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TimoS.

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Posts posted by TimoS.

  1. Is there any testing going on for Different Terrain?

    As the Woods are simulated (Foxhole in Treeline, atg and Inf with Real good cover) it is great for now. But are there any other Terrains that help?

    I know that Crops and Vineyards giving Concealment Bonus. Houses too as i guess. And are can you get as hard spotted in a House/Woods as you can get spot? You know what i mean? Or Does House give good Concealment Bonus and you can spot nearly as good as you where lying outside?

  2. How is spotting for Infantry working?

    Does Recon Platoons have any Bonus in spotting? And how can i get into a good Spot for Spotting Enemy Infantry and ATGs without getting spotted myself? What is Working? Hide?

    Manual and Tutorial Mission says i have to put a Spotter into a House and Give him Target Arc and he dont get spotted. In Mission #3 on Conraths Counterattack i try to get a Arty Spotter in Position for 81mm and Wespe Offboard Mortar but when i get into Position with Slow Command and give Target Arc so they dont reveal their Positions due to shooting after 3-4 Minutes a Enemy Mortar is shooting on my Position killing my whole FO Team.

  3. Great Sites! Thx!

    But how to read the Graph? Is the Outer Ring the Position from where the Shot is Incoming and the Taget is standing in the Center of the Ring Facing North? So a Shot from lets say 45° Degrees should Bounce on the Front or Side Armor?

    Also read the Topic on that Bug. To bring it down to one Sentence: "You have more Spotting Disadvantage from missing Driver/Radiomen Spotting then the Enemy Tank has with lower Shilouette of yours". Thats right? And what about the diffrent Optics in Tanks/ATGs? You said "its a Black Box"

    And another Question: What are the Benefits of unbuttoning Tank Commander?

    Edit: Ahh i get it. Battlefront refused to give Information of whats going on under the Hood for that Optics Thing. Nobodys knows, but its there. So what can make me believe that they got the Benefits/Drawbacks of Diffrent Tankoptics in the Game right? Or are the all the same in Terms of Spotting and Gun Precision.

    Funny thing, i also had that old CMx1 "Grog" Manual in Mind about Diffrent Optics of Soviet,US and German Tanks that where modelled as the Manual Stated in Cmx1

    I want to believe that BFC simulate the Diffrence in Tank Optics with all their Advantage/Disadvantage! As it is right now the Combined Actions of MGs/Mortars/InfantryWeapons feels Great allready!

  4. Other thing that i wanted to ask if there has been some Teaks between CMBN Market Garden and CMFI? I have Engine Update installed.

    Infantry Squads seem to loose Fatigue if they keep shooting and "fighting" even if stationary and they look like retreating easier wich is in some Cases a really good Progression in the Game. Had a nice CMFI Scenario where i was attacking a Town with Fallschirmjägers against British Green Royal Troops and they fought pretty "fluid".

    They got broken, did fall back, moved again in my Direction and attacked me from the Side etc. My Fallschirmjägers where falling back under lots of Fire or if they had a Casualty and next Round i could move them back in and attack again. TacAI seems to be smarter now?

  5. Hello there.

    When CMSF and after that CMBN first arrived it was a Dissapointment for me. I couldnt get the Hang for the Game and it didnt feel like CMx1.

    After not giving up and playing almost Infantry Only Scenarios or with a few Tanks i really started enyoing the Game and got addicted to CMBN and the Great Market Garden Modul. I played lots of Scenarios for Hours and Hours and its a lot of Fun. Way better than CMx1!!! :)

    Now i bought myself the CMFI and CMGL Bundle and its getting even better.

    But where should i start with it?

    Okay, in CMx1 i had that Feeling that Hull Down Positions and "Armor" worked better. A good Hull Down Position was of Great Value. In CMx2 it feels more like a Gambling and almost every shot seems to be a Penetration. Also the Guns/Tanks seem to have a Hit Percentage of est. 95% on <300m.

    In CMx1 there where ladder Shooting. I remembered those Hit% Values on good German Optics where better at greater Ranges, but even a Panther/Tiger had to shoot most of the Time twice at <300m with some Laddershooting to score a Hit.

    Wich Game of the Combat Mission Series is wrong? Where has the Laddershooting gone and why does so much Shots have Effects on Tankarmor?

    I know that there was Damage to Optics,Radio etc. or Crew got Shaken but the # of Shots that Penetrate seem to be way Higher than in CMx1. Sometimes

    the Tankcombat feels more like CM-Shockforce then World War 2. When u compare that to CMx1

    If someone can clarify this and give me some hints on Tank Combat? In CMx1 i could look at the Armor Values of my Panther Tank Turret Armor for example and the Penetration Values of a Sherman Gun and position my Panther in Hull down, knowing that Enemy Tank X could not Penetrate it on Distance Y (except Lucky Shots trough Slits or PantherG Wrong Turretmantle, wich was cool Feature imho). I just dont get the Feel for Cmx2 Tank/Atg Combat.

    I use Target Arcs and can get into Hull down Positions.

    I also want to know how C2 between Infantry and Tanks are shared and how long this will take. Any Tips for that? So that i can give my Tanks the Advantage of spotting enemy ATGs/Tanks earlier to give me an Advantage because of the high Hit-% the First shot seems to be crucial.

    Maybe there are some Changes in Moduels for lets say 1941 or 1942? Maybe because of not so good Guns/Optics in that Phase of the War?

    Dont get me wrong. Im now a Great Fanboi of the Series and cant imagine getting back to Cmx1. But that Topic stated above is the only thing thats make me pondering.

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