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Bulletpoint

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Bulletpoint last won the day on June 18

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About Bulletpoint

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    Observe, analyse, improve.

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  1. As a budding scenario designer, I actually appreciate the critical posts by @SimpleSimon and @Mattis. I'm reading your posts with interest. Maybe I don't agree with everything, but you make some fair points. However, I feel you forget one very important part of why many scenarios are not all they could be: Lack of proper testing - and not because designers are lazy. Just as scenario designers are quite few, volunteer testers are even fewer. And testing a CM scenario is a massive task, especially if there's AI scripts involved - or if it's a PBEM scenario. Actually, this is one of the biggest reason why I have stopped making new scenarios for the time being. The testing process is just exhausting and takes months, because every time you tweak something, you then need to wait for several pairs of people to play through the battle. Even then, there's no guarantee the final result will be balanced anyway, because it all depends on the skill levels of the random people who donate their free time to help do the tests.
  2. Bulletpoint

    JU52

    In layman's terms, I guess that means the planes were getting old and that cracks had formed in the wings from many years of use. It is odd that they didn't check for that. Metal fatigue is a well known thing.
  3. Actually I'd say neither of those scenarios is going to be very interesting, since the game is unable to mount a credible attack, and even the best scripted AI plan is going to be very limited. That's why I love defending in PBEMs. Because the human opponent will actually make a sensible attack. Well, usually
  4. Yeah the buildings are way too resilient. I'm playing a game right now where my opponent fired three 150mm howitzer shells directly at a building without even causing scratches. It was a big building, so I didn't expect it to collapse, but at least a wall should be blown out. However, when he fired on a tall free-standing wall, one hit made a huge hole in it, as expected. So either tall walls are too weak against big HE, or buildings way too strong. (another point is that he also fired a quad flak gun at a similar building, and two bursts of 37mm flak removed one of the building walls, which is about what I would expect. So the issue seems mostly to be with big HE guns that fire single shots)
  5. I'm not totally sure, but I think that having more troops in total means also having better force morale overall. So those reinforcements would greatly bolster morale, even if they are not used...
  6. Would make an interesting decision of balancing holding terrain for as long as possible versus saving your force.
  7. I wanted my scenario "Contact Front!" to have a reasonable difficulty. Then a tester asked me "I have all the objectives now with 30 minutes to spare, is there anything more coming?" Now, people tell me the scenario is too hard.
  8. On the topic of Combat Mission, I wonder if such ordnance differences are reflected in the game, or if all 81mm mortars are made equal?
  9. I can't believe it's Friday evening and I'm spending it watching a docile old German documentary about farming. I could be out barfing in an alley somewhere. There's a spot that goes un-barfed because of you, Kaunitz. Anyway, on topic: Notice at 1:36 a good illustration of the point about houses being very close together in that old village. No modern suburbia with isolated houses each surrounded by their own garden and driveway as we unfortunately see in some scenarios. Buildings away from the town cluster are mostly farmsteads, with several buildings, again very close together, and mixing houses for living in with barns and production buildings.
  10. Would US farmers really go out of business if they left a 100 foot border around their field? Or is it more a case that their profits would be slightly smaller?
  11. I find that if I adjust a tough scenario in order to beat it, I don't really have fun with it, and it leaves me with an emtpy feeling.
  12. Bulletpoint

    The Magic Bullet strikes again

    I've seen the driver of a Pz IV get killed by spalling caused by 50 cal fire.
  13. It was tongue in cheek I haven't read the book. Thought the story was interesting.
  14. How lucky for the Germans that they had an author in their ranks to win the battle
  15. One issue is that the attacker will always have optimal forces for attacking, and the defender will always have optimal forces for defending. I wish the automatic force selection could be relied on to provide a reasonable force but a bit unpredictable and also with a few curve-balls... And that the game could lock both players to go with the automatic selection.
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