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About m0317624

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  1. It seems to me they shouldn't be firing their autocannons at tanks at all if they have ATGMs left or if the range exceeds a few hundred meters. You are testing with the tanks on "hold fire" orders, in a real engagement an IFV that fires an autocannon at a tank has a life expectancy of 10 seconds.
  2. And the suicidal tendencies don't seem to be restricted to IFVs either. I've just noticed Humvees eagerly opening up with their machineguns against both tanks and IFVs at long range, once again resulting in nothing more than their immediate deaths.
  3. I'd rather have 10-15% odds of damaging a tank with a missile than 0% odds and guaranteed return fire by using an autocannon. Unfortunately it seems most IFV crews, be they BMP or Bradley, seem to disagree.
  4. But this is pure nonsense. If they fire their 30 mm cannon, they are guaranteed dead as well. Abrams will detect the laser rangefinder, slew its turret towards the threat and immediately spot the BMP. At least a missile has better odds of damaging or even destroying that tank, especially at long range. The small odds of damaging or suppressing a tank with a bunch of 30 mm cannon fire that will most likely just scratch the paintwork is not worth the near-guaranteed death of the IFV. I've got the exact same problem with Bradleys insisting to fire 25 mm cannon with laser rangefinder against T
  5. That's exactly the problem: 25 mm banging off the turret of a T-90 gets its attention, and the very last thing an IFV should want is to get the attention of a MBT. The small chance of breaking some outside equipment on the turret is not worth the massive risk of getting shot at by a 125 mm cannon. In the WW2 titles this was somewhat useful, as the suppressed tank would have trouble spotting, but with modern optics and laser warning receivers it's quite simply suicide that achieves nothing. From my limited experience about 1/5 of launched TOWs will actually kill a T-90AM, the rest gets spoo
  6. I've been playing the Valley of Death scenario as the US, and I've come across a major frustration. Without spoiling too much, in this scenario a bunch of Bradleys in hull-down defensive positions under tree cover get rushed at high speed over a few km of open terrain by Russian T-90AMs. Moving at high speed these Russian T-90s lack the optics to spot my well-hidden Bradleys at such long ranges. One would think that a bunch of tanks charging headlong into such a decent defensive position would take some serious losses, but apparently most of my Bradley crews are actually Russian undercover age
  7. Same problem here. Several hours of downloading at ridiculously low speeds and then the download just aborts itself in the last 5 minutes. And now a new download won't even start anymore. At least throw up a torrent or make a dedicated downloader with auto-resume next time, this is a really amateuristic way to make your customers download files of this size.
  8. No offence taken if that was your intent, and no offence meant either. But there have been certain commenters in this thread who tried using both the "age" and the "behaviour" interpretation of immature to simply dismiss posts made by the Steam supporters here. And I don't see Steam as less freedom, at least not in the case of Battlefront. If these games were on Steam, we would no longer be limited to a handful of DRM activations without having to beg BF support for more. We would not have to go through complicated installation and licensing procedures to update our games, it would happen
  9. The comments of that RPS article would prove otherwise. In a quick glance I counted at least 5 different people who used to play CM titles (even the original CMx1 titles), who used to be Battlefront customers, and who are no longer because BF "is a trainwreck", "is run by dinosaurs", "has an atrocious webstore",... (their words). All claim they would gladly become customers again if BF went to Steam. Are you going to dismiss them as immature just because they disagree with you, as so many others have already tried in this thread?
  10. The number of Steam accounts is currently around 65 million, with a daily peak of nearly 8 million online at a single moment. The difference in exposure would be immense.
  11. Obviously that is complete nonsense and those people are clearly figments of our imagination. Steve and his decades of savvy business experience have proven decisively that everyone who will ever be interested in Combat Mission is already buying it from this site. Good to see Tim Stone butting in on this. His articles also played a pretty major role in convincing Matrix to join Steam.
  12. Ah, yet another convenient excuse to dismiss the argument. I don't need to post my achievements here, as my arguments tend to revolve around more than simply saying "I've got years of experience, so I automatically know better than you". I've posted numerous examples of companies overcoming their Steam reluctance and profiting from it, they get dismissed and ignored. I've generally discussed possible low-risk avenues to test out the Steam waters, I get insulted for them. Nobody is demanding you to prove yourself, but if you mingle in a discussion you'll get called out if your argument is nothi
  13. Except there are very easy ways to incentivize the current user base to continue purchasing directly from Battlefront, leading Battlefront's revenue to end up at $53.500 instead of a mere $50.000. (Steam's cut is well-known to be about 30%).
  14. And the question is again asked, how could going to Steam in addition to your current setup possibly lead to lower sales? But you've ignored pretty much every other question or fact inconvenient for your argument so far, so I don't expect an actual answer to this one either. The hilarious part is that I remember Erik over at Matrix saying pretty much the exact same thing to dismiss Steam a few years ago. It was countered numerous times in this thread, but once again that was all completely ignored. As are the insults being thrown around by some of the Battlefront fanboys. Gue
  15. But in each of those cases the publisher or developer involved is selling something on Steam. Even in the case of f2p titles there typically is some monetary aspect where Steam is getting its cut. Mods are only on Steam for games that can be bought on Steam. Third-party stores selling Steam keys pay Steam somewhere in the process. Battlefront isn't selling anything on Steam, and in your proposal would merely use Steam as a free advertising service to lure customers to their own competing store. Valve gains nothing at all from your proposal, so why would they allow something like that? If Battl
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