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MOS:96B2P

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MOS:96B2P last won the day on January 2

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About MOS:96B2P

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    Farm, Midwest, USA

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    Farm, Midwest, USA

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  1. MOS:96B2P

    New Scenario - Assault on Port Cros

    //////////////////////////////////////////////////// SPOILER /////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////// SPOILER ////////////////////////////////////////////////////////// SITREP 0745hrs.
  2. MOS:96B2P

    New Scenario - Assault on Port Cros

    ////////////////////////////////// SPOILER /////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////// SPOILER ///////////////////////////////////////////////////////////////// Fighting in and around Fort De La Vigie. Objective secured.
  3. MOS:96B2P

    Black Sea Flavour Objects Added To SF2

    Wow. That is a lot of work, right there. Very cool.
  4. +1 Another cool video. Thanks for taking the time to make it.
  5. MOS:96B2P

    Black Sea Flavour Objects Added To SF2

    +1 Looks very cool. I'm sure it will be an awesome MOUT map, right up there with @LongLeftFlank Ramadi map. I hope someday you will release the map to the public. I bet a lot of cool scenarios could be based in this map.
  6. MOS:96B2P

    New Scenario - Assault on Port Cros

    Well ...................... the spelling was part of OPSEC to throw off OpFor agents so they wouldn't discover all the impressive information the S2 shop had compiled on their armaments. Next you'll be telling them about Bletchley Park..................... . Since you blew the cover off OPSEC I went back and changed it. Thanks.
  7. MOS:96B2P

    New Scenario - Assault on Port Cros

    Okay. It's been awhile since I played CMBN. I have in my notes the German and US off map medium mortars would descend horizontal. Maybe I'll test (if I remember) after the new patch. I've not seen this horizontal fall in light mortars before. So, what do you do with the mortar bomb after you catch it?
  8. +1 Very cool screenshot. Looks like a RL photo.
  9. MOS:96B2P

    New Scenario - Assault on Port Cros

    /////////////////////////////////// SPOILER ALERT //////////////////////////////////////////////////////////////////// ///////////////////////////////////////////////////////////////////////// SPOILER ALERT ////////////////////////////////////////////////////////////////////// SITREP 0731hrs 1) 4th Company destroys a bunker in the area of Fort De La Vigie. 2) 5th Company secures Y Crossroads.
  10. MOS:96B2P

    New Scenario - Assault on Port Cros

    INCOMING!!!!!!!! The S2 pulls out his OpFor ordnance recognition & capabilities handbook and does a quick check. Identified as 50mm on map mortar. 45 rounds HE. Range 24 - 520 meters. Interesting......... the 50mm in the first screenshot (in the scenario) is falling a bit horizontal. That normally happens with off map medium mortars. Don't think I have noticed light mortars (which can only be on map) have a horizontal fall. @Bulletpoint IIRC you originally discovered the horizontal vs vertical mortar bomb fall for determining if an OpFor medium mortar was on map or off map. Have you noticed this with light mortars?
  11. MOS:96B2P

    New Scenario - Assault on Port Cros

    CONTACT!!!!! And so it begins...............
  12. MOS:96B2P

    New Scenario - Assault on Port Cros

    ////////////////////////////////////// POSSIBLE SPOILER ////////////////////////////////////////////// As always your scenarios are very enjoyable. I probably went through a lot of work moving those TRPs around for not much gain. The naval gunfire should probably be reserved for the forts. There is not enough of it to hit the forts and whatever else I stumble upon during my nature walk west towards Port Cros. The 60s and direct fire can get some limited use out of the TRPs but in hindsight moving them probably won't change much. The maxed out harassing naval gunfire has done a number on the first fort however . To early to have BDA on the other forts yet.
  13. MOS:96B2P

    New Scenario - Assault on Port Cros

    1st Platoon, 4th Company crosses the line of departure and heads south to hook around Fort De La Vigie.
  14. MOS:96B2P

    New Scenario - Assault on Port Cros

    ////////////////////////////// SPOILER ALERT /////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////// SPOILER ALERT //////////////////////////////////////////////////////////// ///////////////////////////////////////////////////////////////////////////////////////////////////////SPOILER ALERT ////////////////////////// Including some house rules when playing vs the AI. Orders for Phase One of the attack: 4th Company: Secure Fort De La Vigie and Hill 137. 5th Company: Secure Flat Top hill. 6th Company: Reserve, advance west following 5th Company. The Company HQ teams are given a temporary Pause and plot out the axis of advance for the company. When vehicles are present I like to use the green reverse waypoint lines of a Paused vehicle to display the axis. The reverse line stands out among all the Quick, Fast, Hunt & Move lines the fire teams will be plotting. 4th Company axis of advance around and up to Fort De La Vigie 5th Company axis of advance to the area of Flat Top Hill The platoon HQ teams all display 50 meter 360o Target Arcs (automatic C2 voice range). The platoons will advance along the general area of the plotted company axis of advance. The fire teams must be in C2 with the platoon HQ to be given orders. So they will generally be within the 50 meter (100 meters across) Target Arc displayed by the HQ team. Kind of a command radius. This results in the platoon HQ team doing some running around yelling orders at the fire teams. As an example below is 1st Platoon, 5th Company advancing along the company axis in the direction of Flat Top Hill.
  15. MOS:96B2P

    Terrain Description

    +1 Nice example!! I don't know how you could explain it all. Not that it wouldn't be nice, but I just don't know how it would be possible and practical. Makes my head hurt just thinking about putting it all into some kind of document. By the way is that also an outhouse flavor object in the action spot? Another recent thread said flavor objects can provide certain amounts of cover. So I guess the outhouse would need to be included with all the other variables .
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