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sokulsky

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Everything posted by sokulsky

  1. Hello there! Would gladly play an MP game as Entente player. Please write me a PM or email me at rafalsokulski@yahoo.com. Best, Rafal
  2. So, yet again, looking for AoC Barbarossa scenario GER player (I'd prefer to play SOV). If you're interested, please PM me.
  3. This scenario seems to be a high quality work and exactly something I was looking for since a long time (First Indochina War just doesn't get enough attention when it comes to the strategy games). Many thanks for this scenario.
  4. Looking for AoC Barbarossa scenario GER player (I'd prefer to play SOV). If you're interested, please PM me.
  5. Regarding taking Leningrad: Seems like a poor idea to be honest. It requires some significant amount of force to do it "on march" in 1941,while you still need to eliminate Smolensk and Kiev defence lines. If SOV player tries to save as much units as possible, you will face very strong opposition in either of those areas and panzers used to assault on Leningrad will be actually a burden, as most of SOV industry is pretty much elsewhere. SOV player saving mech corps can pretty much be a threat in those two areas and can knock out some panzer units and it's really not that hard imo. Even if you will destroy most of the air units SOV has in the west, SOV player can still muster 2 fighter units, 2 tac bombers and 1 strat bomber => enough to fight with them in Smolensk or Kiev battle if put on very good supply (like 8 or 9), You can damage GER supply lines efficiently and generate tons of MPP losses there. I'd advise to ignore Leningrad in pretty much every game for GER player.
  6. I usually don't pay attention to "reload=1" info if it happens once in a while as crashes tend to happen (besides you can easily cheat this reload check by changing the names of the savegames iirc or just play on the other machine). I think vast majority of the mp players play fair and only once I was in doubt of that. It's a great community really
  7. You have my sword. PS. Don't refer to the Imperial Germany simply as Prussia. Soldiers from Kingdom of Saxony, Kingdom of Württenberg and Kingdom of Bavaria would feel deeply offended!
  8. Yeah, it's still played online, it has very interesting multiplayer.
  9. Opinion of a player that plays strategy games since about 16 years and mostly multiplayer mode of strategy games since about 7 years. I'm assesing only the multiplayer value of add ons since it's what matters the most and shows game balance the best. In my opinion Assault on Communism add-on offers the best player-vs-player multiplayer SC experience when it comes to WW2 Eastern Front depiction and feeling, it's just awesome and allows many, many viable strategies for both sides. It has also quite mobile, vigorous feeling when it comes to offensives and counteroffensives and multiple decisions to be made almost every turn (GER: should I concentrate more forces on Smolensk/Kiev, should I ignore Leningrad, should I go after Moscow or for Rostov, where to launch summer 1942 offensive, how to deal with earlier-than-expected weather change etc. SOV: how to delay GER advance on Smolensk, how to delay GER advance on Kiev, should I try to defend Crimea actively, how to use Mech Corps for my advantage, how to counter deadly Luftwaffe efficiently etc.). Probably the best depiction of Eastern Front for multiplayer purposes I've ever seen and it's my favourite part of SC games for now. What it lacks is perhaps more historical events for historical flavour and better depiction of overall Axis powers situation on Eastern Front. AoC gets an 8.5/10 from me. Would be higher if more historical events would be added, I also miss more Hitler, Stalin, other generals and war propaganda depictions in events there. Lack of events informing about atrocities of war lowers it's educational value considerably, but being a history geek cannot affect clear fun value of multiplayer balance. Strategic Command WW1 with Breakthrough! add-on has overall CP bias in main campaign coming from CP player doing several easy hindsight decisions that affect Entente player chances of winning a lot (evade attacking GB-USA trade lines => lower USA interest in war, no chance to sink Lusitania, evade sending Zimmermann telegram). Also "All vs the East" strategy works really well due to too powerful AH army (there's very small chance to capture the NM Przemysl and Gallician Oilfields) "playing from the center" overall advantage and only, very efficient move for Entente Russia (striking at Silesia) is often outrunned by a preemptive CP attack coming from the Prussia. Entente can delay OE coming into the war considerably thanks to giving OE battleship it's promised, but that's pretty much all and war of attrition doesn't support Entente like it did in history as NM locations captured in Russia tend to even rise whole % points of CP morale sometimes, while Entente NM drop no matter what. If balance issues would be resolved, this could be the best of SC games as historical flavour is just incredible and you really have this feeling of trench warfare and (sometimes) offensives that claim lives of millions but doesn't change overall situation a lot. But this game has several other AWESOME scenarios like German WW1 East Africa campaign, Brusilov's offensive, Tannenberg battle etc. and their multiplayer value has nothing to be ashamed of. There's also a WW2 Europe campaign similar to SC2 campaign but with latest mechanics. All in all, 8.5/10 from me when it comes to multiplayer, but singleplayer value of this package probably beats SC:WW2 with all add ons Can't really comment on AoD mp value as I've not played it yet but it's grand campaign WW2 scenario seemed to be the one most played recently in mp. I'm not quite sure how balanced it is, but it's probably the best thing to get from AoD as other scenarios seem to be less interesting than the things offered in other packages. Imo, AoC>AoD. Regards, Rafal
  10. Hello there, I've an open spot for 1 game, it can be WW2 or WW1. I've SC Gold with AoC & AoD and SC WWI with Breakthrough PM me if you are interested and propose a scenario. I can go with Axis/Central Powers or Allies/Entente. cheers, Rafal
  11. Hello there, I've an open spot for 1 game, it can be WW2 or WW1. I've SC Gold with AoC & AoD and SC WWI with Breakthrough PM me if you are interested and propose a scenario. I can go with Axis/Central Powers or Allies/Entente. cheers, Rafal
  12. Ok, wasn't sure if Persian corridor (growing importance since second half of 1942) was directly implemented.
  13. SOVIET must-to-do: Invade the Kingdom of Iran as soon as possible, as Tehran and nearby oil fields are worth 40 mpp which helps you to cover your losses and balances the loss of western soviet cities. btw. does conquering Iran affect lend-lease events?
  14. Anyone up for PBEM AoC game? I'd like to play as Russians, standard rules (no "saving&reloading" etc.)
  15. With this ratio of losses, this game looks pretty decided to be honest
  16. I think that the gentleman's agreement is probably the best resolution since engine changes are not possible atm and british sides need some air support at least for recoinessance purpose.
  17. Ok, another game question sparked by my duels with Strategiclayabout: Log story short: We're playing Call to Arms 1914 campaign, I'm playing CP, Strat went with Entente. The sight of pickelhaubes made me happy until I've noticed the ugly effects of ahistorical decision made by Strat regarding Ottoman Dreadnought Sultan Osman, that is to let OE have it instead of seizing it for Royal Navy. The consequence of seizing it is: 1 Battleship for UK and 10 to 15% swing of OE towards CP The consequence of keeping it is: 1 Battleship for OE and 20 to 30% swing of OE towards Entente. I agree with the historical effects of this event (people in OE raged because ottoman navy was financed directly from people pocket - iirc there was no budget for it, people voluntarily agreed to finance via fundraising etc.) I strongly disagree with ahistorical effects of this event - in my game OE war entry dropped from 68% to 44% and diplo chit cost (150 MPP's) pretty much bars me from pulling OE into the war in 1914 and early 1915. There's some information in the Strategic Guide that OE should join CP around march 1915 anyway, but I don't see any events that support this information. Moreover, it creates a very convienient situation for Entente player - Entente doesn't loose MPP's from Black Sea trade for Russia, Great Britain can prepare itself better for incoming war with OE and pretty much rush into it's territory in 1915 or simply use additional resources in Europe for any means necessary. If MPP's are required at this point to pull OE into the war, 150 is a lot for CP at the beginning. So all the goodies for Entente and a poor consolation prize for CP when OE will finally enter the war - a Dreadnought on a third-rate naval theatre and many more MPP's lost for OE itself. This event would be ok with a small, 5% WE drop for OE, but up to 30% swing is just YEEEOYEEEWAITTHESEC-WOAT?!!:eek: Any comments regarding this one?
  18. Ok, short story: I'm playing this scenario with Strategiclayabout, my dear multiplayer nemesis when it comes to Battlefront titles Long story short: He went with Brits, I went with Turks, managed to beat his land forces but on turn 25 he put an airship from relief force near Kut and BAM! here comes Major Victory for him and a whip from sultan for me :confused: Q1: What I mean is: Is it supposed to work like that? I can understand a land units support should work - more or less it's 1,000 to 5,000 soldiers when it comes to detachment or brigade, but an airship? They got the post, some supplies and MV for brits, bye bye P2? More or less, it would require a heavy screening of all Kut border titles and suffering constant damage from superior Kut defenders counterattacks, not to mention lack of resources to oppose Relief force efficiently. Q2: If it's not supposed to work like that (since it's a bit gamey), what's the proven, efficient strategy for this scenario for British forces? We've both tried brits and Relief forces seems to lack enough punch to crack ottoman lines, artillery or not - Strat suggested heavy cav approach, I've mixed some arty into this idea, but we're unsure if that should work - anybody tried it successfully in mp? Savegame (Breakthrough! latest patch version): http://www.4shared.com/zip/vA9d3762ba/Kut025.html PS. PM me for the savegame pass.
  19. Yep, similar thing happened to me once with Cavalry being ambushed by a corps - it could move after ambush and I was able to capture A-H capital (Wien). Thought it was a feature of some sort, but it seems this is a bug.
  20. Your best shot would be to start a multiplayer game - it's impossible for AI to match human planning in strategy games, as AI cannot create a complex strategies, it's just good at finding weak spots if it has numbers on it's side. Personally I recommend you a Play by Email game.
  21. Until 1916 France can hardly launch anything anywhere, it's just running after German in technologies and buying back units lost in 1914. Exactly, espescially that German army is used as "sword" on both fronts. You're right, only 3 chits could be put into industry but I'm and I was struggling with putting "just" 3 there for Entente countries anyway. Besides, 3x125 for industry, 1x125 for Inf Tech, 4x50 for trench, 1x125 for Art tech, 1x100 for shells and 75 for Production/Fighters/something else later on and you're ready to rock as Germany as you'll put up more resources into artillery research with trench research being less of priority later on. 1)it's another frontline and you're sending there forces of greater value to the territory value you're receiving, while steady progress there requires there even more resources that could've been used directly to beat up Imperial Germany. All for third rate frontline. Pack up OE with trench warfare - just 250 MPP's and suddenly half of Commonwealth artillery pieces isn't enough to progress in Middle East with satisfing pace. I'm sorry but defending Palestine is very easy now (just score a diplo-hit on OE - I've seen it many times) and it will join CP in no time, Battleship from GB provided or not. You'll also gain a possibility to launch a preemptive attack on Egypt. 2)No, it's just a two units that are acting as a "road block" there. Anything else has to go via channel, 2,000 miles or 50 km - it's always around 40 MPP per corps and 15 per detachment. 3)Add transport costs and only bargain is that costs are balanced in time and you really should accept it to... limit your logistic costs. 5)You can "pay off" some of the lost MPP's by hunting trade ships with russian sub near Zungak iirc, which isn;t really possble if OE will receive Sultan as it will take down easily outdated russian battleship there Regarding "pay for event" thing - doesn't matter, Entente still has more paying to do, it also needs to replace more leaders than CP (all those sucky 4 and 5's...). CP has to do that on A-H HQ's mainly, but it doesn't matter as A-H is basically a large pillbox... Besides, could someone point me out why is OE so strong in Middle East and GB and arabs so weak (historical 5:1 numerical advantage of sieges of Mecca and Medina for Entente is nowhere to be seen in this game as CP player just floods that railway path with his corps and detachments that are well supplied in comparision to dried by the desert advancing Commonwealth troops)? Is there anybody that could fight at Gallipoli, Palestine, Arabia, Middle East and Northern France at once with considerable forces as GB in MP games? Why is Italy such a "no-do" when entering the war w/o artillery and opposing superior LT and trench tech w/o even a possibility to spam detachments as CP minors? Succesful landing at Gallipoli prolly requires heavy supporting of Serbia to not get flooded with tons of CP troops figting with superior supply lines on their side which is all Middle East is about in this game right now... Y, I agree. With Russia with it's eco and chits knocked out of war, it still means that CP can efficiently block Entente efforts Nope. Bulgaria starts to run towards CP as soon as Belgrade is captured by A-H forces (initial turns), furthermore Serbian army is almost always incapable of dealing the similar casualties to A-H troops that attack it (due to superior supply (Belgrade) and better (rofl) leadership once CP player will drop some superior commander for A-H forces there. Speaking about minors, both Romania and Portugal need to be pulled in by a diplo-actons while Bulgaria simply moves towards CP (so another effect of A-H invulnerability to Russian offensives beside Lemberg) German 45,000 is enough. Seriously, currently I've yet to see a game where A-H suffers from historical troubles (I've to stress this out, current "Let them tire themselves" tactic used for A-H would lead to NM drops in history and other political effects which are nowhere to be seen in game). Generally speaking the issues I see right now are following: - there's no NM drop for A-H & Germany for A-H being passive in Galicia for a long period of time - OE shouldn't been able to research high levels of trench warfare - OE NM seems to be too high (it definitely wasn't on the Italy's level during the WW1) - Arab revolt is too weak and arab units are incapable of efficiently attacking the turkish cities & Lawrence of Arabia is just a supply quatermaster in this game - there's something terribly wrong with ME sucking so much of MPP's from GB and (both Palestine and Iraq) turning into western front with tons of trenches and masses of OE troops - front at Caucasus tend to be ignored by both sides, unless it favours some at some point (like using OE advantage to suck some MPP's from Russia or otherwise) - Gallipoli with all MPP costs of amphibious action and troop transports is pretty much a no-no atm
  22. +1 to the above, altough the issue of kamikaze-french forces was a part of previous SC games as well.
  23. I second this opinion, it's the best WW1 grand strategy cpu game around and with Storm Over Europe add-on, you basically get a SC2.5 included (SC GC isn't as good imo, mainly due to the too small map size (grand offensive is just a few hexes in this or that side...). Haven't played Russian Civil War or Franco-Prussian War but they look tasty and with WW1 Vorbeck's Afrika campaign, this game just rocks
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