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emccabe

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  1. Like
    emccabe got a reaction from Molnár Norbert in Shall try to start an unofficial screenshots thread?   
    thats what I call hull down
     

  2. Like
    emccabe reacted to Aquila-SmartWargames in Custom 3D Models and Mods Compilation   
    Yes both methods are possible:
     
    1) This was done with "Destroy BF109" objectives but as you can guess you can do it with everything.
    2) The destroyed objective was a Bedford Truck replaced by a BF109. Make copies of the custommodel.mdr of your choice and replace the main mdr and lod mdr files. For weapon caches you can simply take the vanila "crate1.mdr" and rename it to "vehicle-taxi.mdr", then make copies from it and add "-lod1" up to "-lod4" to it. You could also replace the VBIED vehicle as I believe these have a chance to explode when fired upon, so players would be extra cautious and call an armored vehicle to do the EOD job.

    3) Very good for replacement are casual/transport vehicles (Jeeps, Civilian cars, Humvees, Wolfs, Trucks etc etc,) as you can remove their crew in the editor and they don´t give away so much "?" intel like bigger stuff. The crew can then be removed by extraction zone or simply placed somewhere else as enemy force.
    4) It looks like the removed crews are accounted for victory points (in this example I had every BF109 set to 9999 but as you can see I received around 6000 or ca. 60% of the victory points. The Crew (Supply Platoon HQ) is sitting on the map edge in this demo. Keep that in mind when doing your mission´s victory point calculations.
    3) When replacing vehicle, turn them to "IMMOBILIZED" so they won´t make engine noises when spotted.
    4) You can either use them for hidden TOUCH, OCCUPY objectives (reach the downed bf109 and search it), for SPOTTING and like in this example for DESTROY objectives (destroy the bf109). These can obviously used for the player and for the AI aswell. Scenarios like "we lost an important asset in this region. Locate it before the enemy does" or "defend the asset from destruction/search" and many more become possible.
    5) You can also replace sturdier objects as (Wooden) Bunkers or armored vehicles, this would require the player to use specific weapons (satchel charges, launchers, grenades) to get the destruction objective done. For example you could replace some armored vehicles with the train for an "Ambush the Train" scenario requiring to fire rockets or missiles into the trains.
    6) And again these objects can receive AI plans and do movement like the replaced vehicle. You could simulate something being slowly towed away or trying to escape (like the example with the MIG-21s that try to get airborne (evac zone) in order to escape.)
    7) Same goes for reinforcements, you could let them spawn when and where you want.  Pretty good for these mentioned "patrol and locate weapon caches" big sandbox map scenarios. Combined with the methods used in the CMBS "TOC" sandbox scenario, there are ALOT of options just requiring creativity and out of the box thinking.
    8 ) placing these custom model objectives into ground caves (deeper as in my showcase) and cave labyrinths which then are covered by the Underground Cover Mod, and with the edges made inaccessible either by mapping or the various methods we have (invisible walls, bushes etc.), would the player demand to go into these caves to locate/destroy objectives otherwise not able to be spotted.
  3. Like
    emccabe reacted to Aquila-SmartWargames in Custom 3D Models and Mods Compilation   
    I´ve just exchanged ideas with @3j2m7 about depicting the Balkan War or Israeli-Arab conflicts and noticed that I forget to mention this mini mod:
    Six-Day War Vehicle Collection (Stug, Jagdpanzer, Pz. IV, T-34, T-55, Sherman, all with desert skins)
    Similar to the Falklands vehicle conversion minimod this was also created. It includes Arab Stug, Jagdpanzer, T-34, and T-55 and the Israeli Sherman. If scenario designers should pick this up, they replace the static T-54 and static T-55 but keep in mind that there is no way to limit the fire arc of the STUG/Jagdpanzer so if you use them then only for the AI and place them in tank emplacements which limit their fire arc via terrain. A total conversion with infantry etc. if one would be interested should be certainly doable as most modern conflicts from post WW2 to up this date work pretty good with CMSF2s capabilities. Many infantry weapons of this war are already to be found in the various CM games. A Red vs Red scenario would be likely the best base and with the force selection trick you can also use further bluefor vehicles (and their reskinned/relocalized crews) if really required. You can do Red vs Red quickbattles and by human purchase and setup these tank battles fairly quick. Just have in mind what replaces what.
    M1200 Armored Knight V2 for Recon Humvee

    I think this was my first Blender modification created 3 weeks ago. Corrected hatches and removed the M2. Desert + Woodland Skin version.
    MT-LB, BTR-70, BTR-70M, BTR-80 for BTR-60 Conversion

    Replace your BTR-60 with other Russian APC with custom skins. Good for some enemy variety. (Credit to Euroscape authors for the BTR-70 skin). MT-LB swap is not very realistic as the real MT-LB has no 14.5mm. 
    SPG Makeshift Car
    One of the first models.
    https://www.dropbox.com/sh/1tviryry89g6py7/AAAJpSvGH6u1iEx4WzwVLSnJa?dl=0
    https://1drv.ms/u/s!Agho21MGTssHaTHHgpIcaQWqWpU?e=5rKEzK
  4. Like
    emccabe reacted to Aquila-SmartWargames in Custom 3D Models and Mods Compilation   
    Captured/Insurgent M2 HMMWV V4

    The M2 HMMWV being one of the few vehicles that can be made accessible to foreign crews in the editor I´ve created a highly randomized insurgent version with a frankensteined appearance to depict the lack of spare parts etc. However main goal was to test how far randomization can be done for a single vehicle. Here is the result:
    - Will randomly display spare wheel
    - Will randomly display gunners camo net
    - Will randomly display makeshift door or other replacement doors in several colors
    - Will randomly display the hatch in the back either in different colors or removed.
    - Will randomly display frontal protection and tire mudflap.
     
    How to do it:
    1) When you want randomized gear in Blender, name a model part "gear" + (Number) there is a chance that it will displayed or not:
    1) EXAMPLE: name spare wheel model "gear15". It might be displayed or not. You may get a vehicle with alot of "gear" models or you may get a vehicle with little "gear" models.
     2) When you want your vehicle to display exactly ONE option of many use -optiona -optionb -optionc as suffix to the model name.
    2) EXAMPLE: name spare wheel on the vehicle´s back face "spare-optiona" , name spare wheel on the left face of the vehicle "spare-optionb" etc.. Either the back face spare will appear or either the left face spare will show on the vehicle.
    2) EXAMPLE2: name a door that uses a desert texture "hatch1-optiona", name a door that uses a woodland texture "hatch1-optionb", name a door that uses a blank texture "hatch1-optionc". Result: either or desert, or woodland, or a invisible/no door will appear. (I used this on the hatch in the back when you watch the Insurgent Humvee Showcase.)
    3) Sometimes you may not want to have all options the same chance to display. For example I didn´t want half of the HMMWVs to have this makeshift door. I believe this little trick should work. Create several duplicated of the model you want to show often and name them for example: "hatch1-optiona" "hatch1-optionb" "hatch1-optionc". If you add now the model you rarely want to see with "hatch1-optiond" it should have an average appear chance of 25% in this example.
    4) Was curious if weapons could be utilized with the -option feature and I added a DHSK to my Insurgent Humvee which then should be randomly displayed instead of the M2 but upon export it threw an error. 
     
    Tiger with Camo Nets

    1) The Tiger uses a quick recolored camo-net model & textures from the British CMSF vehicles. You can basicaly do this to all vehicles and it isn´t that time heavy. 
    2) When adding camo or other stuff to the vehicles, make sure that you attach them to the correct parent. I.e. Camo nets for the turret should be attached to the turret so when the turret turns, the camo nets will follow and stay in place.
    3) I tried to add CMFIs own bush models to the Tiger which looked beautiful in Blender. However in the games only the wooden base is visible. Perhaps someone else will figure this out or find an good bush substitute in the game files.

    4) I am pretty sure there are more models suited for camo addons to be found in the CM game files.
     
    Downloads in the cloud.
  5. Like
    emccabe reacted to 37mm in Custom 3D Models and Mods Compilation   
    Ahh thanks, that means we can now perform CM's first (rudimentary) Helicopter-borne Air assaults...
     
  6. Upvote
    emccabe got a reaction from waclaw in emccabe mods   
    I just got bored and decided to mess around with some of the files and this is the end result ,plus I was not a huge fan of the Russian tanker helmet and I also wanted the Ukrainian tankers to more like infantrymen I probably upload them, I might try to do other things too. And all of the textures are not mine but but are made by vein

  7. Upvote
    emccabe got a reaction from Vergeltungswaffe in emccabe mods   
    I just got bored and decided to mess around with some of the files and this is the end result ,plus I was not a huge fan of the Russian tanker helmet and I also wanted the Ukrainian tankers to more like infantrymen I probably upload them, I might try to do other things too. And all of the textures are not mine but but are made by vein

  8. Upvote
    emccabe reacted to weapon2010 in Could there be a CM Korea?   
    Much rather see Viet Nam, Viet Nam while unpopular to the general masses could be an unbelievable cm game.CMVN would present the BF team with enormous diversity.Talk about re-charging your batteries boys?Think of the possibilities?Jungle warfare,villages,urban and city battles,TET offensive,NVA,VC,boobytraps would have to be represented, tunnels must be in with vc underground movement,napalm,the Huey helicopters would have to be visualy represented on screen in the air(just like a CM tank).I would pay top dollar for that game.
  9. Upvote
    emccabe reacted to sburke in Is it just me?   
    This is not to start a thread saying BF and CM are about, well not above criticism so much as CM has room for improvement.  It certainly does and the folks at BF will be the first to say that.
     
    What I sometimes wonder though is how many folks are like me.  I open up a game, I start into it and I have a moment - usually every game - where I just stop and think, I can't believe I am freakin playing this!
     
    Like well, now.  I am testing something for another player in CMBS and I am watching a team at twilight rushing across a stream to recon an enemy position.  NV equipment on, weapons at the ready.  I have what I think is a modified version of waclaw's HQ sound mod and I am listening to their gear rustling and the breathing as they rush forward and I get this chill... I envy you 20 and 30 year old players who have this.  I am past 50.  Most of my gaming life I had to imagine this stuff.  There is something to be said for using one's imagination..but this just totally rocks.
     
    I have a pbem going on with another player on Pete's masterpiece Breaking the Panzers.  It is this epic of sound and fury and frankly I have no idea how I am doing.  It is far too early, but we are both just clawing at one another with these amazing vignettes of tragedy and triumph mixed with just this overwhelming sense of almost a twilight of the gods.
     
    I just watched as a Pz of mine butchered a few of the enemy in a field, finally one isolated guy throws up his arms to surrender.  A few seconds later an artillery round strikes not too far away and down he goes.. one more casualty in a field of them, but for a moment it looked like he would be a survivor even if as a POW.  It is as amazing as any war movie battle scene I have watched and it is 2 hours long.....  the opening scene to SPR as epic as it was is easily surpassed in this game.
     
    I wonder some times in reading user comments if folks just don't talk too much about that aspect and just focus on improvements they want to see or if it genuinely isn't something some folks get out of this game.  Is it just because of the years spent wishing for something like this pushing cardboard around?  Even CMx1 didn't grab me quite this way as impressive as it was for it's time.
     
    If it is age and having had only cardboard then maybe I shouldn't envy you younger guys.  Does it make the same impression or are you too used to video games in general to get that same chill up your spine?
  10. Upvote
    emccabe reacted to MikeyD in ME   
    In a weird circle of synchronicity Emrys plays CM, CM is based in Maine, Maine's most famous son is Stephen King, and Stephen king was himself run over by a pickup. A couple more degrees of separation and we could probably link him to Kevin Bacon too.
  11. Upvote
    emccabe reacted to Nidan1 in Moscow Victory Day (70 Years) Parade   
    The Russians learned how to keep old vehicles running from the Cubans. Havana has more vintage American cars on the road than Jay Leno 
  12. Upvote
    emccabe reacted to John Kettler in Operation Hercules: The Invasion of Malta [WIP]   
    kohlenklau,
     
    This may be of assistance to your war effort. It concerns German armor operated by the Italians. Grog goodness.
     
    http://www.network54.com/Forum/47207/thread/1173642330/Italian+markings+on+German+tanks
     
    Here are some examples of roof markings for captured Russian tanks operated by the Germans.
     
    http://beutepanzer.ru/Beutepanzer/su/color/T-34m41-42/colour-1.htm
     
    http://beutepanzer.ru/Beutepanzer/su/color/T-34m41-42/colour-2.htm
     
    Some that won't play well in Germany!
     
    http://beutepanzer.ru/Beutepanzer/su/color/T-34m42-43/colour-3.htm
     
    Very interesting GD T-34/76 (great modeling project) showing Nazi flag on engine deck for air recognition.
     
    http://beutepanzer.ru/Beutepanzer/su/color/T-34m42-43/colour-1.htm
     
    StieliAlpha (not to be confused with Steely Dan),
     
    As long, that is, as Dilbert's boss isn't involved!
     
    Regards,
     
    John Kettler
  13. Upvote
    emccabe reacted to Bud Backer in Unofficial Screenshots & Videos Thread   
  14. Upvote
    emccabe reacted to ww2steel in CMSF American book released   
    Two in one day! 
     
    I prepped and added my CMSF American book.
     
    As you may have seen on this and other forums I am releasing my CM books for free.
     
    This one is for the American forces. It is 63 pages detailing the equipment, formations, and support for the American forces of CMSF, including all modules (inc Marines).
     
    Click the link in my sig. It is my hobby website, not a storefront.
     
    More to follow... probably. I have books like this for just about every country in just about every CM game.... plus tons more.
     
    Enjoy!
    Mike
  15. Upvote
    emccabe reacted to Mace in RT Unofficial Screenshot Thread   
    Voyeurism?
  16. Upvote
    emccabe reacted to Macisle in RT Unofficial Screenshot Thread   
    The commander surveys the battlefield after the day is won.
     

  17. Upvote
    emccabe reacted to BLSTK in RT Unofficial Screenshot Thread   
    Haven't you ever seen soldiers practicing Tai Chi?
  18. Upvote
    emccabe reacted to ww2steel in CMSF Syrian book released   
    As you may have seen on this and other forums I am releasing my CM books for free.
     
    This one is for the Syrian forces. It is pretty large, at 77 pages detailing the equipment, formations, and support for the Syrian forces of CMSF.
     
    Click the link in my sig. It is my hobby website, not a storefront.
     
    More to follow... probably. I have books like this for just about every country in just about every CM game.... plus tons more.
     
    Enjoy!
    Mike
  19. Upvote
    emccabe got a reaction from agusto in Unofficial Screenshots & Videos Thread   
    special delivery
  20. Upvote
    emccabe reacted to Mord in *split from:* "More Bulge Info! (and a few screenshots...)"   
    I was wondering how long it would take for his inner-Adolf to pull out the poms-poms. This guy just can't help giving himself away. It's like retarded clock work, the same exact MO every...single...time. You'd think after being banned in triplicate he'd figure out a way to suppress it all...but in record time we are graced with yet another one man circle jerk...which I predict will once again end in tears...and blisters. It's downright pathological.
     
     
     
    Mord.
  21. Upvote
    emccabe reacted to womble in More Bulge Info! (and a few screenshots...)   
    Because there was a clamour for them? With all the pissing and moaning about how bad they are, I'd hardly expect BFC to be keen to throw a bone ever again. Though they're probably used to the ingrates now.
  22. Upvote
    emccabe reacted to RockinHarry in More Bulge Info! (and a few screenshots...)   
    Hope that also some badly needed attention is given to develop new pillboxes and overhead covered foxholes/trenches, to make combat for fortified positions, particularly the Siegfried line, a more realistic experience, than it is now with V3.0 CMBN!

    Honestly, ...the current pillboxes and shelter thingies, simply don´t work. We need neutral objects, that can be entered and used by all parties, until they´re blown up by lots of TNT. During the siegfried line campaign, countless hardened structures were engaged, captured, lost, recaptured and used, by both the western allies and germans. Can´t imagine to recreate any such battles and situations with the current immobile vehicle type oddities.

    There´s no realistic Ardennes, or Hurtgen forest combat with entrenchements, that are death traps to tree and air bursts, as they are now. There was some good suggestion in the forum to vary entrenchement types by applying an "experience" soft factor to them. So a "veteran" foxhole type might have added some log and earth cover, to provide overhead protection against shrapnel and medium mortar direct hits, while "regular" and below means, it does have not.

    Another overhaul for a new game family deserves heavy buildings to be treated as more massive and having basements, or half basements, to offer better protection vs artillery and bombs, as well as providing well covered fire positions (from half basements).

    I´d also wish for more and larger types of trees, incl. fir trees that extend branches to close to above the ground. With the current assortment of trees (in CMBN V3.x), forestst are still too open and lack a realistically varied look.

    These would be some new features that would make me interested to invest in the Bulge family. New vehicles and OOB´s of the period and autumn/winter textures ain´t enough for me.
  23. Upvote
    emccabe reacted to John Kettler in TRADOC Threat Handbook: 2011 World Equipment Guide, 3 Vols   
    Any resulting sanity loss from TRADOC's World Equipment Guide 2011. Despite all the goodies modeled in the game, I believe you'll be blown away by what else is out there on the OPFOR side of the house. Threats are conveniently ranked by tier, too.
     
    Ground Systems
     
    WEG 2011 Vol 1 Ground Systems - APAN Community ...
     
    Update for Vol 1. Please understand these are change pages and new ones only, not a revised book.
     
    http://cgsc.contentdm.oclc.org/cdm/ref/collection/p4013coll11/id/2089
     
    Air and Air Defense Threats
     
    WEG 2011 Vol 2 Airspace and Air Defense Systems - APAN 
     
    Naval Threats
     
    http://www.soldf.com/download/freebooks/WEG%202011%20Vol%203%20Naval%20and%20Littoral%20Systems.pdf
     
    Regards,
     
    John Kettler
  24. Upvote
    emccabe reacted to DreDay in Please NO Marines or NATO forces module !   
    This has already been debated on several occasions. The proponents of SOF in CMBS (myself included) are not expecting to see some SWAT-like ninjas who free hostages and clear buildings "Kill-house style". We are proposing higher trained and better concealed sniper, recon, and assault teams whose standards of training and morale  go beyond what is simulated (for regular infantry units) in CM; and who use suppressed and silenced weapons making them so much more difficult to spot and to track down. I personally feel that those types of units can fit into CMBS quite organically...
  25. Upvote
    emccabe reacted to pnzrldr in CM Black Sea - Beta Battle Report - US/UKR Side   
    Nah, just found out it didn't make the release.  I am working w/ Bil to modify each side a tad.  Then have to cut up the AI somewhat.  Map is the same.  Probably take a little bit though.  Will keep you posted.
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