Jump to content

Warts 'n' all

Members
  • Posts

    4,103
  • Joined

  • Last visited

  • Days Won

    9

Reputation Activity

  1. Upvote
  2. Upvote
    Warts 'n' all reacted to Vacillator in What battles were left out?   
    I read it the same.  No need for any more personal 'digs' but I am ever the optimist.
  3. Like
    Warts 'n' all reacted to Ultradave in Seelow Heights   
    I'm not sure I understand your question? A) Are you saying you've played 2 hours and nothing has happened? The scenario is 2 hours long total, and I'm pretty sure there are AI plans for both sides.. There is a 105 battery at the start along with a bunch of on map mortars, and you get more in 40 minutes, plus a 155 (which is actually medium artillery, and 105 is light artillery but that's just words. All artillery is good). For the ones currently available I was able to select any of them with a HQ unit.
    B ) Same comment. Selecting a Tiger tank, for example, no fire support available. Select a HQ and I can call from a number of mortars and a 105 battery.
    [edit] There are AI plans for both sides. I went back and checked the play testing notes, because I only played this one from the Soviet side.
    Dave
  4. Upvote
    Warts 'n' all reacted to Lieutenant Ash in What battles were left out?   
    Don't think the Scheldt estuary clearing operations have been touched on yet, these are in the timeframe of Final Blitzkrieg (autumn 1944). Shame we didn't get any amphibious vehicles like the 'Buffalo' in the expansion.

  5. Upvote
    Warts 'n' all reacted to Anthony P. in ON map Artillery   
    I believe that German light infantry guns can also perform indirect fire missions on-map.
  6. Upvote
    Warts 'n' all got a reaction from George MC in German small unit armoured tactics 1944, 'PART 4: Techniques – methods of undertaking movement tasks by tanks in combat’   
    Ah, wouldn't have heard that. I only play the WW2 titles.
  7. Upvote
    Warts 'n' all got a reaction from George MC in German small unit armoured tactics 1944, 'PART 4: Techniques – methods of undertaking movement tasks by tanks in combat’   
    That was brilliant. It's a shame that "Chewin' the fat" isn't on the BBC iPlayer. It's also a shame that BFC didn't get someone from north of the border to do the voices for 15th Inf Div.
  8. Thanks
    Warts 'n' all got a reaction from thilio in Downfall: Enjoying the module?   
    Unfortunately, there is no concrete way of knowing unless the designer has put it in the briefing.
  9. Upvote
    Warts 'n' all reacted to Thewood1 in What battles were left out?   
    So where did the list come from then?  There is at least one air battle.  How does CM model that?  And at two of the operations were a large scale across large fronts with separate battles from those operations on the list also.  One of the operations you listed was a broad reorganization of recon units and wasn't a even a battle by itself.
    I'm still not sure why you would link to empty wiki pages to make your case.  Couldn't you have linked to something that laid it out?
  10. Upvote
  11. Like
    Warts 'n' all got a reaction from George MC in German small unit armoured tactics 1944, 'PART 4: Techniques – methods of undertaking movement tasks by tanks in combat’   
    Yeah, come on George. Give us something like this.... 
     
  12. Upvote
    Warts 'n' all reacted to Vacillator in German small unit armoured tactics 1944, 'PART 4: Techniques – methods of undertaking movement tasks by tanks in combat’   
    That's exactly what I wanted 😉.  I'm from 'up north' don't forget, just not as far as you.
  13. Upvote
    Warts 'n' all reacted to George MC in German small unit armoured tactics 1944, 'PART 4: Techniques – methods of undertaking movement tasks by tanks in combat’   
    Ye’ve no heard me spake! I did one video where I spoke and seemingly my accent aka brogue was too strong! 🤣
  14. Like
    Warts 'n' all got a reaction from A Canadian Cat in What battles were left out?   
    Perhaps some people are confuddled by your list. "Veritable" is very much "in" rather than "out". As are, "Varsity", "Remagen" and "Cologne", unless my 400 year old noddle is playing tricks on me.
  15. Upvote
    Warts 'n' all reacted to Erwin in First fanmade CampaignPack "Summer of Destruction" is released (no charge)   
    In addition:
    Crosses of Iron (2/2/15) (may be different from The Cross of Iron"?
    The Battle of Tali Ihantala
    The Hill
    The Last Bridge
    The Last Panzer
     
  16. Upvote
    Warts 'n' all reacted to Ultradave in ON map Artillery   
    I forgot one instance. Airborne unit's 75mm PAK howitzers can indirect fire from on-map. Probably the minimum range is so short that it falls within most maps. 
    Dave
  17. Like
    Warts 'n' all reacted to Brille in Another MG question ?   
    Simple answer: The crew will move the MG with the tripod attached for a few meters for quick repositioning.
    To give you a picture: Each soldier grabs a leg of the tripod and runs.
     
    The weapon in this configuration is heavy and unwieldy. For the MG42 with tripod and ammo is, I believe, somewhat around 20-30kg. So soldiers probably won´t do this for longer marches. Though they could do it farther than it is depicted in the game but you have to set the rule somewhere.
     
    I believe the sweetspot of when the soldiers will move instantly is around 30m (3-4 actionsquares). After that they will pack up the configuration in 2 pieces again.
     
  18. Upvote
    Warts 'n' all reacted to Sgt Joch in ON map Artillery   
    As pointed out above, assets like the Wespe or the Priest can only be used in a direct fire mode if they are an on-map asset. You can only use them in an indirect fire mode if they were purchased as an off map artillery asset. 
    On the other issue, when you want to issue an order to a on-map mortar, you need to have a radio and C2 link from the spotter to the mortar. There is an exception as explained in the CM Engine Manual 4.0 (page 77):
     
  19. Upvote
    Warts 'n' all reacted to Vacillator in Downfall: Enjoying the module?   
    I'm in bocage country, not my favourite terrain feature.
    Hope your mortars show up (as reinforcements maybe?).
  20. Like
    Warts 'n' all got a reaction from danfrodo in Downfall: Enjoying the module?   
    The US "Spearhead" campaign will be next up for me. I'm looking forward to less mud, less woodland, and poorer quality German troops.
  21. Upvote
    Warts 'n' all reacted to Vacillator in Downfall: Enjoying the module?   
    I'm not, my attention has been directed elsewhere.  But I also need all the arty I can get, although I'm developing a reputation for dumping it on my own troops 🙄.  Except when it comes to on-map mortars.  I have a new-found liking for the US 60mm by way of an example.
  22. Upvote
    Warts 'n' all reacted to Ultradave in Downfall: Enjoying the module?   
    🤣 Yeah, imagine being there for real, eh? Nightmare.
  23. Like
    Warts 'n' all got a reaction from Vacillator in Jocks in the Wald   
    Mission 5 - Materborn
    Things are hotting up. As this field of burning Stinkpots proves.
     

  24. Like
    Warts 'n' all got a reaction from Vacillator in Great AAR from the tank museum on YouTube   
    I think we all have to adopt a different approach. Mainly because George wasn't able to create a "everything stops for tea" battle plan for the Allied AI. 
  25. Upvote
    Warts 'n' all reacted to Vacillator in Great AAR from the tank museum on YouTube   
    We all know that's not simple.  Oh hang on, you're talking about RL 🤣.
    As for the Lone Tiger tactic, when I played George's version, I adopted a different approach.  And it worked.
×
×
  • Create New...