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      Special Upgrade 4 Tech Tips   12/27/2016

      Hi all! Now that Upgrade 4 is out and about in large quantities we have now discovered a few SNAFUs that happen out in the scary, real world that is home computing.  Fortunately the rate of problems is extremely small and so far most are easily worked around.  We've identified a few issues that have similar causes which we have clear instructions for work arounds here they are: 1.  CMRT Windows customers need to re-license their original key.  This is a result of improvements to the licensing system which CMBN, CMBS, and CMFB are already using.  To do this launch CMRT with the Upgrade and the first time enter your Engine 4 key.  Exit and then use the "Activate New Products" shortcut in your CMRT folder, then enter your Engine 3 license key.  That should do the trick. 2.  CMRT and CMBN MacOS customers have a similar situation as #2, however the "Activate New Products" is inside the Documents folder in their respective CM folders.  For CMBN you have to go through the process described above for each of your license keys.  There is no special order to follow. 3.  For CMBS and CMFB customers, you need to use the Activate New Products shortcut and enter your Upgrade 4 key.  If you launch the game and see a screen that says "LICENSE FAILURE: Base Game 4.0 is required." that is an indication you haven't yet gone through that procedure.  Provided you had a properly functioning copy before installing the Upgrade, that should be all you need to do.  If in the future you have to install from scratch on a new system you'll need to do the same procedure for both your original license key and your Upgrade 4.0 key. 4.  There's always a weird one and here it is.  A few Windows users are not getting "Activate New Products" shortcuts created during installation.  Apparently anti-virus software is preventing the installer from doing its job.  This might not be a problem right now, but it will prove to be an issue at some point in the future.  The solution is to create your own shortcut using the following steps: Disable your anti-virus software before you do anything. Go to your Desktop, right click on the Desktop itself, select NEW->SHORTCUT, use BROWSE to locate the CM EXE that you are trying to fix. The location is then written out. After it type in a single space and then paste this:

      -showui

      Click NEXT and give your new Shortcut a name (doesn't matter what). Confirm that and you're done. Double click on the new Shortcut and you should be prompted to license whatever it is you need to license. At this time we have not identified any issues that have not been worked around.  Let's hope it stays that way Steve
    • Battlefront.com

      Forum Reorganization   10/12/2017

      We've reorganized our Combat Mission Forums to reflect the fact that most of you are now running Engine 4 and that means you're all using the same basic code.  Because of that, there's no good reason to have the discussion about Combat Mission spread out over 5 separate sets of Forums.  There is now one General Discussion area with Tech Support and Scenario/Mod Tips sub forums.  The Family specific Tech Support Forums have been moved to a new CM2 Archives area and frozen in place. You might also notice we dropped the "x" from distinguishing between the first generation of CM games and the second.  The "x" was reluctantly adopted back in 2005 or so because at the time we had the original three CM games on European store shelves entitled CM1, CM2, and CM3 (CMBO, CMBB, and CMAK).  We didn't want to cause confusion so we added the "x".  Time has moved on and we have to, so the "x" is now gone from our public vocabulary as it has been from our private vocabulary for quite a while already.  Side note, Charles *NEVER* used the "x" so now we're all speaking the same language as him.  Which is important since he is the one programming them

MOS:96B2P

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  1. Here is an interesting one. A scout team from 1st Battalion uses a StuG’s radio (the StuG is from a Panzerjager Bn.) to send a report on a Soviet AT gun to 1st Bn. HQ.
  2. Nice catch. This is what it looks like in CMBN v4.0, Engine 4.0. Pz IVG (latest) on the left. Pz IVJ (early) on right.
  3. @Drifter Man thanks for the tables. Interesting information. After Photobuckets vandalism many of us have switched to imgur. It is free and easy to use.
  4. Wow, I never noticed that before. I just tested it in CMBN, CMRT & CMBS. In the WWII titles infantry had no combat commands in the back of a truck. It does seem odd. Not sure what the reasoning is. In CMBS troops did have combat commands while in the back of a LMTV truck (Which is cool because that is needed for any "Long Road Home" Scenario ).
  5. For cover arcs (Target Arcs) I assign those to the teams while they are still in the vehicles. Usually 360o Target Arcs.
  6. Sorry, it was just the order I posted the screenshots. When you first start a mission and click on the HQ squad you get the full unit view. So you are correct the full unit is shown by default.
  7. I have often used the HQ toggle with vehicles (mostly tanks). Now that I started using US Armored Infantry, where the HQ is part of first Squad, I have noticed it with infantry also. Thought I would share some screenshots of it. The HQ toggle is probably common knowledge on vehicles. Might not be so common with infantry. The toggle is useful for C2 related issues. Below shows the platoon HQ team in First Squad. Click the HQ toggle and now the entire squad is displayed.
  8. DARKEST HOUR movie

    Looking forward to seeing this.
  9. RT Unofficial Screenshot Thread

    @George MC Very nice. +1
  10. And BFC posted the below: New Zealand Defense Forces training aid - pretty much that's all there is to say about it And no, this will not be released for sale to the public. Sorry, but that's just the way it works sometimes. At the below link: http://community.battlefront.com/topic/125797-another-reason-for-a-centralized-forum/
  11. Armored Infantry Platoon HQ

    Yep, they sure can. I tested it in CMFI with a US Sherman tank platoon and a US M5A1 tank platoon. The highest rank NCO (SSG E-6 instead of a SFC E-7) in both platoons were able to call in artillery/mortars.
  12. Armored Infantry Platoon HQ

    I don't know if it's intended behavior or not and it does seem kind of suspicious . However, it is true for all three WWII titles with US Armored Infantry, CMFI, CMBN and CMFB. So if it is something that is not intended it was able to make its way into three titles. Which is possible I guess ............
  13. Buddy Aid

    I don't think unit type matters. Below is a method you can use to encourage your troops to administer Buddy Aid. I think I learned this from @IanL For buddy aid if the casualty is not in or near the center of the action spot I give the unit I want to perform buddy aid a Slow order to an action square that takes them directly over the casualty. Then I give them a pause of 20s, 30s or 45s depending on how far away the casualty is. Push the BRB. In the next command phase they will be directly over the casualty. Then cancel the remaining Slow order and issue a Face command.
  14. I mostly do PBEMs and scenarios now however when I did play QBs the below advice from @womble was useful. You can, if you're picking AI forces yourself, mitigate the "putting units in inappropriate groups" problem by making sure there are enough formations in the force to have "some of everything" in each group. Rather than picking one Battalion "head", then chopping out everything but the AT platoon (4 guns) and a company (3 rifle platoons and a heavy platoon) of infantry, pick four Battalion headers and chop out everything but one AT gun, some Rifle squads and an MG or two from the Heavy Platoon for each Battalion. AFAICT, the AI assigns alternating Formations to the default 2 groups, and will leave one group empty if you just pick the one Formation. Or if you pick a Formation for infantry and another for Armour, you'll have all the Infantry in one setup zone, following one set of orders, and all the Armour elsewhere, operating according to a different timetable which probably won't support your infantry's route.
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