Jump to content

nathan1776

Members
  • Posts

    68
  • Joined

  • Last visited

Everything posted by nathan1776

  1. I actually just remembered that I was also having trouble running "yarn install" a month or two ago when using the internet from my router, my condo's internet, and my phone's internet. I was only able to get it working when I drove to a restaurant and used their internet. It seemed like the internet connections I was using were blocking some port needed to install some of the libraries. I'm still waiting to hear what the ISP said but my best guess at the moment is that this is a result of the ISP blocking the port. I don't understand why using a VPN isn't solving the issue.
  2. I don't know . I asked my contact for my internet at the condo I live at, who asked her contact (who I'm guessing is the tech guy for the condo), who said he asked the ISP and is waiting to hear back.
  3. I'm not totally sure I understand what you mean by "leave port 7023 at the VPN endpoint"; I use SurfShark and don't see any settings about leaving certain ports open or not. I'm also trying to use SurfShark with a static IP and it's still not working. Do you know anyone I should talk to for help about this?
  4. I went through the same steps you described and it's saying the port is closed. I wasn't prompted by WIndows to allow anything. I've just posted a job to Upwork to try to get an expert to help me with this. I don't understand why it's this complicated to get a Network game going.
  5. Thank you so much for doing that for me! That's really going to help me to debug this.
  6. As I wrote in my original post, I believe I have set up port forwarding correctly: https://i.imgur.com/l2bL3RR.png
  7. I'm trying to play CMx2 games via a Network connection and I'm having a nightmare of a time getting it working. I believe I have added rules to my Windows Firewall to allow all TCP and UDP traffic on port 7023. I believe I have added port-forwarding rules to my router for TCP and UDP traffic on port 7023: When I check port 7023 on port-checker sites, it still shows up as not open. I'm waiting for my Steam friend to be available to try again via the game. So, if you're able to play Network games, can you check if port 7023 appears open when you go to these sites? https://portchecker.co/ https://canyouseeme.org/ https://www.portchecktool.com/
  8. Did you restart the game after making the change? It might be that the game loads all the textures into RAM when it starts, in which case modifying the image after the game has already started might not change the way it appears until you restart the game.
  9. I'm not sure you understood my question: when you were developing the scenario, were you able to get the AI to enter the kill zone of the L-shaped ambush before you started engaging them? Or were you seeing the same behavior I'm describing, where the AI were spotting your units before they entered the kill zone?
  10. So, was it your intention to have the AI spot the hidden US soldiers as quickly as they do? It seemed to me that I couldn't execute the ambush as it was intended to be executed (waiting until the enemy were right in front of me, so they would get shot at from the flank by my other soldiers).
  11. Thank you! I actually bounced off / gave up on CMSF2 because of it, it just seemed ridiculous to me. So it's a relief to hear that the game isn't normally like that. I'll have to try some of the other scenarios.
  12. Thank you all for your help! It still seems a little unrealistic to me that people in moving technicals could spot my guys from 200-300 meters when they're just peeking their heads up. But at least now I hopefully know how to avoid them getting spotted.
  13. I'm playing the CMSF2 tutorial scenario ("Ambush") on Iron difficulty and set all of my infantry to Hide, but they're still being spotted by the enemy AI from like >200m. Why? I saw that the unit statuses flicker between 'Hide' and 'Spotting'; so is it that the AI is spotting them when they're poking their heads up? Is there any way to stop them from doing that?
  14. Thanks for the information. What kinds of coding updates would be necessary?
  15. IIRC the devs also said at one point Combat Mission would never be sold on Steam. And now it is.
  16. The idea is to expand the market. I was obsessed with OFP when I was in high school, to the point where my friends made fun of me for it, and I thought for years that it would always be a niche product. But then I saw it become one of the most popular games in the world (in the form of DayZ and then PUBG). I've met several beautiful young ladies who were amazing at the game (way better than me); seeing this "niche" game become so popular was an eye-opener for me. The graphics may appear outdated to some people, yes, but as I said before, there are people who don't consider old-style graphics to be a deal-breaker. Some people may think like this, yes, but many others don't. Again, I'll point to Udemy. Yes, but again, the idea is to expand the market. I'm going to be asking something around $10 for the course. It's not an outrageous amount of money. I'm not asking people to spend "lots" of money; I'm asking them to spend $10. Here's an example of a $20 CS:GO course on Udemy: https://www.udemy.com/course/counter-strike-global-offensive-play-like-a-pro/ Yes, I agree. I intend to create lessons that teach how the game/UI works, then lessons on each weapon system (its purpose / strengths / weaknesses), then simple combinations of weapon systems, and then go up in complexity from there. Yes, of course, but I suspect that knowing what to do goes a long way towards being held in high regard by your soldiers. I would need to find it, but I read an account from a company commander in WW2 who had been in the Army for years before the war started, and so he knew proper tactics, and when he was given a mission to take out a series of bunkers he was able to do it quickly and without any casualties, and his battalion commander was astonished because the other (less experienced) company commanders had taken horrendous casualties. He had adopted the simple tactic of focusing on a single bunker at a time, having everyone in the company fire at that one bunker, and having a single(?) person go up with some explosives to destroy the bunker. Whereas the other company commanders had their companies rush all of the bunkers at once (each company had its own list of several bunkers they needed to take out). And when I played OFP a lot back in the day and played some platoon vs. platoon engagements (all humans), I was blown away by how our experienced military leader was able to win consistently. Unfortunately I don't remember what he had us doing. --- All of the problems that you're all bringing up are very obvious ones; I'm well aware of them. I think these obstacles may very well prevent this from being profitable, but I am pursuing this idea because I think that I might be able to make it work in spite of them. And I'm not hurting for money; I work as a programmer and I'm paid pretty well for my time. But I have many ideas for things that I wish existed, and if I can get paid for creating them, then I can spend more of my time working on them, bring more of them into existence, and spend more money promoting them via things like sponsored YouTube videos.
  17. Thank you for the warning, but I mentioned in my original post that I got approval from the CM devs.
  18. I understand what you're all saying, but you guys are not the target audience. And the sales pitch wouldn't be, "Learn to play CMx1". The sales pitch would be something like, "Do you admire Captain Miller of Saving Private Ryan or Captain Winters of Band of Brothers? Would you like to learn to command like them? This course will teach you to be a company commander. We'll be using the realistic game CMx1 but you can apply what you learn in this course to any other realistic wargame game you play, or even to business. The course's learning curve will be so gentle your grandmother could do it. Buy it for your kid as a present." Yeah, I emailed him about doing a sponsored video and here's what he said: "As it so happens, I used to play this game. For a while I played it as a PBM sending text files of instructions to friends of mine."
  19. I understand the devs have stopped working on it. But I've been seeing a lot of "old/old-looking" games get popular on Steam, and that has made me think it might be possible to revive the game by releasing a relatively-easy-to-create package of content. And I've heard some CMx2 players saying that there are ways in which CMx1 is actually better.
  20. Believe it or not, having an attractive lady teach the game (via videos) is an idea I am considering and well-positioned to execute. Yes, but that way of learning can take more time and effort for some people than having a ready-to-go course. And my idea is to offer hundreds of small exercises (similar in spirit to chess exercises/puzzles) to reinforce the ideas and build confidence in playing the game; that's not something currently available.
  21. Thanks. I can play the game, it's just the UI font that's messed up.
  22. I agree that there's a subset of gamers that put a lot of weight on graphics. But I think there's another subset that put more weight on things like gameplay, ease-of-play, and low price. That's why a game like Vampire Survivors, which has an even-older graphics style than CMx1, can be so successful on Steam. I had thought about doing a Kickstarter before creating the course to reduce the risk of building something no one wants, but there's a particular entrepreneur whose process I'm trying to emulate, and his method is to build the product, release it on a particular day to get media attention, and if it doesn't get traction, try something else.
  23. Thanks! I think it's a good idea, the big obstacle for me is just putting in the number of hours required to get it done without losing motivation. I created an "Intro to Programming with Python" university-length course for an Upwork client and it took an enormous amount of time and effort to get it done. If I didn't have my client needling me to finish it, I don't think I ever would have finished it. I'm hoping that by posting my updates to this thread and getting feedback I can get some of that same kind of motivational benefit.
  24. Thank you for responding! Yeah, so, it's a gamble on my part, but my idea is to try to get new casual players into the game who otherwise would not consider buying a Combat Mission title. People who don't have a gaming PC. I have a non-gaming laptop and while it will run CMx2, CMx2 running on my laptop does not look anything like the Usually Hapless videos. IMO the environmental textures in particular actually look better in CMx1 than what I need to use in CMx2 to get the game to run smoothly. My specific idea is to pay YouTubers like Lindybeige to promote the course to try to reach those casual players. Lindybeige can get millions of views on his videos that are about WW2. If I can get 1% of 2,000,000 people to pay $10 for a course, that's $200,000. Also, you can buy CMBB for $6 on GOG. Some people seem to be extremely price-sensitive and aren't going to want to spend $60 on a CMx2 game on Steam if they aren't sure if they'll like it. Check out the game below that I just stumbled across yesterday. 90,000 reviews, Overwhelmingly Positive, and the game uses early-90s, pre-CMx1-era sprite graphics. A lot of the reviews mention that the game only costs $3 and the amount of content you get for what you pay. And now look at the reviews for Arma Reforger, that just game out a day or two ago and is marketing itself largely as being a new engine that allows for better graphics for the Arma series (sound familiar?): A lot of the reviews here also mention the price-to-content ratio: Yeah I totally agree. But as you mention yourself, it takes time to find those videos. And I do think it's possible to provide an even-more-gentle learning curve for people than what most of the YouTube videos allow for. That's why, for example, Udemy is able to sell courses on things that also have people doing tutorials about it on YouTube. I pay for courses on Udemy because they're relatively cheap ($10-$20) and I know I'm going to be getting a great teacher who provides bite-sized lessons with an extremely gentle learning curve and actual exercises I can do after I watch the video to reinforce the idea.
×
×
  • Create New...