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puje

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puje last won the day on December 26 2020

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    History, military, skateboarding

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  1. My design idea for "regular" was to give the appearence of a hastily mobilized early war unit, that was just issued whatever they were able to scrounge up. From what I've been able to tell, yellow armbands aren't used much at the current stage of the war. Green seems to be in style right now. I attempted to do helmet markings, but couldn't get it to look quite right.
  2. Features: 6 individual digital, and 6 individual regular Ukrainian uniforms. Digital uniforms have blue armbands and are primarily based around multicam og Ukr digital, but are ragtag like you’d see in real life. Regular uniforms are less modern looking, and primarily based around green colors. They have yellow armbands. 4 modded US uniforms to recreate Foreign Legion fighters. They are mostly like standard US uniforms, but have new patches, and blue armbands. Download @ Dropbox
  3. Unfortunately not. I'm so busy with other things that I'm hardly using my computer at the moment.
  4. You know what, that day for some reason I thought ATGM meant only wire guided, and that those guided remotely had another acronym. My mistake.
  5. Thanks for playing! Can't believe it's been so long since I made this.
  6. Most of the stuff I have made has been vaguely inspired by my own experiences. More like "this is how COIN works", more than actual events. I was never in that much combat, so I've found it a bit difficult to really translate it to the CM game mechanics. Like Bufo mentions raiding a house, and realistically having to spend maybe 30-60 minutes searching it. That can't be simulated well in CM. It's either touch or occupy. And you can't specify you want MPs or a HUM INT unit to do the searching. Plus the city environments are generally a bit too sterile and boring looking. It would be dull to be static in one location for very long. It would take a total overhaul of the game, and though that will never happen (I may be wrong, but I think most CM players are panzer generals at heart), I can always dream. -- I'll make sure to check out the scenario some time.
  7. I'm an Iraq vet (2006) and I've participated in a number of night time arrest missions, so I'd say I have a general idea
  8. Man that sounds like the best CM ever.
  9. If any future CM installment was to focus on the Global War On Terrorism, which features in gameplay, game mechanics, units, etc, do you think Battlefront should ad or change? As it is now, the games tend to be mainly focused on blitz warfare and set piece battles, which is quite a different setting. In short: CM:GWOT 2022. Make it happen people
  10. Unless @37mm totally changed things since I contributed a bit to the mod, the US Army does not have a 60s version. It wasn't realistic to port the US Army back to the 60s, when they still would have all their NVGs, GPS, etc. Hence, only the ARVN equivalent is available (as modded Syrians).
  11. I think you should be able to. I don't have the steam version, but I'm pretty sure it will be in a separate folder.
  12. You are right about the exit being not ideal. I don't actually remember, but are the trenches and wire maybe movable in the setup phase? Maybe that could make it a bit easier?
  13. I think I did all right on this map. Annihilated all of those pesky crusaders, except a single Stryker crewman who managed to hide. However, it did cost me 5 dead and 5 wounded, including commander. I got 2 Strykers with IED and the other two by RPG. The infantry started pouring out of 2 of them, and I had to mop them up in the vegetation.
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