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Don Czirr

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Everything posted by Don Czirr

  1. This sub-forum - Like footprints on the moon ... untouched for 1 year ... silence in the vacuum. I'll be back next year to see if BFC acknowledges it's abandoned mobile spawn and does the right thing by correcting the flaws it's customers have highlighted ...
  2. I think this forum is on the BFC filter of doom list but for Ha-Ha's sake : Was this fixed from BFC's perspective ? Was anyone able to get the expansion working on Android?
  3. Hi All : Looking for some play-throughs with voice-over for SC 2 Gold and / or AOC ? Has anyone seen any good videos like this in English ?
  4. Thanks Accoma - I accidentally found it last night while moving an Artillery Corps (of all things!) And with that, I was able to achieve the much coveted cut-off of the Reds to the North in front of Riga .... Now armed with this deadly knowledge, the march resumes PS - thanks for the MP File Strat - saw your post as I was responding to Accoma .....
  5. Next round turned out better, with the Panzer Group getting deep penetration. I could have went one space North instead but that still left me 1 square shy of the cut-off square near Riga. So - at this point I am still mystified about how that Infantry Corps of yours got that distance. I tried a number of combinations and my Infantry guys just looked at me strange when I ordered them to go that far in one turn. I looked at Motorizing one of them but apparently that puts them out of action for that turn. I looked at upgrading my HQ and the only option there was to increase it's AA or I could replace the Leader - neither of which did anything for my marching capabilities. Looking in the manual, I could not see anything about a Forced March option. So - very eager to see your magic in action .....
  6. Yes - that would be great thanks. It's very helpful to get the initial "feel" for what the game is aiming to simulate and how the rules translate into elements that can be used to implement a general strategy. Best regards, Don
  7. That is impressive Strat ! Something to work towards for sure ... I'll need to investigate upgrading that HQ on the first turn and the Forced March - as I see your Infantry unit is the one that actually sealed the Northern pocket - not the Panzers ! Thanks for the tips ... I will endeavor to emulate your skill in this matter
  8. Thanks for the sanity check Fox. I see in your game, that you wheeled the Panzers south a bit to pocket the Infantry, HQ and Armor. I guess the other factor about not achieving large scale pockets are the interesting ZOC rules. Did those 3 units escape in the AI turn or were they trapped and then eliminated?
  9. So - in my first game, trying to get off to a good start in the North. Typically with Russian Front games, you want to pocket the Russians right away and mop up in order to deal with the hordes that are coming. I tried a number of different move / attack combinations and this is the max penetration / prep for encirclement that I could achieve. Seems like these guys are going to be able to slip back to the East quite well as I was not able to shut the door to Riga. My general plan is to follow up next turn and try to get a pocket going and then occupy the one town inside before trying to reduce it. Would appreciate any advice from experienced players : Is this typical of opening play in the North? Am I missing the boat somehow and should have achieved an encirclement by the end of the first turn? My thoughts on approach for next turn are shown by the Blue arrows .... Any thoughts?
  10. Thanks for the replies guys. I had seen both of these and I am very tempted to make the purchase. One thing though - now that SC3 seems to be aligned with another publisher, is there an article or post that states how this will affect continued development for AOC for SC2 and the ability to create a follow-up to AOC on the SC3 engine? I already have SC Global Gold and may be interested in SC3 if there is the possibility of an AOC type module. (I'm not a fan of Africa / Western Front - so the concept behind AOC is very appealing)
  11. Hi All, I saw there was one positive review from a German magazine but was wondering if anyone knew of other critic generated articles? I could not see anything on Armchair General or the Wargamer which are my usual 2 sources ... I am interested in this title (due to theater and scope) but gaming dollars and time are limited - so still on the fence ... Regards ....
  12. Brilliant Work Umlaut ! Now the boys are both dressing and riding in style ! Much appreciated.
  13. Ah ... Winter Campaigns and Frosty Tigers ..... You Guys Rock. Once again CMRT goes back on the shelf and CMFI gets prime time status on my rig .... Many Thanks ....
  14. Discussions about 40k and pics of JTS games .... I'm in ... Thanks
  15. Sultry voices and Panzers .... who could resist? Sorry about the lapse ... thought you had wrapped up the play testing as you announced the release. I'll pause my Blunting of the Spear and shoot you a PM.
  16. Maybe use more cabbage fields than wheat? Wheat seems to be a lot worse for my LOS and has proven to be a major pain-point. Not sure how much that would veer away from the original maps / layout but perhaps would help the Stugs engage Infantry better from a distance ....
  17. Good work Marc Anton. Update on what I posted above: Now that my Stugs are getting up close and personal with the Red infantry instead of just sticking in the back for duels with the AT guns ... I am seeing the same thing .. crew casualties and then immobilization from small arms ... As noted by Marc - most frustrating ... Hope BFC puts this down to address in the next patch ....
  18. No - in my previous attempt, I had some success in taking out the ATs (with the Stugs and indirect fire) and dealing with the infantry in the fields. There is a good mix it seems between Soviet small arms and AT rifle squads in the field which pushes you to make proper use of combined arms .... A little reduction on the AT Guns would be good though since I really depleted my Stug Ammo engaging in the long range duels (lot of misses on the dug in Guns) .... leaving me with not enough to carry out the rest of my mission.
  19. Going up the middle, you still get nailed by the fire from the hills on the left side of the Stugs .... so that was not so good for me ... I am trying the right side push now - going parallel to the 11th Kompanie's advance on Mankowce ... I'm hoping the ATs will not reach / see the Stugs or the increased distance will allow relatively safe passage ... Will let you know.
  20. 01022015 Why me? My Avatar has more confirmed tank kills than Raptorx7 (or anyone else for that matter) !
  21. I'm on leave temporarily - due to an early family Yule gathering. I will be heading back to the front at the end of the week to employ my new brilliant strategy - of not doing the complete opposite of the mission plan recommendation.
  22. My opinion so far .... - Challenging scenario that demands correct coordination of combined arms .... - It's on a dark Winter map (I play the theme from John Carpenter's The Thing in the background during this one - give it a try - it's great for the atmosphere ... ) - My FO has gone completely snow blind What's not to like? Nothing associated with the scenario design .... need to investigate why the Winter white wash mod does not apply to one of the Mark IV models however .... As Kohlenkau suggested in PM, this may be a file name matching thing with the mod .... maybe renaming the .bmp file will fix it .... we'll see ....
  23. I have a plan ... of sorts ... the boys are on the march ... This will be a very pleasant landscape to battle in ... snow on the ground - not a flower in sight. Dark and Wintery ... quite a relief ! (nice work on the map's look) Just hoping my Mark IV Winter mod will kick in for the Panzers when the time comes ... otherwise could throw off the atmosphere .... Will let you know ...
  24. +1 on the comments above. I wonder how much effort this would take on the BFC side? Importing the sound bits seems easy enough but synchronizing with the animation might be a bit tough. Now ... in my perfect world .... we also get the option to hear the initiation of the off-map ordinance as if you were directly near the source .... (perhaps by moving the perspective to a specified map edge) Sort of a kluge? Yes ... but just imagine how immersive it could be ... (especially in RT to hear the full fury of massed Katyushas firing off before your Russian hordes rush across the battle field) Should be a toggle - some folks would only want to hear the sound of the ordinance as it came close, impacted and maimed the intended targets .... To each their own ....
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