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puje

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puje last won the day on April 19

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About puje

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    Denmark
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    History, military, skateboarding

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  1. Does the using rifle mounted grenade launcher register as a separate weapon when using it in game or how does that work?
  2. @hundtand I'm glad you caugh that surprise at the end. That AI for that simple little thing really drove me nuts because the AI is so unpredictable 😅
  3. One of the main issues with CM is that it is very difficult do anything other than "Overwhelming Blue attacks objectives - Red tries to hold on to those objectives". The moment you divert from that recipe, there will often be some way to break the game's scoring system. It is simply not built with enough flexibility. If you are creative enough though, you can work around it. But I still think it would be nice if they included at least some of the SFO units.
  4. We need that war to happen so we can play a game about it! 🤪
  5. @Heinrich505 Wow man, such kind words. Really makes it worth all those hours I spent when the reviews are this positive! Thank you. Right now I'm working on a campaign for 37mm's Vietnam mod. I can't spend as much times on it as I did on this campaign, but I hope I can somewhat live up to the reviews of Valleys.
  6. If you look at the Wikipedia page, it says the image is public domain. https://commons.m.wikimedia.org/wiki/File:Ramadi_august_2006_patrol.jpg#mw-jump-to-license
  7. If you're still not sure where to start try to look at this. As you can see, the "new texture" is super simple. I just put the tiger stripe pattern side by side to fit the right areas and drew in some pockets. It won't win any awards, but it is a good place to start.
  8. It is actually not hard to make a simple uniform that looks half decent. You don't need to draw in all the wrinkles of the fabric or anything like that. Just pasting the flat texture in will look okay-ish.
  9. Oh okay, I like to try and get into it. You wouldn't have an example of earlier work CM I could study, would you?
  10. Okay I know about tranparence in pngs. But since the game files are BMP and can't be transparent, I guess that's beyond my knowledge to mess with.
  11. How do you do this alpha channel ting? Is it something everyone can do, like making new skins, or does it require specific programs?
  12. Time is a very challenging thing to calculate when designing. When I made Valleys of Death I could blaze through some missions in 10-15 minutes because I knew where to be careful, and when not to. Players probably took 1 to 1.5 hours to do the same.
  13. Tour of Duty is great. I'd never heard of it before I found the dvd box set in a raghead shop on base in Iraq. Watched it while doing my own tour of duty. For the record though, I don't remember hearing Fortunate Son in it, just in all other other Vietnam War related popular culture
  14. Just did some quick testing. I have only the base game, so not sure if things are maybe different in other versions. Conclusions: It seems as only taxis and cargo pickups can carry US troops. US troops can mount an empty taxi US troops CANNOT mount and drive an empty pickup. If US troops are set to spawn in a pickup, the original driver will be driving. Pickup driver leaving area indeed seems to knock out pickup So basically everything I said before wasn't really true
  15. No you can't delete the crew directly. I have often wondered why they didn't include it in this game. But you can remove the driver and place him somewhere else. So in your example, unless you're okay with some friendly uncons on the map, I don't see how you could do it. But maybe you could say he is from a friendly militia or something... I believe the only vehicle that has a strictly removable crew are the humvees in the Supply Platoon.
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