History Lover,
It seems to me that both of your god-like issues really come down to the ability to act outside of the sergeant on the ground's knowledge. Why blast the hidden gun if no one has told you to blast it? Why go up to the second house on the left if your orders were the first house on the right and nothing seems different?
The answer I think this is that this the price of actually getting to control your units at the squad/team level while playing anything larger than section/platoon. Because the ability as a WWII BN commander to tell 2nd squad, 3rd platoon, A Co to move up to that hedgerow right there, and have the tank support him, is inherently godlike.
Non godlike, you would have told A Co to advance to Phase line Iron, and may not even know that hedgerow exists on your map. Maybe the orderly drew the grease pencil line wrong and A Co is actually at phase Line Gold, which is actually 300 meters west of there. 5 minutes of CM action may have happened before you get anything more than what CM would qualify as a "?" contact, and it is in the wrong spot by half a small CM map. Commo is bad? Make that an hour for a runner to find you and tell you 'A Co is in it pretty thick at phase line..uh..i think the captain said Iron". Your big decision is "can they handle it, do I need to help them with assets, is my staff making sure that the appropriate assets are being sent, and is there a way to change this fight for the better without spending stuff I might need later or in a more important place" That's about it.
Company commander? Option 1: You get a radio message of "contact, east" from the 3rd PL. That goes with the firing from the hedgerow one field left. Well, this map is pretty useless...its green for "light farmland." Better figure out if I need to send second platoon. Option 2: Yep, that's definitely contact. You suck mud and try to make a tactical decision about where to send second platoon, and if you need some assets from BN, while peering through some brambly bits of the hedgerow in between the ducking. Either way, not once did you tell 2nd squad to go there, do this.
But because you can tell teams and squads what to do,and that tank how to hunt, and see through the best eyes in the world that means that every corporal, sergeant, lieutenant, captain, major, and colonel is linked into the borg mind - yours. And it is inevitable that you are going to make the moves that are tactically sensible for each part of your borg collective. That is the price of avoiding the second paragraph.
However, I do concur that command delays of some sort, or other C2 limitations on elements out of command, would help with the issue without necessitating a rework of the fundamental nature of a squad sized unit game with Company + forces.