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db_zero

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  1. I know steam has a time limit on refunds but its longer than 2 hours. I've gotten refunds and it was way longer than 2 hours-I think its 2 weeks.
  2. Hope everything works out. Hopefully it means more goodies for us. Going to be interesting to see the comments is Steam. Haven't played Close Combat in years and don't know of the hatred of CM by some CC players as I haven't followed both. As some of you already know Microsoft is coming out with FS2020 this month and some of the comments on Steam in the XPlane11 section are defensive.
  3. Thanks! Didn't bother to look in the General section.
  4. I own a bunch of their games and saw Shock Force 2...looked like BF has partnered with Matrix. Interesting.
  5. I’ve had the opportunity to fire a Thompson and PPSh. What stood out was the weight. Same with the Modello 38. Compared to modern SMGs and assault rifles WW2 SMGs are tanks-at least the ones I’ve held and fired. The M1 carbine for all its limitations would have been more my speed but that’s just me.
  6. @37mm. I watched those videos bloody is the word that comes to mind. The Syrians put up a fight.
  7. Seems like in open terrain US forces tend to dominate. In built up or urban areas it gets bloody for both side. Probably why in real life armies try to avoid built up/urban areas if possible. Keep in mind insides of buildings are devoid of inner rooms, furniture, non-combatants and other obstructions so it's easily conceivable that 1 person with an AK could take out a large number of people. A while back a well trained SWAT team in Oakland clearing a house suffered multiple casualties at the hand of a single person armed with a SKS who was hiding in a closet. At close quarters like inside of building body armor provides little or no protection from modern high velocity bullets fired from assault rifles. Firing through walls inside of buildings can also kill or suppress a large number of people. As mentioned blowing holes in wall before entering is the best way to go if possible.
  8. Don't think its made for the Mac. Even if it did using VR would probably not work.
  9. Get DCS World-it has a high fidelity A-10. Then get a VR headset. Talk about a game changer. VR takes flight sims to a completely different dimension. Just make sure your system is up to the task. DCS, IL2 Battle of Stalingrad, P3D and Xplane 11 support VR.
  10. Thanks. Much appreciated. I agree that adding the extra forces is too crowded and probably not a realistic force size that would be deployed on that small a front, so my new plan is to change the force size and structure of the defenders and once I’m satisfied that it plays out well I can work on the narrative.
  11. Your input was greatly appreciated nonetheless. It is sometimes difficult to get things to work. I have another idea I’ll be working on that is based off the original.
  12. I added the extra units as reinforcements. They appear but do nothing. I though I added them to an AI group. It’s been so long since I’ve played with the editor I’ve forgotten much of it
  13. I liked the original so much I've opened it up in the editor and started making some changes. I replaced the Ukrainians with US infantry. In the first test its obvious the Javelins change the equation greatly, so I've added additional Russian forces that were deleted from the original. I'm not sure if the additional forces will behave properly as I'm not sure how the scenario was setup and I'm not too familiar with the editor and how it all works.
  14. I love scenarios like this-straight and to the point. I lost, but had fun losing and going to give it another go around. Some of the things I did. 1. Load up with lots of ammo and AT weapons. I equipped HQ units with AT weapons. I don't know how realistic this is. I've always understood that Company and higher HQs should not be using heavy crew served weapons or portable AT weapons, but in CM if you have them available you may as well hand them out. I always try to make sure my platoon HQs have AT weapons if possible and give them more ammo. Same applies to medium MG crews. Giving them shoulder fired AT weapons gives them ability to take out vehicles they normally wouldn't be able to. Probably not realistic, but the PCs are well stocked so why not use what they have... 2. Smoke is your friend. It blocks LOS and prevents the Russians from standing off and using their vehicles from pounding you at a distance. I'm sill learning how to best use smoke. In numerous h2h games and games vs AI I get the sense that smoke is underutilized. Some of the very good h2h players I've encountered seem to know when and how to utilize smoke screens to their advantage. Not easy by any means. My first go around resulted in this:
  15. I have atop down picture of the new Russian Armata tank. It has a cluster of devices on top of the turret. Some say its smoke launchers. Others think it might be an APS system designed to deal with Javelins.
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