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Bloody Bill

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Everything posted by Bloody Bill

  1. My Firefly punched a hole through the Panther from side to side but could not kill it before the Panther returned a one shot kill at 920M. These situations are not normal for me either they have just been happening a lot in my last three games.
  2. I was just wondering if I am the only one with bad luck when it comes to armor in the CM games. Here is my most recent example. Fighting a MP battle: Sticking it out. I am the Germans. As the battle starts I gently roll my five or six Panthers to crest the small hill. I am overlooking an Orchard and village. My Panthers spot two AT guns in the Orchard. All my Panthers shoot and miss. AT guns respond taking out two Panthers by hitting them in there main guns. My Panthers all fire again killing one AT gun. Now I roll up two stugs to help. AT gun takes out one stug and another Panther all with hits to the main gun. I finally kill the AT gun and roll my whole force to attack the village position. My opponent shows his Tank destroyers which knock out two more Panthers first shot on both taking out the main gun while my stug kills a TD. My last Panther is taken out one shot to the main gun before I kill the last TD. I know have my half track and one stug left to support the main attack. I just believe its bad luck to lose six or sor tanks and tank destroyers all with there main guns taken out. In another mp battle this time with me as the British I hit an enemy Panther 47 times I thing that's about how many hit markers I can count. I hit it all with Shermans and two fireflys. The Panther killed nine of my tanks and is still alive. It cannot move but It is still in action. Like I said I was just curious if I have just bad luck or if this is normal for tanks to lose there main guns this easily.
  3. @Rinaldi, thanks for the tips. I will try these.
  4. Hey gents. I am just looking for some advice from more experienced players on how to keep my Engineers in the battle. Here are my frustrating examples. 1. Fighting in hedgerows my Engineers blast a path but run through to get MG'd to death loosing the whole unit. Can you blast without running through? 2. Engineers in hunt mode going through minefield. I thought if they spot a mine they would stop. I lose three engineers on separate occasions to mines with the engineers in hunt mode searching for the mines. I could be using them wrong I am not sure. I just thought Engineers would hunt out mines than drop like being fired upon so they could mark them. Any help would be appreciated.
  5. So my question still stands. Why is it called WP in game when it is not? If it is suppose to be WP than why does it only smoke? If you cannot make WP work the way it is suppose to than why have it at all? Why not just have smoke rounds. It doesn't really matter. I was just curious why it was called something when it is in fact not.
  6. Why is the WP(willie pete or White phosphorus) round a smoke round? I served six years in the USMC and we had smoke grenades and smoke arty rounds than we had the beauty that is WP. WP is nasty and burns all things flammable. We used them a lot and they do put off smoke when they burn but not like in the game. A WP and HE barrage is a nasty thing. You can burn it all with that.
  7. I am interested. I currently have three opponents for CMBN and RT. The more the merrier. Just send me a pm for details.
  8. Lesson learned for sure. I am glad they are liking the game so much. I really enjoy playing it and now I have two more mp guys to fight against.
  9. 2nd battle was not as fun lol. My youngest attacked across a railroad embankment with 8 PZ IVs and lost all of them. All of his tanks for some reason targeted three halftracks and were murdered by the British tank destroyers.:confused: Re-match is tonight with a lot more caution being used for tank combat. Hard lesson learned but they were enthusiastic for another battle:)
  10. Yea he did really good. My youngest decided to attack across the bridge since re was running low on ammo and didn't just want to give the victory away. All they could talk about was another battle. We are currently fighting "Lost Cats" I believe. Its a ambush fight on Hells highway. Matthew (my youngest) is playing the Germans this time and Marcus(oldest) is playing the British.
  11. My thoughts as well. They read the battle description than chose the sides. It was a good night with lots of rematch talk so more battles are sure to come.
  12. I introduced my two sons to the game a few months ago. They both really enjoy playing and last night for the first time they fought against each other with no help from me. My oldest son who is 15 played as the Germans and defended the city. My other son 12 played the British para's and tried to attack and take the city. They both played good and had a lot of fun. I am very happy that they have a love for history and war games. I hope you enjoy the vid.
  13. Glad you liked it. One of the Churchills took around 30 hits. I will do more videos when I get time.
  14. Sorry guys for taking so long. My Graphics card died on me and I had to find my old one in storage. Here is the video. Hope you enjoy it pretty basic but was a fun battle.
  15. Unfortunately, I have DSL. Normally it is not this slow. I found the reason for the issue to be a Forrest fire that came down the ridge outside of the town I live in and one block was evacuated. My provider said there lines didn't go down but the service was severely slowed. I will try again tonight. I use Fraps full version than edit with SonyVegas. I do record in HD so maybe lowering quality would be a good idea. I seem to only have video issues with CMBN but only when I have large files.
  16. I am currently looking into a way to upload to youtube. It is telling me today atleast it will take about 5 min per Mb to upload so the video would take 2 days and 37 minutes to upload. The video was only an hour and thirty minutes with dropbox. Maybe its just youtube right now but I will try later to see if it improves or try and find a different way to send the video.
  17. Yea sorry guys. I used dropbox because it uploads so fast for me. Ill re upload on youtube tonight.
  18. I made a little video of a battle with the 3.0 update. I filmed in movie mode which made it all a little B$W, not sure I like that but the new parts of 3.0 are really cool so here is the vid. https://dl.dropboxusercontent.com/u/107423573/CMBN_3.0.rar Enjoy!
  19. Thanks for the tip with the engineers. That will help a lot.
  20. Hey gents just had a question on a few little things in the game. 1. Why do engineer units have to blast then run through the blast area? Why can they not blow the are and not run through. In the bocage some times this just decimates the engineers because they blow a gap run through get shot up. Normally the guy with the demo is hit and his is in a strange death spot that buddy aid cannot retrieve his demo. 2 Why when you need to get out of the open like the paratroopers on road to Nijmegen that they get a quick order than stack up in a single line to run out of the field instead of spreading and running.
  21. @Pak40, yes sorry I meant 8HE and 3 smoke. Not sure why I put AP. Anyway the ammo carrier for this gun only listed the ammo for the support gun not their own small arms ammunition. Just like to say thanks to all the people giving feedback as I am very new to the game. I sometimes overthink and am critical but do not mean to put the game down. Thanks gents. Semper Fi
  22. My SS Panzergrenadiers all had a few mg 42's in the squad. These gave awesome firepower but all the units ran out of ammos so fast. The rifle troops as well without shooting more than 20 rounds. I understand feeding the mg's ammo but you would never give all your ammo like that. This just seemed odd to me. I also had a ammo carrier unit for a infantry gun, there ammo was listed as what the support gun shot something like 8 he and 13 ap rounds. This unit never ran out of ammo and was shooting for along time most of the battle.
  23. Hey gents. I was curious about the ammunition usage. In my example I had an SS unit and the MG used all the ammo for all the squad members. My unit fought for around 11 straight turns with the mg blazing away. My two rifle armed units shot around 15 rounds each and the entire unit was out of ammo. Why is the ammo used this way instead of each man having his own ammo allotment. At the minimal why not give the MG its own allotment so it cant take rounds from the rifle troops. My other question was about a replay option. Will there be a replay option added to the game so you can watch the entire battle when over? Can one be added? Thanks for your time
  24. Not sure exactly what this comment is about as its nothing that was talked about. Nobody said they wanted "absolute graphical assurance". I asked if there was a mod or something that had a damaged/destroyed vehicle model. That is it nothing more. I do believe going back to your Stug story that at 800m it would be hard to tell for sure, at 100m with a panzer IV shooting a jeep you would tell for sure. Has nothing to do with gameplay just adds to the game. A lot of people seem very against adding anything more than vanilla, seems strange to me for this era of pc games. I am an old board game warrior myself so being able to go from cut out counters to what we can have now is wonderful. So no disrespect meant to the traditional vanilla fans.
  25. Yes, I see your point if you want to go back to board games to play the game. It is the day of the computer game so why not get everything possible out of the game we can. Almost all mods are not needed but a lot of them greatly improve the vanilla version. To be against improving something you enjoy seems odd.
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