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L0ckAndL0ad

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  1. L0ckAndL0ad

    Hasty AAR: Rahadnak Valley Search (USMC)

    That's a negative!
  2. L0ckAndL0ad

    Hasty AAR: Rahadnak Valley Search (USMC)

    Nope! I'll announce the answer to our little quiz upon completion of this Nasty AAR! Sitrep @ 9:33 1st Platoon is making itself useful! Not only did they manage to spot an enemy sniper, moving to a new position, but they also skillfully supported 3rd Platoon's movement! I love when my pixeltruppen actually do what I wanted them to. Enemy sniper is a High Value Target in my book, so his location was targeted by a Javelin missile strike. And a focused fire by several vehicles. Time to surgically destroy another building. So 1st Platoon's successes... Right, right. I set them along the Obj Drake border to support 3rd Platoon moving into Obj Phelps (*smooth jazz tune slowly increases in volume*). 1st Platoon had to do just one thing, and one thing only. Watch out for any signs of trouble. The alleys across the bridge were still and silent, and only barely noticeable desert wind kept the men aware by throwing small pieces of sand into their tired, wary faces. - Come to me, darling, - Sergeant broke a brief moment of silence. - I ain't no detective, but I WILL get to you. Aren't you tired of running?, - he spit into the sand and continued thoughtfully gazing into the far reaches of the valley ahead. So, the 1st Platoon was watching. Watching.. And suddenly, the shots erupted, sounding from the other side of the bridge. An RPG team appeared on a rooftop, barely noticeable for the Marines. Then came more shots, and another team of armed men appeared on a distant roof. The Sergeant awoke from his short moment of quaint absence and started shouting orders to the men: - Two o'clock, three hundred meters, rooftops! Light them up, boys! One after the other, the 1st Platoon Marine teams, beaten but still very much trigger-happy, acquired their respective targets and started firing. The whole valley awoke with loud noises of a firefight. The Marines managed to successfully suppress the enemy, giving time to several distant vehicle crews to figure out they also have to tune into this chaotic rumble of death and destruction. Ahem.. Yeah, I got carried away a little. Wink. Wink. So.. 1st Platoon reacted good! More info to come.. Enemy sniper changes his position: 2nd Platoon awaits for the smoke screen before entering the enemy compound. Also, just a weird scene. 1st Platoon covers 3rd Platoon's movement:
  3. L0ckAndL0ad

    CV90 bells and whistles

    Cool! CMSF1? I don't think so. I think direct fire airburst munitions were first introduced with BMP-3 (and later for some version of M1 Abrams) in CMBS. Any notes on LWR and other defensive capabilities? I remember in CMSF1 there were some strange armor stats for CV9035NL, having lower protection values compared to other (older) western IFVs.
  4. L0ckAndL0ad

    Hasty AAR: Rahadnak Valley Search (USMC)

    Okay, I'll give you another hint (you all missed the first one apparently). They are both fictional characters (just like the others, duh) that are not directly related but have something strong in common.
  5. L0ckAndL0ad

    Hasty AAR: Rahadnak Valley Search (USMC)

    Thanks! Actually, I completely forgot to include AAV crews into the calculations. Now I see I'm exactly at 80% threshold. But there's no way I'm gonna be able to keep it that way. BTW, nobody still managed to guess what Objectives Phelps and Jones refer to
  6. L0ckAndL0ad

    Hasty AAR: Rahadnak Valley Search (USMC)

    Sitrep @ 9:31 So there were at least two guys in that ditch. The first one (who ran away) seems to have died on a previous turn. On this turn, his buddy tried to get another shot off, missed by a couple of meters. The AAVs cut him down with 40 mike mikes and M2s... 2nd Platoons have cleared 2/3 of Obj Morty. Here's the contested part (with like 5 dead dudes seen on the roofs) that the Marines are about to storm: In other news. Obj Drake is now fully secure! Do you feel secure? I'm sure 1st Platoon is filled with great joy by now. Somebody should tell them they gotta take the Vasquez also. And provide some overwatch for the 3rd Platoon. Speaking of 3rd Platoon. Here's a preliminary movement plan I came up with: Since there's little chance that 3rd might be able to reach Obj Jones in time, LAR Platoon, with only 4 dismounted teams, can try and grab one or two buildings there. Like these two. Should be enough to seal off the northern entrance to the village and provide some sort of control over it. Headcount tracker says I'm at 77% manpower. Which is below 80% required from me by the briefing. But this is MOUT. In MOUT, you should always expect at least 50% casualties. Overall picture:
  7. L0ckAndL0ad

    CV90 bells and whistles

    Final piece of the puzzle. A picture and a video of the same CV9035NL with DAS smoke dispensers & LWR block visible. This event took place in Oirschot (Netherlands), June 1 2008. Same CV9035NL appears @ 1:00 minute mark: https://youtu.be/THbCwYpkL5E?t=59 So... it is in CMSF timeframe, folks! Looking at CMSF2 demo, neither M1 Abrams tanks nor the Bradleys have LWRs... ADDED LATER: There are 4 LWR sensor blocks in total, covering full 360 degrees. Position of two aft LWR sensor blocks on the turret can be seen on this photo:
  8. L0ckAndL0ad

    CV90 bells and whistles

    Well, with some further googling, I came up with a solid confirmation. Here's pdf file from 2005 describing CV9035NL specifically which confirms both of my suspicions - the Dutch CV9035NLs that were built in 2008 had airburst and LWR features built in. http://www.limburgsejagers.nl/nieuws/42alg_200504_05.pdf The original is in... Dutch? I dunno for sure, but I gave it to Google Translate and received the following: Page 3 (written "12") presents two pictures ("Programmer and KEFs System" and "KETF targets") of how airburst actually works: The next page 4 (written "13") shows a picture of "Laserwarning threat display" and short system description: Photo evidence: Here's a 2008 photo of the Dutch CV9035 with the same smoke dispenser pattern (single line of 5 canisters, that is distinct to Mk3) and LWR box: https://commons.wikimedia.org/wiki/File:CV9035.JPG
  9. L0ckAndL0ad

    CV90 bells and whistles

    Yep! From your links: I've already spotted what I think are Laser Warning Receivers:
  10. L0ckAndL0ad

    CV90 bells and whistles

    The only thing I personally dug up with google is this article http://fighting-vehicles.com/cv9035/ Which talks about Mk3 model (I suppose that's the CV9035NL we have in the game) in terms of the following game related features: SAAB soft-kill APS programmable ammo The question is.. if true, what year does this correspond to?
  11. Hello everyone! One of my favorite vehicles in CMSF was CV90. There's little info, but maybe somebody else knows... ( @Artkin maybe?) The vehicle in the game is CV9035NL with Bushmaster III 35/50 gun. Does it have airburst-capable rounds IRL? And were they available in CMSF timeframe (2008)? I remember reading about this back in CMSF1 days, but now I can't find it. And how does it really compare in defensive qualities and features compared to other IFVs? Both in terms of armor, passive measures and active. APS integration (Iron Fist), from what I've read so far, is being talked about since 2016 only.. So outside of CMSF timeframe. Are there any other interesting things about this vehicle maybe?
  12. L0ckAndL0ad

    Hasty AAR: Rahadnak Valley Search (USMC)

    Sitrep @ 9:30 3rd Platoon is as lucky as the 1st it seems. The route I showed you.. There are these trenches and canals that I can't control without populating them with infantry. I had many different vehicles on overwatch in the area, but it wasn't enough.. So the good old Murphy's law works again. The route I expected to be the most secure... wasn't secure. The front line that I held was broken & infiltrated in exactly the area I used for 3rd Platoon's insertion.. The results.. a destroyed AAV, multiple casualties, and a premature deployment of the 3rd Plt, which means the Marines now have to go even further.. And it's 30 minutes till the end of the mission. I don't think I'd be able to reach Obj Jones. Maybe with LAR Platoon...? But unlikely.. 3rd Platoon's AAV takes an RPG hit: The perp, running away, being chased by 40mm grenade explosions:
  13. L0ckAndL0ad

    Hasty AAR: Rahadnak Valley Search (USMC)

    Sitrep @ 9:26 1st Platoon needs to clear one more row of buildings before declaring Obj Drake secure, but I feel like there's nobody there left. I'd be careful anyway. 2nd Platoon has cleared 1/3 of Obj Morty. 3rd Platoon is en route to Obj Phelps. LAR & Scout Sniper Platoons have nothing to report. One of the two Company HQ-assigned AAVs got stuck dead in the mud in the dried up creek @ SE corner. I ordered the crew to dismount and head to 2nd Platoon's position to treat the casualties. Wonder if I'd get the AAV as "killed" in the end during the scoring. It's mission killed and won't move anyway.. 3rd Platoon passes by 1st Platoon's AAVs that overwatch the Obj Drake: Elements of 2nd Platoon react to contact while clearing Obj Morty:
  14. L0ckAndL0ad

    Hasty AAR: Rahadnak Valley Search (USMC)

    As I wait for my partner to send the next turn, I wanted to say a few words. First, huge thanks to @akd and @GreenAsJade for their outstanding work! I'm using @akd sound mod for greatly improved sound effects and @GreenAsJade's CM Helper (via Dropbox) to facilitate smooth PBEM experience. Thank you, people! It wouldn't be as great without your work! Second, I want to talk about building clearing procedures that I use. There are two general ways I execute an entry: No enemy contact. Hunt command with reduced range (200-300 meters max) and 360 firing arc. I suspect that Hunt makes units less visible/noticeable than if they were running, and more prepared to return fire than normal Move. That presents a problem - a team on Hunt order may stop when fired upon, and the area they've stopped could be exposed and deadly to stay on (example). Known enemy position. There are two ways to approach an enemy position (a building in our case): a) Using a covered route (that does not expose your assault team), b) Using a more direct route that makes you place the assault team in front of the windows. In either case, great amount of suppressive fire is required. When coming from a covered route, you can stop outside the house/room and use delayed attack so that your assault team throws in some hand grenades. But then it'll have to run inside, preferably. If you can't approach the target building from a safe direction, you'll have to run either way. But that's the problem. Running into a room with enemies is also very dangerous. Sometimes more than giving a hunt command (unit will stop right away). What is your preferred way of moving into the buildings? Sitrep @ 9:23 Marines of the 1st Platoon win a firefight against several enemy groups while clearing the Obj Drake. Only one team was moving into a new building and made contact across the yard, so all the other teams were able to respond with fire immediately, and from multiple angles. Also, 1st Platoon may be seriously battered and understrenghted, it's still alive and kicking enemy's arse.
  15. L0ckAndL0ad

    Hasty AAR: Rahadnak Valley Search (USMC)

    Sitrep @ 9:22 1st Platoon, slowly but surely, moves forward to secure Obj Drake. Resupply is almost complete, though not without some quirks. 2nd Platoon got a new casualty the moment the first element reached the outer fence of Obj Morty compound... Nothing I can do about it. The route for 3rd Platoon's movement is still not secure enough, so I wait before committing them. LAR Platoon is on the move. I spread everyone out along the northern front, leapfrogging forward. Also ordered the LAV-25 crews to stick their heads out for a bit to check out the surroundings. The northern flank presents a dilemma. On the one hand, there's ~80% flat terrain, more suitable for mounted forces, and making dismounted recon elements very vulnerable. On the other hand, there are ditches and tree lines capable of hiding enemy infantry and AT assets. The ideal solution would be using LAVs on flat terrain while sending dismounts over ditches and tree lines, but that's not always possible due to some unique terrain features. So yeah, I kinda struggle to advance as quickly as I anticipated. Scout Snipers have reached the Point 37 near Hill 42 (SE corner of the map). I'm not 100% sure if I should send them further north to the low ground area, or keep them at Point 37 hill where they'd have better overview of the area. Enemy HQ combatant at Obj Vasquez managed to survive the Javelin strike! The fella lying next to him is supposedly the RPG-29 gunner. 2nd Platoon's being hit: LAR Platoon leapfrogs eastbound on the northern flank:
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