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Ripppe

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  1. Yea, I was a little surprised seeing them. Luckily, as far as I have observed, they haven't actually done anything, except getting pinned by my small arms fire. I'll provide the overlay picture, probably with the next turn (I have already played and somewhat documented that turn).
  2. Some of Cércy's troops seem to be trying to advance to Farmhouse A. Cércy's view to my troops. Observer that the immediate danger zone is the hedge and the space right behind it. Harbor is taken without any incidents. The vanguard continues to advance towards Fortress. Some overall thoughts Retrospectively I think it would have been a wiser decision to reroute Easy from where the scouts moved. At they current position they tend to be a sitting duck just waiting an artillery barrage or Stug/Flak scoring a big time. I don't yet have a fire superiority so I'm declined to execute my assault plan. It will probably take another turn or two until all elements of Easy are in position, so I will asses the situation then. No enemy movement on the left flank. I should be able to notice if Cércy tries to capture Fortress, but everything has been dead quite for now. It might be that Cércy won't advance at all from there, which would give me a big advantage. Pics from center and left flank will be provided in the next turn. Cheers, Ripppe
  3. Turn 4 Situation just before the video ends. Krauts keep popping up like mushrooms in rain. Turn 5 Brave men of Easy company return fire while rest of the troops are still getting into positions. Stug keeps harassing Easy. This time the round went through the hedge (injuring one soldier in process) and blew up further back causing no additional casualties. It is only a matter of time when Stug hits the jackpot. Unfortunately it is positioned in such a way that I am afraid to bring my tanks forward. The flak - though pinned atm - possess a big risk I'm not willing to take. Therefore I have planned the first indirect fire solution: Three fire plans have been decided. 1) A point target to flak spotted during the first two rounds. 2) An area target to the other flak (Easy's FO doesn't have LOS to it) and 3) A line target targeting Cércy's current infantry location. All fire solutions are to harass and pin down Cércy, giving me an opportunity to advance. If Easy just holds out three minutes...
  4. Turn 4 concentrates to the right flank since things catch up little speed! Turn 4 First, albeit weak, baseline gets established and first bullets are shot, targeting the Flak (bullets can be seen in the last pic if you watch closely enough...) Few moments later, more of Easy company has reached the hedge. Stug awaits its prey stationary. The small flash down one tank icon is in fact first round from this Stug. Luckily it didn't hit anything. As far as I know, Cércy isn't aware of my Sherman, so Stug's shot was probably aimed at the infantry. A stray bullet catches one of my pixel troops! Dang, first blood is in. Sherman advances to a better position, concealed by the forest. Two guys in the pic belong to Easy company's HQ element.
  5. Sorry lads for the long delay. I have been extremely busy the last few weeks, and haven't had time to compose the AAR of pictures that I had already taken... But here they are, finally! Happenings occurring during turns 3 to 5. There is plenty of photos, so hopefully they will suffice. Turn 3 Easy's first elements start they rush through the open field... ...and they spot yet another Flak 44 standing stationary in a wheat field. Top picture: A lonely sentry watches as troops of Dog Co. shift their position to the right side of point Village. Other pictures: The rest of Dog Co. has almost reached the initial fire positions. The vanguard of Fox Co. reaches Harbor. Overall situation of the center and right flank. Note that although Easy company's lead elements are quite bunched up, the plateau offers them quite good coverage. Turn 4 coming up.
  6. I'll certainly try! I have already pics from turns 3 and 4 and things are about to heat up...
  7. The vanguard of Fox company makes it way to Harbor next to point Fortress. Assault plan for Easy company Here is the illustration of how Easy company's assault to Farmhouse A should go. Parallelograms represent squads, circles HMGs, squares 61 mm mortars and pentagon Sherman. Blue/green are platoons of Easy company (bright green, 1st platoon, greenish/blueish 2nd platoon, blue 3rd platoon (reserve)), purple is the detachment platoon from Dog company. The plan itself is roughly this: Easy company will establish a baseline, detachment platoon will hold the flank. When everybody is ready both E1 and E2 will commence the assault simultaneously, advancing one squads at a time via the marked paths. I'm still not sure which is the best way to move the squads through the field: using assault command or using fast command combined with maybe splitting down the squads. This depends on the force Cércy has against them. Support assets (HMGs and mortars) will stay and provide fire support. Once squads are through, the support assets will move. E3 and detachment platoon will fill the blanks in the hedgerow in order to sustain the fire superiority. The space is too little for my liking to force this size, causing some heavy bunching up, but I hope to complete the assault before Cércy can get a barrage there (if he realizes what is coming for him). The bunching up is also caused the poor FOV in certain points, so I need to get my support assets to the places where they are the most useful. For example the left flank of E1, as seen in the pic below:
  8. Next turn in. Overall no big things happened, though I spotted some more of Cércy's troops. More sightings You probably remember the Stug from the last turn. Well, it (not surprisingly) did get some company. First another Stug showed up, and then a half track carring pioneers. In the last photo, the original Stug is seen while the other spotted this round are in background. The next sighting I did not expect: A flak cannon. I'm surprised that Cércy brought static guns with him. The good thing is that the flak stays where it is, the bad is that it has somewhat clear(ish) sight to point Easy through, which might have consequences for Easy company. Other pics Recon elements have now established a baseline to the road section which I will call Crossroads. The force of Easy company masses at Easy through. M4A3 Sherman is waiting for the men to get ahead. Half of Dog company is waiting for the steel storm to arrive...
  9. [The pictures of the first turn in better size & format.] "Pretty" pictures Recon elements advancing in Easy company's sector. The men of Fox company look at the long way they have ahead of them before reaching point Fortress. Surprise Stug As I mentioned last time, the only interesting thing I glimpsed was a lonely Stug. The scouts did see it only a few seconds and during that time, it seemed to be rotating itself towards Hill 123. Most likely at least one tank heading to meet Easy company. E: Just to be clear: the stug was spotted on the other side of the map (near setup zone of Cércy's) Orders Not much to say here. Fox is executing its approach to Fortress. One platoon of Dog company is getting to fire position to provide fire in Village. Easy company is moving to positions to commence the assault on Farmhouse A and further to Hill 123. Hopefully those are clear enough!
  10. ian.leslie: Thanks for pointing that out! Didn't pay any attention to the fact that GDrive releases those pictures in png format... Did a quick test and those pictures with three game pictures inside get to 961x1365 -> ~250K. No biggie for me, just have to alter the way I provide those pics.
  11. SpeakEasy: I noticed that also, though I have no idea why it keeps happening. I'm publishing the pics through GoogleDrive, so the issue may lay there. Curiously this inconvenience occurred (at least for me) only with the above post. The others have been fine so far. If it keeps happening, let me know so that I can try to work something up.
  12. One correction first: in the above post I of course meant that it wasn't my intention... "Pretty" pictures Recon elements advancing in Easy company's sector. The men of Fox company look at the long way they have ahead of them before reaching point Fortress. Surprise Stug As I mentioned last time, the only interesting thing I glimpsed was a lonely Stug. The scouts did see it only a few seconds and during that time, it seemed to be rotating itself towards Hill 123. Most likely at least one tank heading to meet Easy company. E: Just to be clear: the stug was spotted on the other side of the map (near setup zone of Cércy's) Orders Not much to say here. Fox is executing its approach to Fortress. One platoon of Dog company is getting to fire position to provide fire in Village. Easy company is moving to positions to commence the assault on Farmhouse A and further to Hill 123.
  13. I can assure you that it was my intention, though now that I look the photos from 'cinematic' point of view, they do blend quite nicely.
  14. Here is a rough sketch of what I'm up with at this point. Very rough setup. Basically this is how I have planned it to go: Fox company will attempt to take and hold point Fortress. If they achieve this, they will provide fire support from that location but also use this left flank as an attack route to the center. Two platoons will conduct the attack with the help of an HMG and M4A3. One platoon will stay in reserve. Dog company will not advance to Village before I have a better knowledge about Cércy's troops. However, a recon element is dispatched there to scout the environment (the red circle). One platoon will compose a baseline to the two dotted lines visible while the other acts as a reserve. A mechanized element is ready to storm the Village when needed. Easy company has the objective of assaulting and holding Easy through and Hill 123. Especially from Hill 123 there would be nice flanking routes to the center. I anticipate that this won't be an easy task. Therefore, Easy through point will act as a fire base - both to the Hill 123 and Village. This task is given to the detached platoon of Dog company. There is two M10s in Easy's sector, ready to shoot some Kraut tanks! Easy will advance with two platoons while one stays in reserve near Easy through. M4A3 can provide supportive fire if needed but I'll try to keep it hidden. The recon element will rapidly advance to the intersection near Farmhouse A (the second red circle), and tries to keep it until Easy arrives. The second mechanized platoon will stay as a mobile reserve. Main goal here is try to surround Cércy's troops and then launch an assault from multiple directions. I do have my concerns about this plan and atm I believe that I cannot achieve a superiority in the flanks. But the truth is that I cannot just stay and wait what Cércy does (+ as you can see, pretty much my whole army is bunched up and I need to clear some space as soon as possible). The first minute is played and though it was very quiet - as expected - I caught a glimpse of something interesting. Unfortunately I don't have time to take the pics so unlike me, you have to stay and wait... Cheers, R
  15. Views from fortress Note how this big hill dominates the map. You can pretty much see everywhere from there. Only problem is that it is barren and offers now cover from artillery/mortar fire. The view down the road to Village The view from Field day to Scarecrow and Hill 123 Views from the three topmost positions in Easy through. From top to down Views from the bottom most location in Easy through.
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