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Tchooder

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Everything posted by Tchooder

  1. Right you are, Nelson. Well, I should have played the game BEFORE reading the manual
  2. Thanks for the explanations. Essentially, I can agree with my opponent on modifying the scenario objectives to include Unit objectives before playing in order to get more representative results if we are not happy with the threshold parameters alone. It won't work for Quick Battles, though. We'll figure something out, the 100 to 0 kind of results does not work well with the ladder system at our wargaming site.
  3. Being a CMx1 veteran, I've bought CMBN recently and I am happy with the new game in (almost) all respects. One thing I do not like is the way final score is calculated, especially when it comes to casualties. One can only get large chunks of points for keeping friendly casualties below certain threshold percentage, or for pushing the enemy above it. So, individual casualties - losing a few more men or keeping them alive - does not matter. I haven't tried Quick Battles yet, but according to the manual, casualties are not regarded at all in them! I don't say it is wrong and I haven't found anyone here complaining. I just don't like it. Is there an alternative system, perhaps one designed by the community, to convert the final results to account for individual casualties, even in QB? Something that the good old CMx1 did quite well?
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