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superwoz

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  1. Can anyone point me to a website or forum article on how we gamers can choose our own small arms 'order of importance' collection? The current settings for retrieving weapons from the KIA and WIA's isn't to my liking. If this hasn't been discussed before would someone be so kind as to explain the process to reconfigure the settings for any of us who are interested in more ways transform our gaming experience.
  2. The late war Fallschirmjager were issued two rifle grenades per squad and the SS Panzergrenadier didn't receive any? Seems unlikely, especially when the SS Grenadiers obtained some. I couldn't find any reference material concerning the actual number of schiessbecher issued to the late war Fallschirmjager. What sources does BF use to get their historical data?
  3. superwoz

    Fix please

    I assume this is the best place to put glitch in the game or should I contact BF support? Anyway I'll post it and I'm sure someone will tell me if it's the wrong place. I have noted that upon recovering an MP44 from a KIA/ WIA no other 7.92x39mm Kurz is relinquished but what's in the magazine. It doesn't matter if the squad/ team has original issue or has been allocated more munitions. All the rest of the 7.92 Kurz ammo vanishes! I'm surprised no body has observed this issue.
  4. I was excited for the release of 3.0 but now I'm not sure what I received. I had my Vid Card dialed in to stop the flashing/ blinking of soldiers and vehicles. That has now returned and some strange actions of my AT crews not deploying, then walking away when they have not been order to move. I was ready to load troops on AFVs and run them into battle but I am still not able to. I played the demo of RT so I was expecting to do the same with this new engine. Are the 3.0 engines not created equal? Has anyone figured out how to deploy or find the ammo dumps?
  5. superwoz

    For Hell sake!

    Super! Thanks for the acronym site! That will come in handy and I never new there was private massage board so that is nice to know as well. Thanks to all
  6. superwoz

    For Hell sake!

    That is a possibility, but I know I don't check any other forums except CMFI due to the fact that that is the only game I own. So I stands to reason that there are others who may be able to help who will only check one forum as well and I want to increase my odds of the gamer who has the technical assistance I need to see my post.
  7. superwoz

    For Hell sake!

    Thanks for the reply. Sorry but I don't know what PM stands for. I have trouble reading many posts on the forum due the use of acronyms which I can't work-out the meaning.
  8. With loads of help from the community (much appreciated) I finally sorted out the issues and created a campaign script. :cool: But now my core units are f**ked-up and I can't figure out why. The formation core units won't show up on the map but any single vehicle or team will. This problem afflicts both the allied and axis units. I have tried several different ways of inputting core units into the editor to no avail. I abandoned that campaign and created another only to discover the same thing happened again!! Has anyone else experienced this issue or have any thoughts on what I am doing wrong? :confused:
  9. With loads of help from the community (much appreciated) I finally sorted out the issues and created a campaign script. :cool: But now my core units are f**ked-up and I can't figure out why. The formation core units won't show up on the map but any single vehicle or team will. This problem afflicts both the allied and axis units. I have tried several different ways of inputting core units into the editor to no avail. I abandoned that campaign and created another only to discover the same thing happened again!! Has anyone else experienced this issue or have any thoughts on what I am doing wrong? :confused:
  10. With loads of help from the community (much appreciated) I finally sorted out the issues and created a campaign script. :cool: But now my core units are f**ked-up and I can't figure out why. The formation core units won't show up on the map but any single vehicle or team will. This problem afflicts both the allied and axis units. I have tried several different ways of inputting core units into the editor to no avail. I abandoned that campaign and created another only to discover the same thing happened again!! Has anyone else experienced this issue or have any thoughts on what I am doing wrong? :confused:
  11. superwoz

    Incorrect syntax?!

    I had to take a few days off due to the frustration. I tried your great tricks and they worked! Thanks! I now have a new issue. Only the teams I added to the general roster showed up for battle #1. And it appears that only some of the enemy were present from the core units as well. Any thoughts? Here is the script that finally worked *Otto kreig*/ [PLAYER FORCE] red [HUMAN OPPONENT ALLOWED] no [RED VICTORY TEXT] You won! [RED DEFEAT TEXT] You lost! /*Battle #1*/ [bATTLE NAME] Hinterhault [WIN THRESHOLD] Tactical victory [NEXT BATTLE IF WIN] Hastig angriff [NEXT BATTLE IF LOSE] Hastig angriff [bLUE REFIT %] 10 [bLUE REPAIR VEHICLE %] 50 [bLUE RESUPPLY %] 60 [bLUE REST %] 60 [RED REFIT %] 10 [RED REPAIR VEHICLE %] 80 [RED RESUPPLY %] 100 [RED REST %] 60 /*Battle #2*/ [bATTLE NAME] Hastig angriff [WIN THRESHOLD] Tactical victory [NEXT BATTLE IF WIN] Abbio priolo [NEXT BATTLE IF LOSE] Abbio priolo [bLUE REFIT %] 10 [bLUE REPAIR VEHICLE %] 50 [bLUE RESUPPLY %] 60 [bLUE REST %] 60 [RED REFIT %] 10 [RED REPAIR VEHICLE %] 80 [RED RESUPPLY %] 100 [RED REST %] 60 /*Battle #3*/ [bATTLE NAME] Abbio priolo [WIN THRESHOLD] Tactical victory [NEXT BATTLE IF WIN] Casa priolo [NEXT BATTLE IF LOSE] Casa priolo [bLUE REFIT %] 10 [bLUE REPAIR VEHICLE %] 50 [bLUE RESUPPLY %] 60 [bLUE REST %] 60 [RED REFIT %] 10 [RED REPAIR VEHICLE %] 80 [RED RESUPPLY %] 100 [RED REST %] 60 /*Battle #4*/ [bATTLE NAME] Casa priolo [WIN THRESHOLD] Tactical victory [NEXT BATTLE IF WIN] Piano lupo [NEXT BATTLE IF LOSE] Piano lupo [bLUE REFIT %] 10 [bLUE REPAIR VEHICLE %] 50 [bLUE RESUPPLY %] 60 [bLUE REST %] 60 [RED REFIT %] 10 [RED REPAIR VEHICLE %] 80 [RED RESUPPLY %] 100 [RED REST %] 60 /*Battle #5*/ [bATTLE NAME] Piano lupo [WIN THRESHOLD] Tactical victory [NEXT BATTLE IF WIN] Into the sea [NEXT BATTLE IF LOSE] Into the sea [bLUE REFIT %] 10 [bLUE REPAIR VEHICLE %] 50 [bLUE RESUPPLY %] 60 [bLUE REST %] 60 [RED REFIT %] 10 [RED REPAIR VEHICLE %] 80 [RED RESUPPLY %] 100 [RED REST %] 60 /*Battle #6*/ [bATTLE NAME] Into the sea [WIN THRESHOLD] Total victory [bLUE REFIT %] 10 [bLUE REPAIR VEHICLE %] 50 [bLUE RESUPPLY %] 60 [bLUE REST %] 60 [RED REFIT %] 10 [RED REPAIR VEHICLE %] 80 [RED RESUPPLY %] 100 [RED REST %] 60
  12. superwoz

    Incorrect syntax?!

    Thanks to all who have replied. I have tried all the great suggestions and for what ever reason I can't get off the line 8 issue. :confused: Happy Gamming!
  13. A skirmish with the Germans vs. the Brits; I have a 3 man team in a house consisting of an MP40, MG42 and a Kar98. During the firefight my Kar98 and MP40 solders and killed. Shortly thereafter there is a lull in the fighting so the 42 gunner had time to buddy aid and retrieve some ammo (but not all weapons). He then burns up the rest of the 7.92mm ammo leaving him 165rds of 9mm but no MP40?! Yeah I know he has a P38 but it’s not the same. This glaring deficiency in SMG and assault rifle retrieval has been posted on the forum many times yet the problem persists. Yes I understand that it is theoretically possible that the SMG was damaged somehow but we’ll never know because the game currently won’t allow the collection of SMG’s or assault rifles (unless it is a soldier who is caring only a pistol). Because solders that only have side arms will collect SMG’s and assault rifles we know that it is physically possible for this to process to happen, consequently, this is nothing more than a settings issue. A MG solider will use his MG for long and medium distance and switch to a pistol for short range. There isn’t a good reason why a rifle solider can’t retrieve an SMG or assault rifle and use them in tandem based on range and ammo content. This issue affects all armies so everyone should be on board with a settings correction. Discussing this issue on the forum has become palling. Will someone on the BFCM staff PLEASE correct the weapon priority parameters on the 3.0 engine and next 3.0 patch so this issue will be fixed once and for all! Then I can finally go back to worshiping the CM God.
  14. A skirmish with the Germans vs. the Brits; I have a 3 man team in a house consisting of an MP40, MG42 and a Kar98. During the firefight my Kar98 and MP40 solders and killed. Shortly thereafter there is a lull in the fighting so the 42 gunner had time to buddy aid and retrieve some ammo (but not all weapons). He then burns up the rest of the 7.92mm ammo leaving him 165rds of 9mm but no MP40?! Yeah I know he has a P38 but it’s not the same. This glaring deficiency in SMG and assault rifle retrieval has been posted on the forum many times yet the problem persists. Yes I understand that it is theoretically possible that the SMG was damaged somehow but we’ll never know because the game currently won’t allow the collection of SMG’s or assault rifles (unless it is a soldier who is caring only a pistol). Because solders that only have side arms will collect SMG’s and assault rifles we know that it is physically possible for this to process to happen, consequently, this is nothing more than a settings issue. A MG solider will use his MG for long and medium distance and switch to a pistol for short range. There isn’t a good reason why a rifle solider can’t retrieve an SMG or assault rifle and use them in tandem based on range and ammo content. This issue affects all armies so everyone should be on board with a settings correction. Discussing this issue on the forum has become palling. Will someone on the BFCM staff PLEASE correct the weapon priority parameters on the 3.0 engine and next 3.0 patch so this issue will be fixed once and for all! Then I can finally go back to worshiping the CM God again.
  15. A skirmish with the Germans vs. the Brits; I have a 3 man team in a house consisting of an MP40, MG42 and a Kar98. During the firefight my Kar98 and MP40 solders and killed. Shortly thereafter there is a lull in the fighting so the 42 gunner had time to buddy aid and retrieve some ammo (but not all weapons). He then burns up the rest of the 7.92mm ammo leaving him 165rds of 9mm but no MP40?! Yeah I know he has a P38 but it’s not the same. This glaring deficiency in SMG and assault rifle retrieval has been posted on the forum many times yet the problem persists. Yes I understand that it is theoretically possible that the SMG was damaged somehow but we’ll never know because the game currently won’t allow the collection of SMG’s or assault rifles (unless it is a soldier who is caring only a pistol). Because solders that only have side arms will collect SMG’s and assault rifles we know that it is physically possible for this to process to happen, consequently, this is nothing more than a settings issue. A MG solider will use his MG for long and medium distance and switch to a pistol for short range. There isn’t a good reason why a rifle solider can’t retrieve an SMG or assault rifle and use them in tandem based on range and ammo content. This issue affects all armies so everyone should be on board with a settings correction. Discussing this issue on the forum has become palling. Will someone on the BFCM staff PLEASE correct the weapon priority parameters on the 3.0 engine and next 3.0 patch so this issue will be fixed once and for all! Then I can finally go back to worshiping the CM God again.
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