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      Special Upgrade 4 Tech Tips   12/27/2016

      Hi all! Now that Upgrade 4 is out and about in large quantities we have now discovered a few SNAFUs that happen out in the scary, real world that is home computing.  Fortunately the rate of problems is extremely small and so far most are easily worked around.  We've identified a few issues that have similar causes which we have clear instructions for work arounds here they are: 1.  CMRT Windows customers need to re-license their original key.  This is a result of improvements to the licensing system which CMBN, CMBS, and CMFB are already using.  To do this launch CMRT with the Upgrade and the first time enter your Engine 4 key.  Exit and then use the "Activate New Products" shortcut in your CMRT folder, then enter your Engine 3 license key.  That should do the trick. 2.  CMRT and CMBN MacOS customers have a similar situation as #2, however the "Activate New Products" is inside the Documents folder in their respective CM folders.  For CMBN you have to go through the process described above for each of your license keys.  There is no special order to follow. 3.  For CMBS and CMFB customers, you need to use the Activate New Products shortcut and enter your Upgrade 4 key.  If you launch the game and see a screen that says "LICENSE FAILURE: Base Game 4.0 is required." that is an indication you haven't yet gone through that procedure.  Provided you had a properly functioning copy before installing the Upgrade, that should be all you need to do.  If in the future you have to install from scratch on a new system you'll need to do the same procedure for both your original license key and your Upgrade 4.0 key. 4.  There's always a weird one and here it is.  A few Windows users are not getting "Activate New Products" shortcuts created during installation.  Apparently anti-virus software is preventing the installer from doing its job.  This might not be a problem right now, but it will prove to be an issue at some point in the future.  The solution is to create your own shortcut using the following steps: Disable your anti-virus software before you do anything. Go to your Desktop, right click on the Desktop itself, select NEW->SHORTCUT, use BROWSE to locate the CM EXE that you are trying to fix. The location is then written out. After it type in a single space and then paste this:


      Click NEXT and give your new Shortcut a name (doesn't matter what). Confirm that and you're done. Double click on the new Shortcut and you should be prompted to license whatever it is you need to license. At this time we have not identified any issues that have not been worked around.  Let's hope it stays that way Steve
    • Battlefront.com

      Forum Reorganization   10/12/2017

      We've reorganized our Combat Mission Forums to reflect the fact that most of you are now running Engine 4 and that means you're all using the same basic code.  Because of that, there's no good reason to have the discussion about Combat Mission spread out over 5 separate sets of Forums.  There is now one General Discussion area with Tech Support and Scenario/Mod Tips sub forums.  The Family specific Tech Support Forums have been moved to a new CM2 Archives area and frozen in place. You might also notice we dropped the "x" from distinguishing between the first generation of CM games and the second.  The "x" was reluctantly adopted back in 2005 or so because at the time we had the original three CM games on European store shelves entitled CM1, CM2, and CM3 (CMBO, CMBB, and CMAK).  We didn't want to cause confusion so we added the "x".  Time has moved on and we have to, so the "x" is now gone from our public vocabulary as it has been from our private vocabulary for quite a while already.  Side note, Charles *NEVER* used the "x" so now we're all speaking the same language as him.  Which is important since he is the one programming them


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Everything posted by Bulletpoint

  1. Yes, it's a moot point, because while I don't think scenario test mode affects suppression, I was testing on Iron and Elite in these two cases.
  2. It used to be that if you ordered a machinegun to fire on a position, and then moved up a friendly infantry unit, then the friendly unit would be suppressed by the friendly incoming fire. This no longer seems to happen. I tested it out in CMFB (4.0) using 3 Shermans firing machineguns only on a straggler group of infantry. No suppression was caused, even after several minutes against green troops. Tried changing various things, such as firing from close and from afar, at night and day, and at both iron and elite difficulty levels. Same results. Working as intended?
  3. Would be interesting to be able to click on a decal and get that info. Also, I would like to see hit decals better graphically show the type of hit received - for example, an impact that comes in at a shallow angle and gets deflected should make a long, narrow furrow. Anyway, I guess it's just another point on the "would be cool if.." list.
  4. Nope. Elite and Iron. But I think even in scenario test mode they'd get suppression; that's the point of the mode anyway - to test the scenario
  5. Tested it with various units, green, reguar, veteran, with or without +1 or -1 leadership, morale.. basically just fired into a huge clump of randomly generated infantry. No uints showed any suppression...
  6. Haha yes, just my luck Whenever I'm right about the world, it seems to move on...
  7. I'm puzzled. In my test scenario, they get NO effect from friendly fire. Not even a tiny blip on the suppression meter. I'm not running any mods... Trying to think about what it can be. Maybe you would take a look at my test scenario, do a bit of friendly fire (target light with the tanks) and see if you get the same result?
  8. Ok, tried some more testing. Strangely, friendlies DO get suppressed when I load up a scenario such as "A muddy affair" and test there. But in my own scenarios made only for testing, units are completely immune to suppression from their own side. No matter if they are in fields or in buildings.
  9. Happened on all difficulty levels in version 3.12, but apparently not in CMFB. Have just tested that out. Did you forget we talked about this before? I did not test this out in version 4.0 just tested this in CMFB 4.0, and it doesn't happen. But in 3.12 friendly rifles and light machineguns could definitely cause friendly casualties. More details in this old post: (in CMFB at least, this doesn't work any more. And I guess since everyone playing version 4.0 now has the same code base, that means this feature was removed from the game for some reason).
  10. It does actually. If your tank doesn't spot the friendly infantry.
  11. When we order a vehicle to hide, I assume that means turning off its engine in order to not be heard from a distance (this option was added in a semi-recent patch) However, the idling engine sound still plays while the vehicle is hiding. But before you chew me out - yes, I know this is a small thing, and no, I am not demanding that this be fixed instead of [your favorite idea].
  12. No, I thought it was gremlins at play
  13. This guy is worth a watch

    ...and a whole continent of resources, far away from enemy bombers. I wonder what went through Hitler's mind when he declared war on the US. Was he in a manic fit? Was he too stupid to understand what he was doing? Of all the strange decisions of WW2, this is one of the most puzzling to me.
  14. I don't think so... I've observed it in several gas powered cars.
  15. Actually some modern cars do that automatically to save fuel (and pollute less) The sound effect has no impact on gameplay, but the gameplay obviously has influence on what sound to play.
  16. Actually some modern cars do that automatically to save fuel (and pollute less)
  17. I'd like to find a mod that removes the sound of thunder when it's raining. After all, this game is taking place in the late autumn/winter. Anyone knows if such a mod has been made ?
  18. Mod to remove thunder?

    So I can just dump the .wav sound file there and the game will automatically pick it up and use it instead of the old one?
  19. The patch?

    Yeah, and it's difficult to "Find, fix, and flank" the enemy, when you can't fix them..
  20. In that case, it was probably just me having the wrong idea about what hiding a vehicle meant. That's good to know. I overlooked that part of the manual. Won't expect my hiding vehicles to be completely undetectable then. Not as far as I have noticed.
  21. Mod to remove thunder?

    Thanks, how do I add it to the game instead of the thunder one? Sorry for being daft, I'm not usually much of a modder...
  22. Excursion in Gleize

    Looks like you could just jump in, turn the key, and rumble off...
  23. What killed my recon squad ?

    isn't that the exact nature of a spoiler? Hopefully I'm not spoiling anything here, but.. that steeple was his father, and it dies in the end.
  24. I started a PBEM with the default title "Quick Battle 001", but my opponent says this is a problem for him because he already plays other games that use that naming/numbering scheme. However, if he changes the name of the file, that confused CMhelper and it stops recognising the incoming files. Can I teach CMhelper that this game has changed name, or do we have to start over?
  25. Yes, I tried it and this is exactly what happened. I then right-clicked the "new" game file in CMhelper and initiated dropbox sharing with my opponent. Hopefully we can go on normally from here, and I can delete the old defect game.