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      Special Upgrade 4 Tech Tips   12/27/2016

      Hi all! Now that Upgrade 4 is out and about in large quantities we have now discovered a few SNAFUs that happen out in the scary, real world that is home computing.  Fortunately the rate of problems is extremely small and so far most are easily worked around.  We've identified a few issues that have similar causes which we have clear instructions for work arounds here they are: 1.  CMRT Windows customers need to re-license their original key.  This is a result of improvements to the licensing system which CMBN, CMBS, and CMFB are already using.  To do this launch CMRT with the Upgrade and the first time enter your Engine 4 key.  Exit and then use the "Activate New Products" shortcut in your CMRT folder, then enter your Engine 3 license key.  That should do the trick. 2.  CMRT and CMBN MacOS customers have a similar situation as #2, however the "Activate New Products" is inside the Documents folder in their respective CM folders.  For CMBN you have to go through the process described above for each of your license keys.  There is no special order to follow. 3.  For CMBS and CMFB customers, you need to use the Activate New Products shortcut and enter your Upgrade 4 key.  If you launch the game and see a screen that says "LICENSE FAILURE: Base Game 4.0 is required." that is an indication you haven't yet gone through that procedure.  Provided you had a properly functioning copy before installing the Upgrade, that should be all you need to do.  If in the future you have to install from scratch on a new system you'll need to do the same procedure for both your original license key and your Upgrade 4.0 key. 4.  There's always a weird one and here it is.  A few Windows users are not getting "Activate New Products" shortcuts created during installation.  Apparently anti-virus software is preventing the installer from doing its job.  This might not be a problem right now, but it will prove to be an issue at some point in the future.  The solution is to create your own shortcut using the following steps: Disable your anti-virus software before you do anything. Go to your Desktop, right click on the Desktop itself, select NEW->SHORTCUT, use BROWSE to locate the CM EXE that you are trying to fix. The location is then written out. After it type in a single space and then paste this:


      Click NEXT and give your new Shortcut a name (doesn't matter what). Confirm that and you're done. Double click on the new Shortcut and you should be prompted to license whatever it is you need to license. At this time we have not identified any issues that have not been worked around.  Let's hope it stays that way Steve
    • Battlefront.com

      Forum Reorganization   10/12/2017

      We've reorganized our Combat Mission Forums to reflect the fact that most of you are now running Engine 4 and that means you're all using the same basic code.  Because of that, there's no good reason to have the discussion about Combat Mission spread out over 5 separate sets of Forums.  There is now one General Discussion area with Tech Support and Scenario/Mod Tips sub forums.  The Family specific Tech Support Forums have been moved to a new CM2 Archives area and frozen in place. You might also notice we dropped the "x" from distinguishing between the first generation of CM games and the second.  The "x" was reluctantly adopted back in 2005 or so because at the time we had the original three CM games on European store shelves entitled CM1, CM2, and CM3 (CMBO, CMBB, and CMAK).  We didn't want to cause confusion so we added the "x".  Time has moved on and we have to, so the "x" is now gone from our public vocabulary as it has been from our private vocabulary for quite a while already.  Side note, Charles *NEVER* used the "x" so now we're all speaking the same language as him.  Which is important since he is the one programming them


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Bulletpoint last won the day on September 25 2015

Bulletpoint had the most liked content!


About Bulletpoint

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  1. An Possible Exploit

    That would decrease it for me. Hearing the snap of a sniper round when I don’t know where he is? Way cool. Rounds hitting with no sound? Weird. I don’t go searching for audio sources to pinpoint my targets but I do like hearing the rounds You misunderstood. I just meant they could disable the positional aspect of the sound, but still play the sound. So you'd hear the crack of the rifle like in your example, but not know where it came from.
  2. An Possible Exploit

    They could disable positional audio for units that haven't been spotted yet. I think that would increase immersion, not diminish it.
  3. You asked the same question five years ago
  4. It's now 2018, I'm playing CMFB on 4.0. Mortar crews still firing rifles while doing a TARGET LIGHT order. At 458m distance. Any chance of seeing this fixed?
  5. The patch?

    I have been very critical of the 4.0 problems, and I still hope for a patch sooner rather than later. But there are also some positive things about 4.0 that I hope they manage to keep. For example, it used to be that you didn't really need bigger calibre HE to kill infantry in a building. Because you could just pop away with a 37mm gun, and eventually all the troops in the building would be dead. Smaller calibre guns also fire faster, and usually carry more ammo, so it wasn't a problem. Now, if you start firing with a small gun, it's most likely that the defenders will run away before you can wipe them out. So, this gives more purpose to bigger assault guns. Anyway, yeah, I'm also looking forward to the patch, or at least some news about it. I don't want a rushed patch, but a "sorry guys, still working on this, taking longer than expected" would be nice. Or if they can't fix it, then maybe just roll back this particular part of the 4.0 patch while keeping the infantry spacing improvements.
  6. Suppression Question

    You're welcome. Also, if you can't target the actual building, you can sometimes target just in front of it. If you fire from a good distance, the bullets will hit the building anyway. If you're too close, the bullets hit the ground.
  7. Suppression Question

    Yep, there's a suppressive effect, but it's a bit less than if you're able to target the actual floor.
  8. I'd like to find a mod that removes the sound of thunder when it's raining. After all, this game is taking place in the late autumn/winter. Anyone knows if such a mod has been made ?
  9. This might be it... I don't neccesarely feel that movement to the top floor of a building should be entirely prohibited because of a damaged roof. Many of the maps have buildings with just 2 or 3 floors... This 'rule' might limit the options for troop placement a bit to hard...IRL i belive that troops would in many cases be able to get into those places and find good fighting possitions... Funny thing is, some houses actually allow you to enter all the floors even if the roof is destroyed. This happens in the houses where where you can usually place troops in the actual roof (they have little windows to fire from). When the roof goes, you can still place guys in all the lower levels.
  10. Happy New Year's Day! 2018 look ahead

    I think it would be nice to have some way to auto-distribute ammo and bazookas from trucks/halftracks during the setup phase. Manually splitting teams, clicking into and out of vehicles, and acquiring takes a while.
  11. I think it's pretty obvious that the rubble was intended to stay at the upper floor where it starts out. Then it drops down for some reason. But yeah, it's not an end of the world bug. Just an immersion thing. Thought I'd flag it.
  12. Plot thickens: I noticed that after playing some time on the second scenario, all rubble is now on the bottom floor again. It seems the rubble starts on the upper floor on first load of the scenario, but then drops down to ground level when the mission is played a bit, saved, then loaded again. @IanL Because the rubble comes from the collapsed roof and thus shouldn't drop all the way down through the building, through the intact floors. Also, it's a helpful aid to the player to be able to see that the uppermost floor can't be entered.