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Chibot Mk IX

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  1. For issue like this , it is because a squad will take two action spot. The squad leader in team A has a clear LOS on target but the LMG gunner in team B sit on adjacent does not.
  2. I have seen a lot of Blue-on-Blue infantry casualty caused by trigger happy auto-cannon gunner in CMBS. It is very likely to happen if your infantry is staying under a tree, and the AFV behind fire shots that hit the tree. This is a risk you have to take when you put infantry in front of your AFV
  3. well, I have no problem for thermal sight to see through smoke, I have question on how does Laser Beam get through the dense smoke. If the ATGM is guided by radio or wire, it should be able to guided through smoke. But laser?
  4. Thanks for the explanation Here is another test. This is a 200m x 4000+ m map. RedFor has two AT-14 team on south side of the map. They do have total 8 ATGM in inventory. At the first turn BlueFor AI will drop smoke screen 300m in front of RedFor. One BlueFor's BTR Co. will show up as reinforcement on the north side of the map. We know that the Thermal sight on AT-14 allows it to see through smoke. Laser should be blocked by smoke, missile can "remember" its flight path. An assumption is since the laser is blocked from beginning, the missile should lost it's accuracy after 4000m flight? The answer is NO, it is still super accurate. 8 Missile will take out 7 or 8 BTRs. ATGM test field.btt
  5. Here is the test. After intercept 4 9K114 ATGM, the Trophy APS on Abrams turned to dark grey. The 5th and 6th ATGM hit Abrams
  6. I remember the BMP-1 has the same problem in CMSF and CMSF2. It will fire its main gun first, then ATGM. The gunner is very likely to get killed when expose himself during reloading. Possible solution are, 1, use target briefly 2, target, put a movement command, but adding a pause on it. Not sure if it will work on BTR-4E in CMBS
  7. Oh , wait a minute. Smoke grenade launchers can be a good example. It will turn to grey on subsystems panel after running out of smoke grenade. hmmm....
  8. My understanding is subsystems panel only tells you if this equipment is function or not. If the APS is out of ammo, it may be green still?
  9. Is there any way to check how many APS (Active Protection System) shots left? Thx
  10. 120mm is not so effective against building, you need larger gun. for the 155mm, even an anti-personal airburst mission can knock down the building very quickly. I remember saw a two story building knocked down by 3 rounds of 155mm air burst
  11. My experience from US side in scenario "Rolling Thunder" shows, Trophy APS will intercept the AT-6 from Mi-24 On the other hand, I don't think AT-6 will be able to achieve a high angle dive. I could be wrong, so please feel free to correct me. This is because of both the reason on the platform and missile itself. It is hard to dive a Mi-24? Also 9K114 AT-6 is radio guided, it is preferred to be working on a steep angle, the ground will reflected the high angle radio signal causing an incorrect instruction.
  12. follow up on this topic, this is a test on Stryker, A private took gunner position and they have a staff sergeant do the dangerous reloading work
  13. Note this from my scenario testing thermal imaging feature http://community.battlefront.com/topic/135210-ir-optics-in-cm/?do=findComment&comment=1792810 In the testing, AT-14 is able to guide through smoke and hit target. But AT-14 is laser beam riding , the laser should be blocked by smoke screen. Any thoughts on this?
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