Being a CMx1 veteran, I've bought CMBN recently and I am happy with the new game in (almost) all respects. One thing I do not like is the way final score is calculated, especially when it comes to casualties. One can only get large chunks of points for keeping friendly casualties below certain threshold percentage, or for pushing the enemy above it. So, individual casualties - losing a few more men or keeping them alive - does not matter.
I haven't tried Quick Battles yet, but according to the manual, casualties are not regarded at all in them!
I don't say it is wrong and I haven't found anyone here complaining. I just don't like it. Is there an alternative system, perhaps one designed by the community, to convert the final results to account for individual casualties, even in QB? Something that the good old CMx1 did quite well?