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    • Battlefront.com

      Special Upgrade 4 Tech Tips   12/27/2016

      Hi all! Now that Upgrade 4 is out and about in large quantities we have now discovered a few SNAFUs that happen out in the scary, real world that is home computing.  Fortunately the rate of problems is extremely small and so far most are easily worked around.  We've identified a few issues that have similar causes which we have clear instructions for work arounds here they are: 1.  CMRT Windows customers need to re-license their original key.  This is a result of improvements to the licensing system which CMBN, CMBS, and CMFB are already using.  To do this launch CMRT with the Upgrade and the first time enter your Engine 4 key.  Exit and then use the "Activate New Products" shortcut in your CMRT folder, then enter your Engine 3 license key.  That should do the trick. 2.  CMRT and CMBN MacOS customers have a similar situation as #2, however the "Activate New Products" is inside the Documents folder in their respective CM folders.  For CMBN you have to go through the process described above for each of your license keys.  There is no special order to follow. 3.  For CMBS and CMFB customers, you need to use the Activate New Products shortcut and enter your Upgrade 4 key.  If you launch the game and see a screen that says "LICENSE FAILURE: Base Game 4.0 is required." that is an indication you haven't yet gone through that procedure.  Provided you had a properly functioning copy before installing the Upgrade, that should be all you need to do.  If in the future you have to install from scratch on a new system you'll need to do the same procedure for both your original license key and your Upgrade 4.0 key. 4.  There's always a weird one and here it is.  A few Windows users are not getting "Activate New Products" shortcuts created during installation.  Apparently anti-virus software is preventing the installer from doing its job.  This might not be a problem right now, but it will prove to be an issue at some point in the future.  The solution is to create your own shortcut using the following steps: Disable your anti-virus software before you do anything. Go to your Desktop, right click on the Desktop itself, select NEW->SHORTCUT, use BROWSE to locate the CM EXE that you are trying to fix. The location is then written out. After it type in a single space and then paste this:


      Click NEXT and give your new Shortcut a name (doesn't matter what). Confirm that and you're done. Double click on the new Shortcut and you should be prompted to license whatever it is you need to license. At this time we have not identified any issues that have not been worked around.  Let's hope it stays that way Steve
    • Battlefront.com

      Forum Reorganization   10/12/2017

      We've reorganized our Combat Mission Forums to reflect the fact that most of you are now running Engine 4 and that means you're all using the same basic code.  Because of that, there's no good reason to have the discussion about Combat Mission spread out over 5 separate sets of Forums.  There is now one General Discussion area with Tech Support and Scenario/Mod Tips sub forums.  The Family specific Tech Support Forums have been moved to a new CM2 Archives area and frozen in place. You might also notice we dropped the "x" from distinguishing between the first generation of CM games and the second.  The "x" was reluctantly adopted back in 2005 or so because at the time we had the original three CM games on European store shelves entitled CM1, CM2, and CM3 (CMBO, CMBB, and CMAK).  We didn't want to cause confusion so we added the "x".  Time has moved on and we have to, so the "x" is now gone from our public vocabulary as it has been from our private vocabulary for quite a while already.  Side note, Charles *NEVER* used the "x" so now we're all speaking the same language as him.  Which is important since he is the one programming them


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  1. Just by playing CMBS you can see that Battlefront has a pro-NATO bias. Crimea remains Russian though
  2. AT gun movement

    A magically moving gun is okay, that's the way it was in CMx1 too. It's the floatiness that's jarring.
  3. AT gun movement

    I wouldn't mind them just walking with the gun if the gun itself had some weight to it. Especially jarring in CMBS when the MT-12 is so huge! And floats like a feather.
  4. Could we have AT guns not sliding sideways and falling through the ground when the limbered gun is being pushed? Could the wheels actually rotate? I'm not asking for much more, it really hurts my immersion.
  5. Is it just me?

    WeGo is fantastic, it's true. I too come back to CM, but I can't shake the feeling of disappointment. Maybe with 4.0 everything will be fine.
  6. Is it just me?

    I'm no idjit, I split whenever I can. The pathfinding and tacAI are still pretty inexcusable, esp. in scenarios where success hinges on keeping one tank alive, but it just can't stop showing off its massive steel ass.
  7. Is it just me?

    As a twenty-something, there is a fierce competition in the games industry for my modest earnings. Few games do what Combat Mission does, and that's why I keep playing the demos. I will hold off on buying the full games, though. The occasionally-terrible AI is not a little thing you can handwave away. T-90AM gets laser warning'd by a completely non-threatening Bradley at point blank range and reverses into an Abrams while the turret spins impotently? Seen it more than once. Slightly nervous Jerries refusing to shoot back in favour of spinning around on the ground while Americans run over them? Yes. ****ed-up pathfinding -- why can't the game show the actual path instead of making me guess whether Private Johnson will drive his Jeep straight into the ambush I explicitly tried to avoid? Why do the soldiers cluster around each other so that any RPG can take them all out at once? (Happened to my opponent in the CMBS demo, so nice) I'm no rivet-counter, but some semblance of sense is kind of important for immersion. Clustered soldiers etc. always make me go from "Man, I really should buy the full version" to "Nah, **** this, I was trying to save anyway" in no time flat. CM has its moments, and I've been playing since CMBO came out, but just no. I guess it seems really good if hexes and chits were what you grew up on, but I didn't.
  8. Is this a Tolkien thread now? I hope the scenarios won't be like many were in CMSF -- one-sided stomp affairs where all the OPFOR are puny reserve conscripts and BLUFOR troops Crack/Elite gods. My friends largely refuse to H2H me because of the scenario balance in that game.
  9. Plenty has been written in Finnish, so if you can read the language... Mauno Jokipii was one of the foremost experts on the subject so anything by him should be good.
  10. Has something changed about how uniform textures are assigned in 1.32? I have used this excellent mod before (several patches ago) and it seemed to work just fine, but now that I have bought all the modules half the Syrian reserves still have the jumpsuits instead of camo. I gave the regulars different camo and they are suffering from a similar problem, with the additional quirk of using the reserve helmets for some reason. I think I am following the instructions from the readme as well, but if I may have screwed up somehow, do tell me. I want competent-looking Syrians