Jump to content

ChappyCanuck

Members
  • Content Count

    593
  • Joined

  • Last visited

3 Followers

About ChappyCanuck

  • Rank
    Member
  • Birthday 11/01/1964

Profile Information

  • Gender
    Male
  • Location:
    Halifax, Canada
  • Interests
    geocaching, wargaming, travel

Converted

  • Biography
    Retired Infantry Officer with the Royal Canadian Regiment
  • Location
    Halifax, Canada
  • Interests
    geocaching, wargaming, kayaking, travel
  • Occupation
    education

Recent Profile Visitors

757 profile views
  1. ChappyCanuck

    Let's talk about the Road to Nijmegen

    oh yes, obviously
  2. ChappyCanuck

    Let's talk about the Road to Nijmegen

    I agree 100% with your bug list proposal!
  3. ChappyCanuck

    Let's talk about the Road to Nijmegen

    and this means what exactly? The bridge glitch remains within the campaign, which can only be played as the Americans. Many have experienced this glitch as I have
  4. ChappyCanuck

    Let's talk about the Road to Nijmegen

    Hi Erwin. I think it is the 7th battle. I watched a guy on YouTube play with the same bridge glitch result. Your troops run to the friendly end of the bridge and they just hit an invisible wall and stop. I researched this further than YouTube and many others have experienced this bridge glitch in this battle as well. It is maddening that it happens at all let alone being ignored for years and not fixed. To jog your memory, here is a screenshot of the battle with the bridge and the three objectives on the other side of the canal
  5. ChappyCanuck

    Let's talk about the Road to Nijmegen

    How the hell does this Heuman bridge glitch not get fixed after several years? I have been playing this most excellent campaign by Paper Tiger and doing well until the Heuman Lock Bridge battle. And like everyone else, the bridge glitch prevents my troops from crossing it, therefore automatically losing the battle because the objectives cannot be occupied. What's up Battlefront? Not interested in fixing your broken game? Yeah I'm pissed; there are no excuses for this, especially after several years have passed.
  6. ChappyCanuck

    Road to Montebourg

    Thanks Ian....nice information there....well done! Yes I see he is not listed there as the author of Scottish Corridor...but he is right?
  7. ChappyCanuck

    Road to Montebourg

    DONE! Wow, that was an experience! I played this campaign on Iron level, and never suffered a defeat or a draw. And I never cheated by reloading a previous game save. I have to say I am very satisfied with the result, especially considering who created it. A huge thanks to Paper Tiger. Brilliant. I can only imagine how much time was spent by him in this game creation, let alone adding the research time of this historical campaign to that! Mind blowing. There were two battles of the sixteen that were more difficult for me than the others. The first was the smallest of the battles (I forget the name) that involves the platoon using the aid of a Priest (not the Catholic type) to secure a building at a crossroads. I managed to win it but it came down to the very last turn...really. And the second was the climax battle - Eroudeville. That was so bloody that my Easy company was below effective combat capability. It was mauled. The series of effective German arty and mortar strikes were quite amazing, accurate, and incessant. My Fox company did much, much better. Oh and I also lost two of the five Shermans. This battle ebbed and flowed so much that I wondered if I would be successful in the whole campaign. But the turning point occurred when I witnessed something I had never seen before: several Stugs were hunkered down before a line of bocage. My FOO called down a 107mm linear mortar strike on top of the Stugs, and within 30 seconds, two of the Stugs were toast. I have seen singular tanks destroyed by arty before, but never two at once. And that was the game changer. If I may, I would like to add three key things that were instrumental in my campaign success to those who are interested in playing this fantastic campaign: 1. Mortars!!!! - the 60mm mortar is huge. When the MG42 teams are hosing down your pixel troopers from behind thick bocage, the light mortar reigns supreme in bringing those enemy down...use them wisely and use them lots 2. Demo charges - sometimes you are given engineer resources who have demo charges, and sometimes you have paras who have inherent section demo charges. These can be game saving. They allow your troops to outflank key German defences that wouldn't normally be assailed because you can't get through the bocage. There are precious few bocage "holes" to scoot through...precious few....so every demo charge is extremely important! 3. Patience - I have a difficult time with patience in CM battles. Sometimes impatience works for me and I gain an advantage; other times it leads to disaster. Believe me, there are more disasters in this campaign due to impatience than advantages. Take your time. Advance slowly...use a combination of section assault moves, or try splitting a section up into teams and move independently. Ensure you clear an area before moving on. Outflank. Use all of your time. If you have 1h30m for a battle - use it. Slow and steady wins the race. I have now completed this campaign and the Scottish Corridor campaign - both were fantastic. I am looking forward to starting the Nijmegen campaign. For Paper Tiger: what other campaigns have you created and where do I find them? Have you done a campaign from the German side? Thanks, Paper Tiger, for an amazing ride
  8. Thanks Ian and Josey (nice video!) Stonecutter (my opponent in this battle) and I reviewed this footage over and over and we couldn't figure it out. We both have hundreds of hours (thousands?) of CM gaming experience but this situation was unique in the scope of our own experiences with this game. I can only imagine the visual and audio horrors of witnessing the demise of fellow section/platoon mates, and I fully understand game mechanics that attempt to replicate the negative morale effects of such experiences. However, in this case, both gun crews were not only distant, but also occupying a reverse slope position and out of LOS of the casualties who were on the forward slope. And this makes it difficult for me to accept what happened in this instance. Cheers everyone!
  9. Hmmm not sure how to fix the "cannot receive messages" I just went through all of the account settings to no avail
  10. yeah I probably still have it.....one sec
  11. Except that my guns were on a reverse slope, there was no incoming fire, and they were about 200 meters from each other and both happened at the exact same second. Bizarre!
  12. I was recently playing the CMFI battle, "Alvano Anvil", with a friend. Two of my Pak40's were out of sight and spread far apart from each other. They were suffering no incoming fire, indirect or otherwise, and my friend confirmed that they were not targeted. At the EXACT same second of the same turn, both crews experienced a mysterious casualty and subsequently abandoned their guns. Their ammo bearers also panicked and ran at the same time although they did not suffer the mysterious casualty. I can only assume this is a glitch of some sort. In any case, I have kept the file. Has this ever happened to any of you? Cheers
  13. ChappyCanuck

    Road to Montebourg

    What else is fun is following the battles geographically on google maps. Right from the start I could identify what section of bocage/fields and roads, etc are on the modern day map from a top down view because in most cases not much has changed in that area. Paper Tiger does an excellent job of recreating what is actually on the ground.
  14. ChappyCanuck

    Road to Montebourg

    Hey Sgt Squarehead.....there is another mission later on where you have to cross a swamp/stream that not only slows the boys down, but the ground is relatively flat and open...scary. Mortars, mortars, mortars. Good luck! Paper Tiger makes the best campaigns and I am looking forward to the Nijmegen one when I am done this one.
×