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ChappyCanuck

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About ChappyCanuck

  • Birthday 11/01/1964

Profile Information

  • Gender
    Male
  • Location:
    Halifax, Canada
  • Interests
    geocaching, wargaming, travel

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  • Biography
    Retired Infantry Officer with the Royal Canadian Regiment
  • Location
    Halifax, Canada
  • Interests
    geocaching, wargaming, kayaking, travel
  • Occupation
    education

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  1. Thanks so much for the insight, Ithikial. We (Stonecutter and I) both have the vehicle pack. I have a modern iMac which can play anything, so that is not it. You may have something though, with your comment about the sound mods. We are both using the largest of sound mod files, so I think we will experiment and disable them and try again. Cheers!
  2. Like others, I am having problems with crashing during the arty strike on mission 2. After playing countless CM battles, this is the first time a battle has crashed on me. I am able to plot and play the first minute when the strikes originate. But as soon as I press the red button, the game stops and boots me out instead of playing the second minute. I have a higher end iMac. I also tried lowering all of the graphics options (I normally always use "best" without issue) and even quit safari which I normally run in the background while playing a CM game. I tried restarting several times from older files. Always the same result. As a Canadian, I was hoping to play this one. Any suggestions would be greatly appreciated...cheers
  3. Wow thanks Badger....that was exactly the problem and it is now fixed. Cheers!
  4. Hey guys. I am running CMH version 1.7.5 on my Mac and I have never had a problem until now. If you look at the attached photo, I have the "Block Busting at Bokruisk" battle waiting 17882 days. This is not even a battle that I am running. I cannot get rid of it. I have tried the normal fashion many times, trying the "End Game" option, but it will not clear. Before I submit a bug issue, does anyone have a solution. Cheers
  5. and this means what exactly? The bridge glitch remains within the campaign, which can only be played as the Americans. Many have experienced this glitch as I have
  6. Hi Erwin. I think it is the 7th battle. I watched a guy on YouTube play with the same bridge glitch result. Your troops run to the friendly end of the bridge and they just hit an invisible wall and stop. I researched this further than YouTube and many others have experienced this bridge glitch in this battle as well. It is maddening that it happens at all let alone being ignored for years and not fixed. To jog your memory, here is a screenshot of the battle with the bridge and the three objectives on the other side of the canal
  7. How the hell does this Heuman bridge glitch not get fixed after several years? I have been playing this most excellent campaign by Paper Tiger and doing well until the Heuman Lock Bridge battle. And like everyone else, the bridge glitch prevents my troops from crossing it, therefore automatically losing the battle because the objectives cannot be occupied. What's up Battlefront? Not interested in fixing your broken game? Yeah I'm pissed; there are no excuses for this, especially after several years have passed.
  8. Thanks Ian....nice information there....well done! Yes I see he is not listed there as the author of Scottish Corridor...but he is right?
  9. DONE! Wow, that was an experience! I played this campaign on Iron level, and never suffered a defeat or a draw. And I never cheated by reloading a previous game save. I have to say I am very satisfied with the result, especially considering who created it. A huge thanks to Paper Tiger. Brilliant. I can only imagine how much time was spent by him in this game creation, let alone adding the research time of this historical campaign to that! Mind blowing. There were two battles of the sixteen that were more difficult for me than the others. The first was the smallest of the battles (I forget the name) that involves the platoon using the aid of a Priest (not the Catholic type) to secure a building at a crossroads. I managed to win it but it came down to the very last turn...really. And the second was the climax battle - Eroudeville. That was so bloody that my Easy company was below effective combat capability. It was mauled. The series of effective German arty and mortar strikes were quite amazing, accurate, and incessant. My Fox company did much, much better. Oh and I also lost two of the five Shermans. This battle ebbed and flowed so much that I wondered if I would be successful in the whole campaign. But the turning point occurred when I witnessed something I had never seen before: several Stugs were hunkered down before a line of bocage. My FOO called down a 107mm linear mortar strike on top of the Stugs, and within 30 seconds, two of the Stugs were toast. I have seen singular tanks destroyed by arty before, but never two at once. And that was the game changer. If I may, I would like to add three key things that were instrumental in my campaign success to those who are interested in playing this fantastic campaign: 1. Mortars!!!! - the 60mm mortar is huge. When the MG42 teams are hosing down your pixel troopers from behind thick bocage, the light mortar reigns supreme in bringing those enemy down...use them wisely and use them lots 2. Demo charges - sometimes you are given engineer resources who have demo charges, and sometimes you have paras who have inherent section demo charges. These can be game saving. They allow your troops to outflank key German defences that wouldn't normally be assailed because you can't get through the bocage. There are precious few bocage "holes" to scoot through...precious few....so every demo charge is extremely important! 3. Patience - I have a difficult time with patience in CM battles. Sometimes impatience works for me and I gain an advantage; other times it leads to disaster. Believe me, there are more disasters in this campaign due to impatience than advantages. Take your time. Advance slowly...use a combination of section assault moves, or try splitting a section up into teams and move independently. Ensure you clear an area before moving on. Outflank. Use all of your time. If you have 1h30m for a battle - use it. Slow and steady wins the race. I have now completed this campaign and the Scottish Corridor campaign - both were fantastic. I am looking forward to starting the Nijmegen campaign. For Paper Tiger: what other campaigns have you created and where do I find them? Have you done a campaign from the German side? Thanks, Paper Tiger, for an amazing ride
  10. Thanks Ian and Josey (nice video!) Stonecutter (my opponent in this battle) and I reviewed this footage over and over and we couldn't figure it out. We both have hundreds of hours (thousands?) of CM gaming experience but this situation was unique in the scope of our own experiences with this game. I can only imagine the visual and audio horrors of witnessing the demise of fellow section/platoon mates, and I fully understand game mechanics that attempt to replicate the negative morale effects of such experiences. However, in this case, both gun crews were not only distant, but also occupying a reverse slope position and out of LOS of the casualties who were on the forward slope. And this makes it difficult for me to accept what happened in this instance. Cheers everyone!
  11. Hmmm not sure how to fix the "cannot receive messages" I just went through all of the account settings to no avail
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