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    • Battlefront.com

      Special Upgrade 4 Tech Tips   12/27/2016

      Hi all! Now that Upgrade 4 is out and about in large quantities we have now discovered a few SNAFUs that happen out in the scary, real world that is home computing.  Fortunately the rate of problems is extremely small and so far most are easily worked around.  We've identified a few issues that have similar causes which we have clear instructions for work arounds here they are: 1.  CMRT Windows customers need to re-license their original key.  This is a result of improvements to the licensing system which CMBN, CMBS, and CMFB are already using.  To do this launch CMRT with the Upgrade and the first time enter your Engine 4 key.  Exit and then use the "Activate New Products" shortcut in your CMRT folder, then enter your Engine 3 license key.  That should do the trick. 2.  CMRT and CMBN MacOS customers have a similar situation as #2, however the "Activate New Products" is inside the Documents folder in their respective CM folders.  For CMBN you have to go through the process described above for each of your license keys.  There is no special order to follow. 3.  For CMBS and CMFB customers, you need to use the Activate New Products shortcut and enter your Upgrade 4 key.  If you launch the game and see a screen that says "LICENSE FAILURE: Base Game 4.0 is required." that is an indication you haven't yet gone through that procedure.  Provided you had a properly functioning copy before installing the Upgrade, that should be all you need to do.  If in the future you have to install from scratch on a new system you'll need to do the same procedure for both your original license key and your Upgrade 4.0 key. 4.  There's always a weird one and here it is.  A few Windows users are not getting "Activate New Products" shortcuts created during installation.  Apparently anti-virus software is preventing the installer from doing its job.  This might not be a problem right now, but it will prove to be an issue at some point in the future.  The solution is to create your own shortcut using the following steps: Disable your anti-virus software before you do anything. Go to your Desktop, right click on the Desktop itself, select NEW->SHORTCUT, use BROWSE to locate the CM EXE that you are trying to fix. The location is then written out. After it type in a single space and then paste this:

      -showui

      Click NEXT and give your new Shortcut a name (doesn't matter what). Confirm that and you're done. Double click on the new Shortcut and you should be prompted to license whatever it is you need to license. At this time we have not identified any issues that have not been worked around.  Let's hope it stays that way Steve
    • Battlefront.com

      Forum Reorganization   10/12/2017

      We've reorganized our Combat Mission Forums to reflect the fact that most of you are now running Engine 4 and that means you're all using the same basic code.  Because of that, there's no good reason to have the discussion about Combat Mission spread out over 5 separate sets of Forums.  There is now one General Discussion area with Tech Support and Scenario/Mod Tips sub forums.  The Family specific Tech Support Forums have been moved to a new CM2 Archives area and frozen in place. You might also notice we dropped the "x" from distinguishing between the first generation of CM games and the second.  The "x" was reluctantly adopted back in 2005 or so because at the time we had the original three CM games on European store shelves entitled CM1, CM2, and CM3 (CMBO, CMBB, and CMAK).  We didn't want to cause confusion so we added the "x".  Time has moved on and we have to, so the "x" is now gone from our public vocabulary as it has been from our private vocabulary for quite a while already.  Side note, Charles *NEVER* used the "x" so now we're all speaking the same language as him.  Which is important since he is the one programming them

Bulletpoint

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Bulletpoint last won the day on September 25 2015

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  1. It's a really great city map. I played the other scenario built on it: Seizing Ciembienne. Also highly recommended.
  2. Unless the vehicle is hit from the front where the windshield protects the passengers
  3. Shadows in CM2 Games Again

    Anyone here have the problem that shadows flicker on and off when you move the camera? I'm not the only one who has it; I've seen it in AAR videos as well. It's definitely my number one graphical issue with the game ...
  4. Small arms repatriation

    Maybe we will see this in an upcoming Rudyard Kipling expansion module? When you're wounded and left on Afghanistan's plains and the women come out to cut up what remains Just roll to your rifle and blow out your brains and go to your god like a soldier
  5. Irratic Framerate Issue

    Well, that disproves my theory I guess. Thanks for testing this out. I wonder what causes the apparent constant "reloading" of textures then.
  6. Irratic Framerate Issue

    I'm guessing here, but I could imagine maybe the engine is programmed to automatically switch out resources such as textures and sounds if the player changes the viewpoint a lot? ...and that this behaviour is hardcoded, not taking account if your computer is much more powerful than the hardware available when the game was launched? *shrug*' I don't know. Just seems the sluggishness is much worse when panning around using right mouse button. Using the keyboard to navigate is slower but doesn't make the computer struggle so much as far as I can see.
  7. Irratic Framerate Issue

    Isn't this what all users experience? I don't know. Maybe. And I don't know why the game engine would be loading/unloading textures all the time, if there's enough RAM to keep them in memory? I play with a few texture mods, but I got the same behaviour before I installed those.
  8. Irratic Framerate Issue

    I think this might be part of the reason why I also get sluggish/fluctuating performance. I play the game flying over the map with the WASD-keys and turning the camera using the right mouse button. I change altitude rapidly all the time too, using the scroll wheel . I get the feeling the game constantly shuffles things back and forth between main memory, video memory and (maybe) the SSD, even though in theory, I supppose it should all fit into the 8Gb of memory and 4Gb of video memory. Apart from fluctuating frame rates, one of the symptoms is that textures sometimes seem to drop down to their most undetailed level for a split second, then get loaded again.
  9. Is this how it worked in CM1? Never got to play it unfortunately.
  10. Just had a PIAT team crawl into position in a hedgerow to fire at a tank 110m away. It missed, but immediately it was spotted and engaged by the two enemy tanks, as well as a team in a building (all about 140m distance). Since the PIAT has no exhaust smoke when firing (at least that I know of), should it be easy to spot when firing? Both enemy tanks were buttoned up.
  11. CMSF2 Editor Question

    That's right! More information on Denmark can be found in this old documentary about our little kingdom
  12. A More Realistic Iron Mode?

    One could say there's no real point in having different realism levels at all. If you want artillery call times to be longer, you can just make yourself wait two minutes in position before calling it in. If you want buddy aid to take longer, keep your guys in position for some minutes after they finish doing the aid. But personally I like having the computer being the referee of what I can and cannot do, and how long it takes.
  13. A More Realistic Iron Mode?

    Yes, I imagine it would start to have major effects in real-time play. Thanks for taking the time to explain.
  14. A More Realistic Iron Mode?

    No, that's basically it. As I stated, Iron mode makes it more difficult to get a big picture view of the battlefield, which interferes/retards strategic planning and tactical micromanagement. Thanks for the answer. But I'm still not sure how Iron Mode makes it more difficult to get a big picture view of the battlefield? On Iron, information on enemy contacts is still gathered as normal by my units and exchanged through the chain of command. When I click on one of my units, I see only what that unit sees. But when I click once again, I'm back to seeing the big picture? Is that picture in any way clouded compared to Elite mode?
  15. A More Realistic Iron Mode?

    Steve, I'd really love to hear your thoughts on what the intended purpose of the Iron Mode is, and if you feel it accomplishes that purpose as it works now? I'm not being snarky at all here, I'm genuinely interested. I wondered about this since I started playing several years ago. Because as I understand it, the only real difference between Elite and Iron is that I have to click an extra time with my mouse to return from the selected unit's limited view to get full overview of all my forces. Yes, I understand that my troops have to spot each other, but as far as I know, that means nothing for how the troops actually perform. As such, it seems like a superfluous mode, and the reason more people don't play Iron is maybe not that they don't like more realism, but that the mode doesn't really offer any more realism. Am I missing something?
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