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L0ckAndL0ad

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Everything posted by L0ckAndL0ad

  1. While the cool guys get to play CMSF2 and tease us with their AARs, I couldn't resist and got myself some CMSF1 play too. Several months ago I tried doing English-based AAR (while I'm Russian, obviously) for my WITP AE campaign and I really liked doing it. But I don't have much time to play these days, so the AAR itself will get even less attention (sorry). Mission name: Rahadnak Valley Search. Difficulty: uhm.. Elite? I play as US Marines against @jackal263, who plays Syrians. My main goal is to have fun. And I cannot really enforce my opponent to not read this thread. So I don't mind him looking. We'll pretend that my Company is embedded with a reporter who likes to broadcast live. Not the one from the Rolling Stones . Let's go!
  2. L0ckAndL0ad

    Hasty AAR: Rahadnak Valley Search (USMC)

    Sitrep @ 9:30 3rd Platoon is as lucky as the 1st it seems. The route I showed you.. There are these trenches and canals that I can't control without populating them with infantry. I had many different vehicles on overwatch in the area, but it wasn't enough.. So the good old Murphy's law works again. The route I expected to be the most secure... wasn't secure. The front line that I held was broken & infiltrated in exactly the area I used for 3rd Platoon's insertion.. The results.. a destroyed AAV, multiple casualties, and a premature deployment of the 3rd Plt, which means the Marines now have to go even further.. And it's 30 minutes till the end of the mission. I don't think I'd be able to reach Obj Jones. Maybe with LAR Platoon...? But unlikely.. 3rd Platoon's AAV takes an RPG hit: The perp, running away, being chased by 40mm grenade explosions:
  3. L0ckAndL0ad

    Hasty AAR: Rahadnak Valley Search (USMC)

    Sitrep @ 9:26 1st Platoon needs to clear one more row of buildings before declaring Obj Drake secure, but I feel like there's nobody there left. I'd be careful anyway. 2nd Platoon has cleared 1/3 of Obj Morty. 3rd Platoon is en route to Obj Phelps. LAR & Scout Sniper Platoons have nothing to report. One of the two Company HQ-assigned AAVs got stuck dead in the mud in the dried up creek @ SE corner. I ordered the crew to dismount and head to 2nd Platoon's position to treat the casualties. Wonder if I'd get the AAV as "killed" in the end during the scoring. It's mission killed and won't move anyway.. 3rd Platoon passes by 1st Platoon's AAVs that overwatch the Obj Drake: Elements of 2nd Platoon react to contact while clearing Obj Morty:
  4. L0ckAndL0ad

    Hasty AAR: Rahadnak Valley Search (USMC)

    As I wait for my partner to send the next turn, I wanted to say a few words. First, huge thanks to @akd and @GreenAsJade for their outstanding work! I'm using @akd sound mod for greatly improved sound effects and @GreenAsJade's CM Helper (via Dropbox) to facilitate smooth PBEM experience. Thank you, people! It wouldn't be as great without your work! Second, I want to talk about building clearing procedures that I use. There are two general ways I execute an entry: No enemy contact. Hunt command with reduced range (200-300 meters max) and 360 firing arc. I suspect that Hunt makes units less visible/noticeable than if they were running, and more prepared to return fire than normal Move. That presents a problem - a team on Hunt order may stop when fired upon, and the area they've stopped could be exposed and deadly to stay on (example). Known enemy position. There are two ways to approach an enemy position (a building in our case): a) Using a covered route (that does not expose your assault team), b) Using a more direct route that makes you place the assault team in front of the windows. In either case, great amount of suppressive fire is required. When coming from a covered route, you can stop outside the house/room and use delayed attack so that your assault team throws in some hand grenades. But then it'll have to run inside, preferably. If you can't approach the target building from a safe direction, you'll have to run either way. But that's the problem. Running into a room with enemies is also very dangerous. Sometimes more than giving a hunt command (unit will stop right away). What is your preferred way of moving into the buildings? Sitrep @ 9:23 Marines of the 1st Platoon win a firefight against several enemy groups while clearing the Obj Drake. Only one team was moving into a new building and made contact across the yard, so all the other teams were able to respond with fire immediately, and from multiple angles. Also, 1st Platoon may be seriously battered and understrenghted, it's still alive and kicking enemy's arse.
  5. L0ckAndL0ad

    Hasty AAR: Rahadnak Valley Search (USMC)

    Sitrep @ 9:22 1st Platoon, slowly but surely, moves forward to secure Obj Drake. Resupply is almost complete, though not without some quirks. 2nd Platoon got a new casualty the moment the first element reached the outer fence of Obj Morty compound... Nothing I can do about it. The route for 3rd Platoon's movement is still not secure enough, so I wait before committing them. LAR Platoon is on the move. I spread everyone out along the northern front, leapfrogging forward. Also ordered the LAV-25 crews to stick their heads out for a bit to check out the surroundings. The northern flank presents a dilemma. On the one hand, there's ~80% flat terrain, more suitable for mounted forces, and making dismounted recon elements very vulnerable. On the other hand, there are ditches and tree lines capable of hiding enemy infantry and AT assets. The ideal solution would be using LAVs on flat terrain while sending dismounts over ditches and tree lines, but that's not always possible due to some unique terrain features. So yeah, I kinda struggle to advance as quickly as I anticipated. Scout Snipers have reached the Point 37 near Hill 42 (SE corner of the map). I'm not 100% sure if I should send them further north to the low ground area, or keep them at Point 37 hill where they'd have better overview of the area. Enemy HQ combatant at Obj Vasquez managed to survive the Javelin strike! The fella lying next to him is supposedly the RPG-29 gunner. 2nd Platoon's being hit: LAR Platoon leapfrogs eastbound on the northern flank:
  6. L0ckAndL0ad

    Hasty AAR: Rahadnak Valley Search (USMC)

    Sitrep @ 9:19 I've got two Javelin teams placed strategically at high ground in order to be able to quickly hit High Value Targets as they appear (also for better spotting). The room that the RPG-29 gunner appeared the last time in is the same room an enemy HQ combatant have run towards/into. So I ordered an immediate attack on that room with a Javelin missile. The room has collapsed. In other news, 1st Platoon got another casualty during resupply... 2nd Platoon is still facing opposition in the first line of houses near the trenches but is ready to move into Obj Morty any minute now. Enemy HQ spotted @ Obj Vasquez: 2nd Platoon receives fire from the buildings @ Obj Morty: Javelin attack on enemy HQ & RPG-29 position: 1st Platoon is trying to resupply during combat, but can't find a better place for it. There's a large ditch on the left side of the road, and no way to drive into the alleys on the right side. So the resupply has to be done right in the middle of the street.
  7. L0ckAndL0ad

    CM Sniper tactics

    In my current CMSF1 game, Syrian sniper managed to kill TOW humvee operator from 500-600+ meters in ONE SHOT _and_ remained undetected. I assume he was operating from the desert tiles (a mid sized hill), no woods or buildings. That's regarding the accuracy of what I think was an SVD shot at half-seen figure. Another enemy sniper in the same mission (I think...) operates from the buildings and killed quite a few of my Marines who were in the open. Also haven't managed to spot him yet. I've got my own snipers in that mission, but the enemy is too illusive to be targeted, so not even attempted shots for me so far.
  8. L0ckAndL0ad

    Hasty AAR: Rahadnak Valley Search (USMC)

    Sitrep @ 9:16 Hmmm. I've got 45 minutes until the time runs out. This is that phase I'm sure many of us have experienced when you think you're not making in it in time and rush things, making it worse for yourself. I kinda have to deploy 3rd Platoon to its objective areas ASAP. But the direct route there isn't cleared yet. What do I do? This is the route I think might be relatively safe: LAR's LAV-25s roll over Hill 55 to support 1st Platoon: LAVs level the building with the RPG guy inside: RPG-29 dude @ Obj Vasquez is out again to ruin my Marines' day:
  9. L0ckAndL0ad

    Hasty AAR: Rahadnak Valley Search (USMC)

    Yes, indeed. Sitrep @ 9:13 I'll keep it short and let the screenies talk. LAR dismounts kill 2 out of visible 3 enemy SF FO team (hand grenades FTW!): 1st Platoon's positions: fighting in the streets, flanking fire by LAV-25s onto hit&run RPG guy, one of the fireteams resupplies from the amtrack: Most of the 2nd Platoon is in the trenches by now. And we've got some enemy HQ pinned down @ Obj Morty:
  10. L0ckAndL0ad

    Hasty AAR: Rahadnak Valley Search (USMC)

    Sitrep @ 9:12 Oh my.. Now the real chaos of war starts. LAR dismounts uncovered enemy special forces FO. 1st Platoon is in firefight against some AK & RPG dudes who do hit & run in the alleys. Fortunately, LAV-25s are there to fire on the northern flank. But the real meat of this story is with the 2nd Platoon. They got an RPG in their faces (after my semi-failed smokescreen rush) and uncovered SIX enemy teams, 4 on Obj Morty, two in the trenches. The ones in the trenches are dead by now (I think...). But the guys in the buildings & on rooftops are harder to target due to all the smoke.. LAR & enemy FO encounter: Chaos of war: 2nd Platoon edition
  11. L0ckAndL0ad

    Hasty AAR: Rahadnak Valley Search (USMC)

    Yeah, I know there are some quirks with throwing smoke, but in this particular instance I used a dedicated team to do it. Originally, the team in question (4 men MMG team) had 360 arc. I gave them a Face order and a Pop Smoke order. They were in the building, first floor. Ordering them to Face while having 360 arc on turned them facing 180 in the other direction. Then they threw smoke. What I actually did wrong was that I did not wait for the next turn for the other team to run across the danger area. I gave them 40-45 sec delay instead. Which wouldn't be enough for the smoke to deploy properly anyway. So that's 100% on me, regardless.
  12. L0ckAndL0ad

    Hasty AAR: Rahadnak Valley Search (USMC)

    Sitrep @ 9:10 Ugh... 1st Platoon again. One of the teams have thrown the smoke grenade the opposite way of where it was needed, and we're two more men short again. Oh boy.. (quite not the first time it happens to me in CM :\).
  13. L0ckAndL0ad

    Hasty AAR: Rahadnak Valley Search (USMC)

    Sitrep @ 9:09 2nd Platoon, its assigned AAVs and a Scout Snipers near Obj Morty: Obj Morty & early signs of smoke screen:
  14. L0ckAndL0ad

    Hasty AAR: Rahadnak Valley Search (USMC)

    Sitrep @ 9:08 Mortar fire mission on the trenches was shorter than expected (~ 5 rounds total), but I don't have time to call in another one. I called in a smoke screen instead, and this time using FO, so ETA is just 2 minutes. 2nd Platoon and AAVs were called off the hill in preparation for the assault. Another thing that I think about right now is that I feel pretty okay about this move. Yeah, 2nd Platoon is about to run ~250 meters over VERY exposed open grounds, but I'll provide TWO smoke screens (one by mortars, second by AAVs' smoke dispensers). At the same time, southern area of the map is the one with the least enemy resistance and friendly casualties so far. Even if it'll go badly, there's no excuse for the 2nd Platoon to sit on their butts for so long doing absolutely nothing. 2nd Platoon assembles before rushing to Obj Morty:
  15. L0ckAndL0ad

    Hasty AAR: Rahadnak Valley Search (USMC)

    Well, the briefing is vague and does not explicitly says so, but yes, I have to clear it. Obj Vasquez is the place where the RPG-29 team was last seen (and operated effectively from there), and leaving it uncleared would make me quite vulnerable further down the road (quite literally, actually). Uhm. 60mm mortar is currently busy firing, and would certainly be ineffective for any serious ehm.. urban redesign, if that's what you're asking. 1x AH-1 Cobra is currently getting in position to engage the largest building in Obj Vasquez compound, ETA 7 minutes IIRC. I hope it'll use the Hellfire missile and blow it up (I targeted the lowest floor), but no guarantees. I may have to call in additional strikes, but that's 99% wasting ammo. Might just use TOW humvees or what not.
  16. L0ckAndL0ad

    Hasty AAR: Rahadnak Valley Search (USMC)

    Yep, Drake & Vasquez are Colonial Marines from the Aliens. Rick & Morty are pretty obvious characters. But who can guess the last two? What are these here? 🎷 📷 🔦 Sitrep @ 9:06 I came up with the spreadsheet to calculate and track headcounts. Somewhat late, but whatever. https://docs.google.com/spreadsheets/d/1ngebYsppFeg7-qoZhZVVLf_Z49xL7rsBsCtPEqTNiA0/edit?usp=sharing 1st Platoon is at 62% manpower. 2nd and 3rd are at 96%. Total headcount is at 84%. Vehicles are fine, minus just two heavy weapons humvees so far. LAR's LAVs shift to Hill 55 BOF position: Overview of the 1st Platoon's position and surroundings: Obj Drake is pretty straightforward. Elements do consecutive moves on both sides of the road, covering each other. Outside help from LAV-25s and AAVs pours in 25mm, 40mm and M2 fire when needed, also providing flank security: Getting onto Vasquez's 4th base would be hard. 1st Platoon's Assault team survivors (two Marines) still got some explosives, so going into the front door can be avoided. Can also get help from the 2nd Platoon for this. Anyone got any ideas?
  17. L0ckAndL0ad

    Hasty AAR: Rahadnak Valley Search (USMC)

    Thank you for your support, people! I really appreciate it! Tactical situation & plans Mkay, I'm gonna get a little creative here. Bonus points to people who can guess all the references. I came up with a couple of defined objective areas I need to clear to complete my mission. 1st Platoon is barely hanging in there. It's low on ammo and manpower. But there are two areas I need them to clear. Obj Drake is the rest of the village up until the Bridge 003, minus the separate badass walled compound where the RPG-29 guy is currently residing (that's Obj Vasquez). 2nd Platoon is in good shape, with only one squad being currently engaged in the trenches. As soon as mortar fire mission is over, I'll get the smoke screen up and let Marines rush to the nearest compound (Obj Morty). Getting to Obj Rick would be their next move. 3rd Platoon is still in Reserve and will be tasked with clearing Obj Phelps & Jones. The situation there is a complete mystery (hint hint) to me. Someone'd have to investigate the safest & quickest route for AAVs to use so I could drop the Marines off as close as possible (probably the main road aka Route Major). Scout Snipers & LAR Platoon will keep scouting the flanks, southern and northern respectively. That's it for now.
  18. L0ckAndL0ad

    Hasty AAR: Rahadnak Valley Search (USMC)

    Sitrep @ 9:03 Who gets more casualties? 1st Platoon gets more casualties. What a shock. Well, actually, RPG-29 team popped up on one of the buildings and made a big bada boom into my Marines' faces. RPG dude ran off fast, so there's little point shooting at that building. But I ordered some area fire and AH-1 Cobra strike on it anyway, just in case. There haven't been many of those so far, so why not. RPG-29 hit: RPG-29 location (duh): 2nd Platoon's AAVs were ordered back and high up the hills, to get better firing solutions.
  19. L0ckAndL0ad

    Hasty AAR: Rahadnak Valley Search (USMC)

    Sitrep @ 9:02 Oh boy. 1st Platoon was fired upon again, this time from the southern side of the Route Major. Two men down. Some Marines managed to react quickly and return fire, killing two enemy combatants. At the same time, AAV fire from various angles isn't that effective in 2nd Platoon's vicinity, so one of the Scout Sniper teams that got eyes on the trenches is calling in mortars. Line, airburst. ETA 4 minutes. 1st Platoon's legendary "LUCK": Marines return fire, killing two enemy combatants: Scout Snipers call in mortars on enemy trenches where RPG team was spotted and (hopefully) pinned down.
  20. L0ckAndL0ad

    Hasty AAR: Rahadnak Valley Search (USMC)

    Sitrep 9:01 Have you ever read an AAR that's 1 hour + long? Well, now you have. It's 9:01 on game clocks. I hope it's not boring for my partner. I'm definitely not a true, violent & aggressive Marine. Anyway. News from the front. I was going to stop 1st Platoon from clearing any further houses and resupply them. But one of the teams got fired upon while moving between the houses. Nobody was able to spot the shooter. General direction - NE. Further side of the first part of the village, northern side of the road. 2nd Platoon also received contact. Marines have spotted two men, an RPG team, one with RPG-7, another with an AK. It would be hard for any vehicle to target them in the trenches, but I ordered a few to try. 3rd Platoon is still in reserve, resting. Scout Snipers have reached the SE corner of the map, marked Hill 56. LAR Platoon's dismounts have found an abandoned AT-3 Sagger launcher, at its original location. Here go the screenies. Scout Snipers on Hill 56. RPG team near 2nd Platoon: That AT-3 Sagger launcher that destroyed two humvees and lots of my Marines: 1st Platoon's Marines hug the sand after being fired upon. Hiding the boners from adrenaline rush? Nothing to be ashamed here, fellas!
  21. L0ckAndL0ad

    Hasty AAR: Rahadnak Valley Search (USMC)

    Yep! Thank you, guys! Sitrep @ 8:57 Ah, the sweet revenge! AAVs successfully suppressed the enemy, while the Marines stormed into the trench and killed him. He was alone, it seems. So I must have killed his partner already... Tough guys none the less, killed a few of my Marines already. GIF:
  22. L0ckAndL0ad

    Hasty AAR: Rahadnak Valley Search (USMC)

    Sitrep 8:55 There's another delay between the turns, so I'll deploy My Reserve scrEenshots (or "konservy") that I keep for just such an occasion to make you folks happy. It's my b-day 🎂 and a day off also, so I just chill, waiting for Life is Strange 2 to finish downloading. 1st Platoon is hurt, but not broken, and keeps clearing the houses: 2nd Platoon's Marines are about to enter the trenches where the enemy sniper is located (and supposedly suppressed by now two 50 cals):
  23. L0ckAndL0ad

    screen captures

    I used to have FRAPs for this, but I don't have it now. These days I use Steam. You can import any game into it, very easy. Then launch the game from the Steam (or create a new shortcut from inside the Steam) and Steam overlay will hook up and screenshot function will work inside the game. One major note though! There's a hotkey conflict. I had to set Steam screenshots to F1 instead of the default one which is used in CM. Result: https://steamcommunity.com/profiles/76561198004245883/screenshots/?appid=sc_107807&sort=newestfirst&browsefilter=myfiles&view=grid
  24. L0ckAndL0ad

    Hasty AAR: Rahadnak Valley Search (USMC)

    Sitrep @ 8:54 2nd Platoon's forward element in the dried up creek @ SE got ambushed by some bad guy with an AK and a bunch of hand grenades sitting in the trench line. A frag grenade was thrown our way, and I ordered my boys to run, but one of them got KOed. AAVs on the nearby ridge were immediately ordered to open fire (one with 50 cal for suppression, another with 40mm to kill), while the other dismounted elements are to flank the enemy from the south. The bad guy throws a grenade (might be a buddy of a sniper I've killed but haven't body yet): One Marine gets seriously wounded, while other two manage to get out of dodge: AAVs open fire from the ridge:
  25. L0ckAndL0ad

    Hasty AAR: Rahadnak Valley Search (USMC)

    Sitrep @ 8:51 Urrrgggghhhhh. 1st Platoon is getting pounded AGAIN. One more casualty. Nothing else to report. AAVs overwatch 1st Platoon's position from Point 35/36 hill: LAR Platoon's dismounted elements move further north: Mortar fire on 1st Platoon's position GIF:
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