RT can be tough, especially considering the increased lethality of this conflict compared to previous CM iterations. It's very quick and it's possible to miss things if you're not super attentive - particularly due to the fact that there still isn't some kind of combat log or other indicator for losses and units taking fire apart from the flashing icons. However, I wouldn't ever consider playing WEGO, in fact, I would never have gotten into CMSF back in the day if it hadn't featured RT. Don't get me wrong, turn-based is fine, I love turn-based games in general, but I feel a game like CM needs the extra micromanagement - WEGO can't offer that. IMO the TacAI makes too many dumb and unrealistic decisions when units are under fire, which can be partially remedied by RT intervention, and, for me, the 1-minute intervals and associated planning requirements in general often lead to situations where troops die needlessly. But that's the beauty of CM - you can have it your own way.