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nathan1776

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  1. I actually just remembered that I was also having trouble running "yarn install" a month or two ago when using the internet from my router, my condo's internet, and my phone's internet. I was only able to get it working when I drove to a restaurant and used their internet. It seemed like the internet connections I was using were blocking some port needed to install some of the libraries. I'm still waiting to hear what the ISP said but my best guess at the moment is that this is a result of the ISP blocking the port. I don't understand why using a VPN isn't solving the issue.
  2. I don't know . I asked my contact for my internet at the condo I live at, who asked her contact (who I'm guessing is the tech guy for the condo), who said he asked the ISP and is waiting to hear back.
  3. I'm not totally sure I understand what you mean by "leave port 7023 at the VPN endpoint"; I use SurfShark and don't see any settings about leaving certain ports open or not. I'm also trying to use SurfShark with a static IP and it's still not working. Do you know anyone I should talk to for help about this?
  4. I went through the same steps you described and it's saying the port is closed. I wasn't prompted by WIndows to allow anything. I've just posted a job to Upwork to try to get an expert to help me with this. I don't understand why it's this complicated to get a Network game going.
  5. Thank you so much for doing that for me! That's really going to help me to debug this.
  6. As I wrote in my original post, I believe I have set up port forwarding correctly: https://i.imgur.com/l2bL3RR.png
  7. I'm trying to play CMx2 games via a Network connection and I'm having a nightmare of a time getting it working. I believe I have added rules to my Windows Firewall to allow all TCP and UDP traffic on port 7023. I believe I have added port-forwarding rules to my router for TCP and UDP traffic on port 7023: When I check port 7023 on port-checker sites, it still shows up as not open. I'm waiting for my Steam friend to be available to try again via the game. So, if you're able to play Network games, can you check if port 7023 appears open when you go to these sites? https://portchecker.co/ https://canyouseeme.org/ https://www.portchecktool.com/
  8. Did you restart the game after making the change? It might be that the game loads all the textures into RAM when it starts, in which case modifying the image after the game has already started might not change the way it appears until you restart the game.
  9. I'm not sure you understood my question: when you were developing the scenario, were you able to get the AI to enter the kill zone of the L-shaped ambush before you started engaging them? Or were you seeing the same behavior I'm describing, where the AI were spotting your units before they entered the kill zone?
  10. So, was it your intention to have the AI spot the hidden US soldiers as quickly as they do? It seemed to me that I couldn't execute the ambush as it was intended to be executed (waiting until the enemy were right in front of me, so they would get shot at from the flank by my other soldiers).
  11. Thank you! I actually bounced off / gave up on CMSF2 because of it, it just seemed ridiculous to me. So it's a relief to hear that the game isn't normally like that. I'll have to try some of the other scenarios.
  12. Thank you all for your help! It still seems a little unrealistic to me that people in moving technicals could spot my guys from 200-300 meters when they're just peeking their heads up. But at least now I hopefully know how to avoid them getting spotted.
  13. I'm playing the CMSF2 tutorial scenario ("Ambush") on Iron difficulty and set all of my infantry to Hide, but they're still being spotted by the enemy AI from like >200m. Why? I saw that the unit statuses flicker between 'Hide' and 'Spotting'; so is it that the AI is spotting them when they're poking their heads up? Is there any way to stop them from doing that?
  14. Thanks for the information. What kinds of coding updates would be necessary?
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