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    • Battlefront.com

      Special Upgrade 4 Tech Tips   12/27/2016

      Hi all! Now that Upgrade 4 is out and about in large quantities we have now discovered a few SNAFUs that happen out in the scary, real world that is home computing.  Fortunately the rate of problems is extremely small and so far most are easily worked around.  We've identified a few issues that have similar causes which we have clear instructions for work arounds here they are: 1.  CMRT Windows customers need to re-license their original key.  This is a result of improvements to the licensing system which CMBN, CMBS, and CMFB are already using.  To do this launch CMRT with the Upgrade and the first time enter your Engine 4 key.  Exit and then use the "Activate New Products" shortcut in your CMRT folder, then enter your Engine 3 license key.  That should do the trick. 2.  CMRT and CMBN MacOS customers have a similar situation as #2, however the "Activate New Products" is inside the Documents folder in their respective CM folders.  For CMBN you have to go through the process described above for each of your license keys.  There is no special order to follow. 3.  For CMBS and CMFB customers, you need to use the Activate New Products shortcut and enter your Upgrade 4 key.  If you launch the game and see a screen that says "LICENSE FAILURE: Base Game 4.0 is required." that is an indication you haven't yet gone through that procedure.  Provided you had a properly functioning copy before installing the Upgrade, that should be all you need to do.  If in the future you have to install from scratch on a new system you'll need to do the same procedure for both your original license key and your Upgrade 4.0 key. 4.  There's always a weird one and here it is.  A few Windows users are not getting "Activate New Products" shortcuts created during installation.  Apparently anti-virus software is preventing the installer from doing its job.  This might not be a problem right now, but it will prove to be an issue at some point in the future.  The solution is to create your own shortcut using the following steps: Disable your anti-virus software before you do anything. Go to your Desktop, right click on the Desktop itself, select NEW->SHORTCUT, use BROWSE to locate the CM EXE that you are trying to fix. The location is then written out. After it type in a single space and then paste this:


      Click NEXT and give your new Shortcut a name (doesn't matter what). Confirm that and you're done. Double click on the new Shortcut and you should be prompted to license whatever it is you need to license. At this time we have not identified any issues that have not been worked around.  Let's hope it stays that way Steve
    • Battlefront.com

      Forum Reorganization   10/12/2017

      We've reorganized our Combat Mission Forums to reflect the fact that most of you are now running Engine 4 and that means you're all using the same basic code.  Because of that, there's no good reason to have the discussion about Combat Mission spread out over 5 separate sets of Forums.  There is now one General Discussion area with Tech Support and Scenario/Mod Tips sub forums.  The Family specific Tech Support Forums have been moved to a new CM2 Archives area and frozen in place. You might also notice we dropped the "x" from distinguishing between the first generation of CM games and the second.  The "x" was reluctantly adopted back in 2005 or so because at the time we had the original three CM games on European store shelves entitled CM1, CM2, and CM3 (CMBO, CMBB, and CMAK).  We didn't want to cause confusion so we added the "x".  Time has moved on and we have to, so the "x" is now gone from our public vocabulary as it has been from our private vocabulary for quite a while already.  Side note, Charles *NEVER* used the "x" so now we're all speaking the same language as him.  Which is important since he is the one programming them


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About Cobetco

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  1. no, they are pretty trashy for everything. cool to have in the game, but useless to have since CM's scope doesn't involve the type of fortifications that would make them useful. even flame tanks are a let down with maybe the exception of the Crocodile.
  2. We dont even have any screenshots, so this March is probably out. I'm going to be pessimistic and say maybe next march is when it'll be out.
  3. Was doing a QB, picked a defending force that included panzerjagers, got deep into the battle and start to notice dead SS guys around the pak40s I have been knocking out. now i think thats was strange, and maybe a one time thing. but i repeat the selection and again the Pak40 crews from the panzerjagers have SS smocks. is this a bug? or some historical thing I was unaware of. (Follow up its only the pak 40 units, and setting them to mixed camo fixes the issue, also they don't just have SS smocks, they have the SS rank icons too)
  4. I vote schleswig-holstein wars for CM3 launch title. make everyone confused.
  5. excited.exe launched
  6. How much for CMA 2?

    I did some digging it appears the Devs have gone under? kinda? sorta? or changed their name. It looks like they now go by Snowbird games. it appears they hit a rough spot when developing a Pirate game based on Mount and Blades engine called Caribbean! and came out the other side called snowbird not snowball. and their website takes credit for CMA http://snowbirdgames.com/blog/?page_id=118 (edit: correction, the company split in half, from snowball emerged Snowberry and Snowbird? so yeah the company that developed CMA is defunct)
  7. you could always just set the points to maximum and just tell players their cap, avoiding weird game issues.
  8. I think the ATGM are one of those units that make sense on a larger strategic scale that what is present in CM games. they exist as an defensive Anti Armor detachment for mobile infantry, by all regards a static TOW2 launcher makes more sense in CM because its cheaper and stealthier, but its less mobile. but in CM's scale that doesn't matter. the same issue exists in the WW2 titles too with Marders, they make very little sense to take, since in their role they are inferior to a Pak40. Its only when you zoom out a step that things make sense. that being said I'm still happy to have them, because I don't feel like CM should be made into a super competitive game. Its more fun to Roleplay an understaffed Panzergrenadier Div force than figure out some sort of strict meta for how the game should be played.
  9. In my experience they do about as well as a Tank on the defensive (key word there) at sub 500m ranges, with the big deciding factor in many of these engagements being who spots who first, giving the defenders a pretty massive advantage. Their advantage over tanks in this realm is simply cost.
  10. they are basically the modern equivalent to a Marder, they are primarily defensive ambush weapons. Use their mobility over their stationary counterparts to move away to reload. (edit: they can be effective at killing or annoying infantry hiding in buildings too, this is the only offensive role i can see for them)
  11. don't worry we can wait patiently for some more screenshots.
  12. Something something Lunar wehrmacht.
  13. Steve What about the Picknic in the hedge bug? has that been addressed? I've kinda been avoid CMBN for a bit because i seem to always reproduce this issue and it frustrates me to no end.
  14. I'll have to get some silly art ready for when (and if) some RtV battle reports start flowing out