Jump to content

MOS:96B2P

Members
  • Content Count

    3,193
  • Joined

  • Last visited

  • Days Won

    46

MOS:96B2P last won the day on August 12

MOS:96B2P had the most liked content!

About MOS:96B2P

  • Rank
    Senior Member
  • Birthday July 10

Profile Information

  • Gender
    Male
  • Location:
    Farm, Midwest, USA

Converted

  • Location
    Farm, Midwest, USA

Recent Profile Visitors

3,851 profile views
  1. +1 All interesting. IMO these two are especially interesting. 6. I have sometimes taken screenshots of the map printed them out, taped them together and put a thin sheet of Plexiglas or an acetate sheet over the combined map sections. I then draw on the covering with water based markers for planning and SitMap purposes. Your idea would be this easier more practical. 9. For triggering reinforcements it would be cool if the reinforcements could be triggered to show up anywhere on the map just like timed reinforcements are now. Leave It up to the scenario designer to make sure the ability is implemented in a realistic manner.
  2. +1 @RockinHarry Interesting stuff.
  3. Son Tay ................. interesting. Operation Ivory Coast?
  4. I think what @Combatintman said above is what you are probably looking for. I have some equipment cards I made on a Word Document for artillery. I only did this for artillery that I use often in PBEM etc. I like the 105mm for their cost (when selecting from the CM purchase screen. Not RL), ammo supply and ability to fire smoke. So I included part of an equipment card for German 105s as an example below. I don't know what German artillery you are going to use in your scenario. I hope the information is understandable after the cutting and pasting (I removed the classified parts for PBEM OpSec) . You asked for a list of each artillery unit and the range. For the Real Life (RL) range that info is available in the Combat Mission (CMBN) game manual (not to be confused with the 4.0 engine manual). The game manual also lists all the assets in the game with the RL stats. However for game purposes almost all the artillery assets can range an entire Combat Mission map. There are a few exceptions such as a light mortar on a huge map. So, in game terms the range may not matter unless I just misunderstood what you were after. The below chart/card shows the Fire For Effect times when using a HQ or FO with and without TRPs. Each HQ & FO are broken down from Elite to Conscript. The last time I updated the card was March 2017. As far as I know the FFE times for CMBN are still accurate. The crater size is just to help identify what the OpFor is shooting back with (one of the games within a game). GERMAN WWII ARTILLERY CARD Equipment: Howitzer Section Medium 3x105mm Howitzer (Wespe) Dates Available: All available WWII dates. TOE Location: On the purchase screen: Formations, German Army, Artillery, Self-Propelled Howitzer Section [medium]. Off Map Ammo: 96 HE, 30 Smoke1, Yes Personnel Airburst Crater Size: Light, Medium, Heavy, Super FFE Time HQElite HQCrack HQVet. HQReg. HQGrn. HQCons. F/OElite F/OCrack F/OVet. F/OReg. F/OGrn. F/OCons. LOS 13Min. 13Min. 13Min. 14Min. 16Min. 19Min. 8Min. 8Min. 8Min. 9Min. 10Min. 13Min. TRP 9Min. 9Min. 9Min. 9Min. 9Min. 9Min. 5Min. 5Min. 5Min. 5Min. 5Min. 5Min. Notes: 1) The 30 smoke are part of the 96HE total and will be fired with the HE rounds during a fire mission (even if duration is less than maximum). Equipment: Howitzer Battery Medium 4x105mm Howitzer Dates Available: All available WWII dates. TOE Location: On the purchase screen: Formations, German Army, Artillery Battery [medium]. Off Map Ammo: 140 HE, 40 Smoke1, Yes Personnel Airburst Crater Size: Light, Medium, Heavy, Super FFE Time HQElite HQCrack HQVet. HQReg. HQGrn. HQCons. F/OElite F/OCrack F/OVet. F/OReg. F/OGrn. F/OCons. LOS 14Min. 14Min. 14Min. 15Min. 17Min. 20Min. 9Min. 9Min. 9Min. 9Min. 11Min. 14Min. TRP 9Min. 9Min. 9Min. 9Min. 9Min. 10Min. 5Min. 5Min. 5Min. 5Min. 5Min. 5Min. Notes: 1) The 40 smoke are part of the 140HE total and will be fired with the HE rounds during a fire mission (even if duration is less than maximum). Last Update: 7 March 2017 EDIT: On my computer I had to expand the browser window to see the right side of the card / chart after I posted.
  5. +1. A lot of good work demonstrated in that video.
  6. +1 Nice!! I like the contour lines and the view arrows for the ground level screenshots. This will be Interesting to follow.
  7. Yep. There are seven different Unit objective groups. So in theory there could be seven different spot objective VP values. Also there are other choices that can be provided to the player like a variable end time. The player can be granted an extra hour (or whatever is appropriate) but it will cost him XX VPs. And in this extra hour another friendly reinforcement group (that is a unit spot objective) will also appear. So cease fire at the optimal time of three hours or take an extra hour to get that last remaining terrain objective? Will the VPs gained from the last terrain objective (if you can take it) offset the cost of the extra hour? Should I commit more troops at the cost of them getting spotted? Decisions, decisions. I did this with the scenario Coup d'etat. Lots of ways to make a scenario interesting.
  8. +1 @37mm Very cool. I really like the special effects of the weapons firing etc.
×
×
  • Create New...