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nonex

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  1. Thing is, it happens at close range... And with the C15, against SVDs. Don't seem to have that problem on Warrior difficulty.
  2. Is the Canadians' inability to see beyond the end of their rifle (on Elite) a feature or a bug? They know the enemy's there, never return fire. Well, almost never.
  3. nonex

    Small Bug

    Sorry to crash the party, but I've got a minor gripe as well. The undeployed MG3 MMG is still wielded wonkily, at least it doesn't outright float like it did in CMSF1 but please be to fixing. P.S. same for the British vertical grips
  4. Just by playing CMBS you can see that Battlefront has a pro-NATO bias. Crimea remains Russian though
  5. nonex

    AT gun movement

    A magically moving gun is okay, that's the way it was in CMx1 too. It's the floatiness that's jarring.
  6. nonex

    AT gun movement

    I wouldn't mind them just walking with the gun if the gun itself had some weight to it. Especially jarring in CMBS when the MT-12 is so huge! And floats like a feather.
  7. Could we have AT guns not sliding sideways and falling through the ground when the limbered gun is being pushed? Could the wheels actually rotate? I'm not asking for much more, it really hurts my immersion.
  8. nonex

    Is it just me?

    WeGo is fantastic, it's true. I too come back to CM, but I can't shake the feeling of disappointment. Maybe with 4.0 everything will be fine.
  9. nonex

    Is it just me?

    I'm no idjit, I split whenever I can. The pathfinding and tacAI are still pretty inexcusable, esp. in scenarios where success hinges on keeping one tank alive, but it just can't stop showing off its massive steel ass.
  10. nonex

    Is it just me?

    As a twenty-something, there is a fierce competition in the games industry for my modest earnings. Few games do what Combat Mission does, and that's why I keep playing the demos. I will hold off on buying the full games, though. The occasionally-terrible AI is not a little thing you can handwave away. T-90AM gets laser warning'd by a completely non-threatening Bradley at point blank range and reverses into an Abrams while the turret spins impotently? Seen it more than once. Slightly nervous Jerries refusing to shoot back in favour of spinning around on the ground while Americans run over them? Yes. ****ed-up pathfinding -- why can't the game show the actual path instead of making me guess whether Private Johnson will drive his Jeep straight into the ambush I explicitly tried to avoid? Why do the soldiers cluster around each other so that any RPG can take them all out at once? (Happened to my opponent in the CMBS demo, so nice) I'm no rivet-counter, but some semblance of sense is kind of important for immersion. Clustered soldiers etc. always make me go from "Man, I really should buy the full version" to "Nah, **** this, I was trying to save anyway" in no time flat. CM has its moments, and I've been playing since CMBO came out, but just no. I guess it seems really good if hexes and chits were what you grew up on, but I didn't.
  11. Is this a Tolkien thread now? I hope the scenarios won't be like many were in CMSF -- one-sided stomp affairs where all the OPFOR are puny reserve conscripts and BLUFOR troops Crack/Elite gods. My friends largely refuse to H2H me because of the scenario balance in that game.
  12. Plenty has been written in Finnish, so if you can read the language... Mauno Jokipii was one of the foremost experts on the subject so anything by him should be good.
  13. Has something changed about how uniform textures are assigned in 1.32? I have used this excellent mod before (several patches ago) and it seemed to work just fine, but now that I have bought all the modules half the Syrian reserves still have the jumpsuits instead of camo. I gave the regulars different camo and they are suffering from a similar problem, with the additional quirk of using the reserve helmets for some reason. I think I am following the instructions from the readme as well, but if I may have screwed up somehow, do tell me. I want competent-looking Syrians
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