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L0ckAndL0ad

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Everything posted by L0ckAndL0ad

  1. Sitrep @ 8:13 Oh no... 1st Platoon is getting smashed by mortar fire. I won't even start counting casualties until it's over. That sniper shot was supposedly a single-shot kill from SVD @ 800 meters. Quite a shot. BDA on a vehicle that was supposed to pick up ATGM team (or was it?). Vehicle abandoned.
  2. Sitrep @ 8:12 Mortar round makes a direct hit on one of the 1st Platoon's squads, killing one Marine and injuring another. Unknown sniper (suspected location NE of Hill 54) killed a gunner on one of the TOW humvees, who were overwatching the main road from BLUFOR starting position. An unarmed vehicle mentioned before arrived at NW ATGM position, just in time for my 60mm airburst strike. BDA yet to come. And I haven't even gotten into the village yet....
  3. Uhm.. The permission is set to the whole album. Maybe I linked the temp thumbnail or something. Will be careful next time. Sitrep @ 8:11 "The sh.. is getting heavy like it weighs a ton". Things escalate quickly. Enemy also had PKM team accompanying the Sniper Team. AND the humvee survivors are getting hammered by a mortar barrage. At the same time, 1st Platoon begins deploying. Their AAVs open fire on Hill 41. Another enemy mortar strike starts right in front of where 1st Plt was suppose to be moving. I shift them couple hundred meters north of their current position. But when the mortar fire will cease, I'll get them back to the southern side of the "Route Major". All the suspected VBIEDs (two, by now) were seen on the northern side of the main road. Oh, and another suspicious vehicle spotted, moving fast, westbound from the Bridge B2.
  4. ATGM location - NW corner of the map. I just looked up. A single launcher can in fact fire two missiles in a minute. BTW, does anyone have problems with the images that I post? I looked into this thread while at work, and some of the images were not showing up. Not sure what's up. Here's the album I use, if anyone's got problems with images (can't edit old posts anyway): https://photos.app.goo.gl/Cp2XUbL8qFA5WgiEA
  5. ATGM was identified as AT-3 Sagger (9M14, actually). Two shots per minute. Were there 2 launchers, maybe?
  6. I only have one section of 60mm mortars to go around with. 2x Cobras are yet to arrive (7 minutes out). Sitrep @ 8:09 Yep. Both forward humvees are gone. 2 Marine KIA so far. They do not respond. Enemy mortars are currently busy firing where none of my boys are. So, all things being considered, I think it's safer for me to operate my Marines on foot. Even if they have to walk long distances. I ordered 1st Platoon forward a bit, then they'll dismount in the open under the cover of smoke and will proceed into the village. 3rd Platoon is to be deployed from Reserve to deal with the remainder of the the enemy Sniper Team on Hill 41. I think I can somewhat maneuver there without exposing 3rd Plt too much, after all.
  7. Sitrep @ 8:08 ...Or maybe I should not do a vehicle recon. The enemy has ATGMs. Lead humvee got hit. Enemy sniper team on Hill 41 also opened up. A firefight started. Second humvee fired upon a sniper, killing the guy with SVD and suppressing his buddy. Second ATGM was fired. Both humvees will be down in a few seconds, I'm afraid. Marine Scout Snipers are the only ones within a clear LOS on ATGM. 60mm mortars fire mission is called on ATGM. 4-5 minutes ETA. The enemy will be gone by that time, I bet, but that's the best thing I can do right this moment. Sending more vehicles there would be a wrong move. And massed infantry on that ridge will be seriously exposed. Hmm... Okay, now is the time to come up with something.
  8. Sitrep @ 8:07 Mortar rounds start falling near 2nd Platoon's forward element. No casualties yet. Ordering them back to AAVs. This ground is too open for dismounted scouts. I may have to go with vehicle recon or an assault. Need to consider the best route for the southern area maneuvers.
  9. Well, according to MCWP 3-35.3, it is a village with a residential sprawl. But what is more important is that MOUT rules do apply to this mission. Sitrep @ 8:06 Reinforcements of 4 humvees (2x TOW, 1x .50 cal, 1x 40mm, 2x Javelin teams) arrived at 8:05. Scout Sniper HQ boys were ordered to get down from the ridge to hand off their recon information to other units (horizontal C2). On their way down, my boys were fired upon by what appears to be a sniper. From the built-up area. No exact (or approximate) position is known. Two humvees (minus ATGM stuff) were ordered to move out and head north, to start scouting the northern part of the AO. 4 LAVs that should arrive in ~10 minutes will join them there.
  10. Glad to be doing this! Did not expect so much attention, actually! Yep, it's from the Marines module. Oh, no, 2 hours is good, but not "more than you really need". MOUT is much more time consuming than any other operational environment. Well, if you want your soldiers to survive, of course Nah, I'm bad at deadlines. And I don't plan too much in details. I have a general idea in mind, and keep re-evaluating it as I go. I depend on my gut and tactical experience. Having read many US Army & USMC doctrinal publication over the years, and just recently refreshed my memory by re-reading MCDP 1 "Warfighting", MCDP 1-3 "Tactics", MCWP 3-35.3 "MOUT" (I should also check out MCRP 12-10B.1 for MOUT changes, just need time), but having not served in any actual military, I lack discipline and simply just not really into "milsim for the sake of milsim" thing. If we come back to "Generation Kill" references, yeah, I kinda hear it in my head as if General Mattis screams at me asking why the hell his Marines aren't "rolling through that city". But given that there's no clear objective area to take in this mission, I don't really have to actually roll anywhere at all
  11. Well. Information is the key. Always. But you also have to balance between being aggressive enough and being knowledgeable enough. That's the hardest part. Mission start time: 8:00 Sitrep @ 8:02 Scout Sniper Platoon HQ that was sent to the Hill 40 to do some leader's recon spotted two vehicles in the town. First one looks very sketchy and might be a VBIED. Second vehicle is an SPG-9 armed technical. If there are IEDs involved, I should REALLY avoid using the most obvious routes. The main road into the town and the dried up creek to the South should not be used.
  12. I played this mission several years ago, in H2H. But I played as OPFOR, and got my arse handed to me big time. Don't remember much of anything, but it was really great! Interesting landscape & great scenario. Not sure how it will play out this time around, with me playing as BLUFOR. Mission: "secure" the town (whatever that means) My starting force: 3x Infantry Platoons (+) on AAVs and a Sniper Section (two three-man teams), 60mm off-map mortars. Enemy force: completely unknown. Time: 2 hours to go My initial plan I have absolutely zero intel on the enemy. And two hours of time. The briefing suggests double envelopment. But I ain't moving my Marines before I know more about the enemy. 1st Platoon is on hold, mounted. AAVs will observe the road leading into the town. 2nd Platoon will detach a fire team for a dismounted patrol to recon the low ground. 3rd Platoon will remain in reserve, also mounted. Sniper section will slowly advance up the ridge to get an OP on the town.
  13. While the cool guys get to play CMSF2 and tease us with their AARs, I couldn't resist and got myself some CMSF1 play too. Several months ago I tried doing English-based AAR (while I'm Russian, obviously) for my WITP AE campaign and I really liked doing it. But I don't have much time to play these days, so the AAR itself will get even less attention (sorry). Mission name: Rahadnak Valley Search. Difficulty: uhm.. Elite? I play as US Marines against @jackal263, who plays Syrians. My main goal is to have fun. And I cannot really enforce my opponent to not read this thread. So I don't mind him looking. We'll pretend that my Company is embedded with a reporter who likes to broadcast live. Not the one from the Rolling Stones . Let's go!
  14. Hey there! The talks about CMSF2 made me game hungry, so I decided to play some CMSF1 in the mean time. And the best way to play is to go Head to Head, obviously My time zone is UTC +3, but I will consider all opportunities for any type of game settings / turn order / etc.
  15. I suspect there ain't going to be an update option for the localized versions of CMSF1, right?
  16. Even though I've stopped playing CM series, it's great to see CMSF getting the upgrade. Spent hundreds of hours roaming the deserts in Strykers, Marders, Fenneks, CV90s.. Perfect environment for modern maneuver warfare. Good luck and congrats, folks!
  17. Ah, man, I loved them Fenneks! So cute. Fond memories. Keep them safe! PS: Uncon LAVs? You pervs!
  18. OMG John, it's just the T-90AM just like there is one in CMBS, with some minor differences (extra cage). No, it is not. ps: yeah, I was bored, hi fellas
  19. Uhm. You can't get reliable info about what goes on in the Russian *insert anything gov-related* by default. At least not in English. You can get official statements. There's quite a difference. You can get first hand accounts, but they're mostly in Russian, spread over the ru-net (obviously). And for statements in English, I dunno, english version of TASS maybe? Also eng.mil.ru. That's as official and as solid as it usually gets. I won't recommend anything else. If it does not provide sources and quotes, then it's no good, regardless of the field of study/information.
  20. I told you how things are on the previous page. When you deal with this sort of things, you have to check the sources. The first article doesn't give any, and, no wonder, it's wrong. The second one does provide sources, and is mostly right, but even then, they say stuff like: which is, again, wrong. Amateurs.
  21. So there are no direct quotes in the articles you've linked in the OP. What the woman says in the video is wrong (who is she anyways, and why is she bothered with Russian tanks?). You should check your sources before posting stuff. Why does it matter? It's still rubbish.
  22. Provide a direct quote, please. Uuhm, not "the only reason". There are many reasons to criticize that "tank", its authors and people who put them into service. The thing is, criticism doesn't bother any of them. They don't care much of anything as long as they can "пилить бабло".
  23. You're imagining stuff. They did not say they're going to do it. MOD said it would consider UVZ's offer in 2016. UVZ, as many other developers/manufacturers, offers stuff left and right, all the time. Doesn't mean a thing.
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