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Everything posted by snarre

  1. snarre

    Update on Engine 4 patches

    i think steve said " before end of march , if i dont remember wrong.
  2. snarre

    2019 Reporting For Duty

    what german campaing done ?
  3. what was indicate then to owerall healt of comppany ? because im prety sure that when you take casyaltys one of thous start to go down.
  4. Morale and ammount of personnells at least , others i dont say anything.
  5. it should be owerall conditions of units / troops under hes command.
  6. some new move order types for infantry , performance improve that game engine can handle 3+ battalion size battles 😝and more AI triggers + Ai groups to editor.
  7. snarre

    Update on Engine 4 patches

    any info soon ?
  8. snarre

    Tall hedge for CMRT

    game engine patch first would be better πŸ˜›
  9. snarre

    Update on Engine 4 patches

    Any ETA for game engine patch ?
  10. snarre

    Update on Engine 4 patches

    patch would be nice to get out , dont mind that mutch when SF2 go out .
  11. snarre

    CMSF2 Release Update

    good job ☺️ and thanks for the update , what is status for game engine 4 patch ?
  12. my commander die moust of time when ERA detonate πŸ˜„, risky to ceep him unbuttoned.
  13. still waiting that dam patch.
  14. patch and full game is totaly differend thing. Patching should not take that long what it has been taken now .
  15. i think big part of uss are waiting moustly 4.0 engine patch. because that is take too long to get out of pipe line.
  16. well some time ewen few shots can get inf team run away , not tjust arty.
  17. you canot say that" it is not issue" if you canot hold your troops on cover whit out giving them perm pause command, because this affect example to all scenarios , moust of them dont offer good challenge any more . AI is too easy to drive away from positions.
  18. CM1 on "hunt" troops stop when they get contact but then when contact is lost , they start moving again . whit "move to contact" they then stop move totaly .
  19. advance was this gind slow movement in CM1 , troops was ready shoot what pop up but dont stop if face enemy fire.
  20. PVP in arma has been always clumsy and lots of lag , sou it is best for PVE whit frends
  21. honetly game is far from realism and full of bugs , dont bother on it. Ewen that is not worst part of it , OWI (developer team) is worst part.
  22. snarre

    Shouldering Weapons

    on CM1 advance was basicly same than assault but there was speed difference , it was handy in forest . Slower moment and better situation awernes + ready fire if somthing pop up.
  23. snarre

    Shouldering Weapons

    "advance" and "move to contact " move orders would be nice to have πŸ˜‰
  24. snarre

    Old orders and the new website

    all ready done that but it didint solve problem, ewen i get messaget that it should be fixet now