infantry teams using it would be out of AT weapons after the first minute.
  24. Very nice mission, the best this tiny I have played in CMs. Here's how my first attempt went: I moved one team to the position of the spotters and three other teams I kept at the other side of the river. A squad of Russians walked along the river and was gunned down in crossfire by spotters and the teams on the other side of the river. After that I slowly moved the spotters and their supporting team forward and out of the trees until they started spotting enemies at the stone fence. On the other side of the river the three teams took some fire from a light MG next to the road. I left the HQ to pin down the MG and guard the road while the two other teams crossed the river flanking the defenders who were already trading shots with the spotter and the other team. The river crossing teams took out one SAM with AT4 and another with Javelin after some targeting issues due to the couple pines at the firing line, the third SAM was taken out by the team supporting spotters with Javelin. After that I started quickly retreating the troops along the river as I had less than 20 minutes to leave the area and most of my troops were tired already. While half of my forces were still crossing the river and even the teams providing cover had started moving I noticed the sound contact of IFV driving to the bridge and crossing it. Luckily it only noticed my troops in the river after it had crossed the bridge and only managed to shoot one burst trough the underbrush, only lightly wounding one man. Next turn I moved one javelin team to the edge of the Trees to wait for the IFV while others continued retreating along the riverbanks. The BTR did drive into the view of the Javelin team but it stopped only 30 meters away from them so too close for Javelin shot (those were the longest 30 seconds of the mission ), next turn I had the javelin team pop smoke and moved another team with AT4 to the treeline further away. Next turn I successfully had the Javelin team run to the river in the cover of smoke grenade. Turn after that the BTR drove into the view of AT4 team and was destroyed. One of the crew bailed out and noticed the running javelin team at the riverbank and managed to shoot the team leader, this was my only loss in this mission (I stupidly had the AT4 team at target armor arc so they didn't shoot the crewman even though they saw him). Next turn the AT4 team killed the crewman and other teams continued their retreat. I stopped the AT4 team to give buddy aid to the heavily wounded team leader and after that had them retreating too. In the end the last exhausted team (the AT4 team) made it to the exit zone at the last seconds of the last turn. End result was Total Victory with 721-142 (130 enemy points were from "friendly bonus" don't know what that means). Enemy lost a 18 dead, 6 wounded, all 3 SAMs and the BTR. I only lost the one team leader wounded but did manage to give him buddy aid so that counts as AT4 team carrying him off the battlefield I guess, no man was left behind I hate to nitpick with such a well designed and scripted mission but the mission description erroneously refers to the SAMs as AAA battery and AAA missile launchers. AAA is usually used only to refer to gun AA (Anti Aircraft Artillery). Using acronyms AA missile launcher/battery and/or SAM launcher/battery would be more correct.
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