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Chibot Mk IX

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Everything posted by Chibot Mk IX

  1. It could be move forward to reach target further behind the line. it could also be the case that shooting the HIMARS at a close range target. Shooting at 2/3 or 1/3 of the max range has some advantages. * less bleed of speed from air drag, more terminal speed make interception harder. * high angle trajectory will bring the missiles beyond the radar vertical scan angle limits. Many of the SAM systems have the scan/tracking angle limits at 45-60 degree. Only those optimized for BM interception can handle the target coming at higher angle.
  2. WTF! Crashed to the desktop! 2 hours of preparations are gone!
  3. Not sure if it will be a problem later. I opened my German 1st turn. On the PW screen I leave it blank, but first time it says incorrect PW. 2nd time hit"OK" it brings me into the game.
  4. I am cleaning my hard drive to free up space, and find the turn that this good wee Stummel was in action. I captured the village and began the river crossing immediately. The Stummel hiding on the high ground made me pay dearly for my impetuousness. One T-34/85 and two squads of tank riders destroyed. One damaged T34 is abandoned. He killed another T-34/85 (with damaged weapon control) in a close range gun fight a couple turns later.
  5. Regarding the aggressive patrol, that is decided by troops density, motivation and proficient? For a very long time the Zaporizhzhia front is a static front, AFU put 5-7 TD brigade there with 1-2 Mech Brigade as a reserve. They just cannot afford to put extra regular troops into a static defense line.
  6. IMHO, in most of CMCW scenario it is not worthy to have a riflemen to open fire for target >400m. In that particular scenario, you will receive a warm welcome from a hail of 14.5mm + 7.62mm x 54R. Let your .50cal on the M113 , ATGM and ICM do the dirt work. Let the infantry focus on the recon and observation. That is the philosophy of assault rifle, to adapt to the Mechanized warfare. In mechanized warfare age the IFV/APC is the backbone of the mech. infantry squad. A 30mm autocannon's firepower equal to 2-3 infantry squads' FP. And that also goes to the question if L1A1 is a better rifle compare to M16 > 400m? The answer is No, >400m it is the work of Grenade launcher, HMG and Mortar, etc In an ideal situation, after the duel between Artillery, mortar, tank gun, autocannon, HMG, dismount infantry just needs to mop up the remaining enemy hiding in difficulty terrain, engagement range is <200m. In that Dollbach Heights scenario (I was playing the 1979 campaign), the only time I wish my scout team would have a battle rifle is that I have identified an RCL and an ATGM team in the treeline. Fear the loss of the M113 I don’t want to bring them forward, and ICM is busy with the bombardment of the targets on the road. The distance is about 700m , I wish I have a M60 MMG team in a deploy mode but I don't. Guess what, I let the scout team share the information with the commander of ATGM plt. Bring my M150 forward, area fire a TOW on the contact icon , reverse back to the woods and, job done. That is also the theme of most of the CMCW scenario. Engagement between infantry weapon is a side show. I am in my US 79 campaign mission 6 right now, engagement between infantry only happens in Mission 2. The other missions my infantry never got a chance to fire their M16….
  7. You got a point, just like I said , I would recommend not to peek into that scenario to avoid spoilers. And yes, to have a fair play is important, sorry to hear your story. This 3rd round scenario has been sit in my hard drive since 2017. I opened it several times , purposed a deployment plan but never hit the red GO button. But I am pretty sure some of the tournament players have played this scenario before.
  8. Hi Whako I am sorry, you are right. it must be in the scenario depot before but lost after one of the website update. Try this one: Where Forefathers Fought - Combat Mission: Red Thunder - TheBlitz There is a download button that works
  9. it is a user made scenario. you can find one on thefewgoodmen. To avoid spoilers I would suggest not to peek into that, but that is a personal choice.
  10. Or convert into drone's air dropped bomb. Feel like this is from the same batch reported back in Sept 2022. It says that batch of 60mm was donated by Albania, captured by Russia in May then recaptured by AFU during counteroffensive.
  11. That means they have thermal sights....... I was wondering why my Marine convey was decimated even under thick smoke screen. Now I know the reason.
  12. In the game I would prefer to use General for targets in a forest. The tree branches and foliage provide too good cover in CM. In CMBS I called a laser guide 120mm mortar shell air burst mission on Russian squad hides under a tree. The result? only 3 light injured.
  13. FYI a direct hit from 81mm/82mm mortar can kill thin skin IFV/APC like BMP, BTR and Stryker. I just had a Marine spotter kill a BMP-1 with 81mm mortar. 155mm general rounds' close miss will degrade the tanks' tracks and later immobilize it. On the other hand a direct hit will not degrade the tracks, but can kill most of the T-series tanks. Just some time the ERA blocks will absorb the impact of 155mm (I know that's absurd, but this is CM)
  14. I think this was discussed long long time ago, maybe in CMSF 1 but I cannot remember the details When you choose fire mission in CMSF 2, at effect parameters there are three options: personal, general , armor. What is the type of ammunition used in "for armor" mission? Delayed fused?
  15. Looks like the Demo Charge is used to disable the APS system?
  16. I am using the CMSF 2 as a showcase here as I just noticed this trick during my USMC campaign. As you know, CMx2 only allow one arty spotter to request one fire mission. Unless it is the deployment phase, a fire mission request during the game will block other arty assets. For example, the spotter team #1 request the 155mm arty mission, and you cannot select the 120mm mortar. However, if we select the spotter team #2 , click the requested arty assets (showing busy) and click "go to the spotter" that brings the unit panel information back to spotter #1. And here is the trick, although other assets says, "Spotter busy", nothing stops you to select these arty assets to issue a new arty mission. The spotter will do the spotting at two different locations and later these two missions are successfully fire for effect. This is a bug , I guess?
  17. This one? Delaying Action at Ogledow Redux (thefewgoodmen.com) The original battle begin with 2 Panthers vs a company of T-34/76, later more IS-2 will join the battle per mission briefing . ************************************************************** it's Panther vs T-34/76, but 6 knocked out tanks in one turn is still very impressive. Too bad I am still waiting for my opponent upload his turn 0...
  18. for the CMO you can use this user made scenario as a template Baniyas, Syria, 2022 updated to Beta Ver 1.05 Build 1243.5 - Matrix Games Forums it is focused on SEAD + HVT strike.
  19. Do you have a save file? I guess one of the infantrymen stuck somewhere when they bailed out from the ISU, Check the unit panel information, see if anyone is still "moving" ?
  20. Same here, It happened to me in my first two turns. I was told by matrix game that I used an incorrect user ID ( I input my email in the User ID line and can login the PBEM++), I believe it is the server issue.
  21. I have only played this scenario in a PBEM game as Soviets, so my suggestion here is more from Soviet POV. Keep in mind this is a very large size map, but due to the difficulty of the terrain, Soviets has limit road to approach the objectives. And yes, German has limit AT power at the beginning. So their main task is to identify the SOV's main thrust. Then use mortar and HMG to area fire the fording points, separate the Tank riders with the tanks. In that case when the German main body show up they can easily control the village, change the close quarter tank battles in the village into a long range duel. If you need to use the scout to ambush the tanks, don't put them in the house, instead put them behind the house. And if the PzII Luchs are taking the Soviets headon then you are using them incorrectly. Hide them in the woods, later they can charge out of the woods bring havoc to the soviets trucks. One more thing, the Soviets' 82mm mortar has a range limit on this map.
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