Jump to content

puje

Members
  • Content Count

    92
  • Joined

  • Last visited

  • Days Won

    1

puje last won the day on April 19 2019

puje had the most liked content!

About puje

  • Rank
    Junior Member

Profile Information

  • Gender
    Male
  • Location:
    Denmark
  • Interests
    History, military, skateboarding

Recent Profile Visitors

759 profile views
  1. Yeah some of them are a little less satisfying. My major problem was that I'm not very good at color correction. So I was limited to using picture sources where I was able to achieve a color match. Couldn't find enough pics for all faces, so some are Frankensteined together. They aren't all great I'll admit. There's one made mainly from Jet Li parts that looks kind of like a monkey 😁 This guy's nose doesn't line up very well. It looks okay from the left, but not from the right. I corrected it a bit, but it's still off. I figure he's just an ugly dude 😏 Here he is from the front (left). The first I made was the best, it was Kim Jung Un's glorious mug (right).
  2. Exactly what happened to me (in my own campaign). Kind of sucks as I'm trying to do a narretive story. I think I will leave out the win/loss text and do something else.
  3. Calling all experienced CM campaign makers! I'm currently doing a campaign for the upcoming Heaven and Earth mod for CMSF2, and I'm having some issues with the script. In a mission I set my "[WIN THRESHOLD] minor victory" and during testing I cease fire immediately and recieve a major defeat. Still I get the campaign win message?? I've come to the conclusion that the game either calculates the average mission result and uses it to decide whether to shot win/lose message when campaign ends. Or, the script reading is broken.. Can anyone confirm or deny this? My script for that mission: /*Battle #17*/ [BATTLE NAME] HE 0017 Commies in the wire b [WIN THRESHOLD] minor victory [NEXT BATTLE IF WIN] HE 0018 Ending [NEXT BATTLE IF LOSE] [BLUE REFIT %] 0 [BLUE REPAIR VEHICLE %] 100 [BLUE RESUPPLY %] 100 [BLUE REST %] 100 [RED REFIT %] 0 [RED REPAIR VEHICLE %] 100 [RED RESUPPLY %] 100 [RED REST %] 100
  4. How do you figure this would work? I don't want the player to blow their own wire open if that's what you're saying.
  5. How long are the waypoints that move the troops into the building? Do they still not use those doors if the previous waypoint puts them right outside the door?
  6. Engineers unfortunately seem too dumb to use the blast if they can't get a clear view of the extent of the wire. In my experience they will blast a 10x10m wire square just fine, but once it gets larger and they can't see through to the other side, they just try to find a way point and loop endlessly. Armor will probably be the solution, even if I had hoped the map would be infantry only.
  7. I am currently working hard on a campaign for the Heaven and Earth mod. Now, I won't spoil anything, but in a mission a need the red AI to cause an explosion to remove some (blue) barbed wire. A preplanned 130mm artillery strike on the wire fence seems to work best, but in some playthroughs, the AI switches the shells to airburst in stead of impact explosion, and airburst does not damage the wire. FUSTRATING! What I'm looking for is a surefire way for the AI to break down the wire, unless of course the player manages to stop them fair and square. I don't mind if a bit of "designer trickery" is involved, but I need that wire to come down. Does anyone have an idea for this, because I'm tearing my hair out here....
  8. I think this is off my to-do list for now The campaign is taking a lot of work. If you want to use something else, be my guest.
  9. I like A or G for the Empire, but I think the colors are a little too communist. I'd like them more if they were blue/yellow or blue/white.
  10. Does the using rifle mounted grenade launcher register as a separate weapon when using it in game or how does that work?
  11. @hundtand I'm glad you caugh that surprise at the end. That AI for that simple little thing really drove me nuts because the AI is so unpredictable 😅
  12. One of the main issues with CM is that it is very difficult do anything other than "Overwhelming Blue attacks objectives - Red tries to hold on to those objectives". The moment you divert from that recipe, there will often be some way to break the game's scoring system. It is simply not built with enough flexibility. If you are creative enough though, you can work around it. But I still think it would be nice if they included at least some of the SFO units.
×
×
  • Create New...